Violin-based Irondust - Expels a small pebble from the end pin of Tiferet’s violin, very quickly. Cast by either adding a small violin flourish to her current song, in which case it takes on an effect based on said song, or cast by playing a single violin note while not playing a song. Extremely small (<1 second) cooldown time. (Duration: N/A) Kronos - Provides a small buff to both movement speed and skill/spell cast times. Lasts for as long as the song is being played, unless Tiferet plays it in its entirety, in which case it lasts for another 1.5 minutes. Fairly long cooldown time. Irondust is slightly faster, though the difference is such that there’s no noticeable effect. (Duration: 3:14, 4:44 with completion bonus) Hestia - Makes all allies’ attacks fire-aspected. If the song is played to completion, Tiferet gains one small fireball orbiting her for each ally, which she can fire at enemies as a small fire-aspected attack or keep around her as a shield. Unused orbs dissipate once the battle is over. Middling cooldown time. Irondust is fire-aspected. (Duration: 1:52) Olympia - Makes all allies’ attacks lightning-aspected. If the song is played to completion, each enemy currently aggroed on Tiferet or a party member takes 100 lightning damage, divided by the number of aggroed enemies. Middling cooldown time. Irondust is lightning-aspected. (Duration: 2:31) Ineffabilis - Grants allies a universal reduction to damage, starting at 5% and increasing to 10% if the song is completed. Longish cooldown time. Irondust gains the ability to pierce through up to three targets. (Duration: 2:32) Fallen Angel - Grants Tiferet and allies smoky-looking, intangible wings, allowing them to fly decently quickly while the song is playing. An extremely powerful buff, with an accordingly long cooldown time. Irondust fires three projectiles at once. (Duration: 3:30) Imprinting - Grants Tiferet and allies information on the weaknesses of their current enemies, including any physical weak points or similar. Information does not go away once the playing stops, but rather is gathered slowly as the song plays. Fairly short cooldown time. Irondust homes in on enemies, going for weak points if any are identified by the spell. (Duration: 2:00) Parousia - Resurrects one defeated party member. Must be played fully to work properly; if Tiferet is interrupted, the spell fails. Can only be cast once per day. Irondust heals instead of harms, for the same amount of HP. (Duration: 4:38) Voice-based Man With The Hex - Grants one target greatly increased strength and speed, while also allowing Tiferet the ability to influence their minds and implant suggestions. Suggestibility scales with how intelligent the target is; an animal could be easily convinced to turn on its allies, but your average wayfarer would be difficult to convince (unless someone else managed to most of it already). Fairly long cooldown time. (Duration: 3:00) The Visitation of the Ghost - Solely a self-buff, unlike Tiferet’s other spells. Similar to Midnight, the spell grants Tiferet increased strength and partial invisibility, as well as intangibility and a terrifying, ghostly appearance. However, the intangibility lasts for the duration of the song, rather than for a few seconds. Mostly used when solo adventuring to clear out groups of enemies with her sword, or to really freak someone out. (Or both.) Intangibility can be bypassed by magic and enchanted weapons. Extremely long cooldown time, owing to the strength and fairly long duration of the spell. (Duration: 4:24) Violin and voice-based Midnight - Grants Tiferet and allies increased strength and the ability to become invisible for several seconds at a time. In addition to only lasting for the song’s duration, Midnight must be cast at night in order to work. Effect scales inversely with the amount of ambient light in the area; total darkness produces the strongest effect. Rather long cooldown time. Irondust becomes invisible. (Duration: 3:42) Eat You - Transforms an ally of Tiferet’s choice (including herself) into a vampiric monster. They grow fangs, become notably more muscular, and get a rather gaunt, ghoulish cast to their skin and face. They also become afflicted by a terrible bloodlust, and will attack the closest monster to start with, but if none are left, they will begin to turn on their party. They can use their fangs to consume blood from living targets, and will do so instinctually, which heals them for about ⅓ of the damage they inflict. The various buffs and special attacks this spell provides are fairly potent, but are offset by the penalties to intelligence the buffed person takes; they become little more than another monster, albeit one that’s allied until there aren’t any more opponents. In addition, once Tiferet begins casting this spell, she cannot stop; someone would have to rip the violin from her hands, gag her, or otherwise attack her to stop the spell early. Middling cooldown time. (Duration: 3:52) DK/Decay - A potent damage over time spell, rather than a buff. All targets currently aggroed on Tiferet or a party member begin rotting, suffering heavy damage over time while the song is being played. Much more difficult to play than other songs, due to being difficult to both sing and play. Extremely long cooldown time. Irondust causes the same rotting effect in the target, spreading outwards from the impact point. (Duration: 2:32)