Good news, the Freemasons are here. [hider=Freemason] [center][img]https://static.zerochan.net/Kaburagi.T..Kotetsu.full.1222789.jpg[/img][/center] [b]Name:[/b] [i]Arthur Thompson[/i] [b]Title(s):[/b] Agent of Freedom [b]Gender:[/b] Male [b]Age:[/b] 45 [b]Alignment:[/b] True Neutral [b]Rank:[/b] Fellowcraft - Knight Templar [b]Objective for the Grail:[/b] Arthur's goal is to establish domination over the Root. For himself and the Freemasons to have a connection to the root that allows them to dominate the magical fields. [b]Command Seal:[/b] [url=http://i.imgur.com/hvrMMwJ.png]Command Seal[/url] [b]Personality:[/b] Arthur is a full-time believer in the idealogies that have been preached to him. A full-time killer for those beliefs as well. He is not an evil person, but that is only because he believes so firmly that he not. As a result, he is a neutral force by sheer force of belief, who overcomes all adversity with the firm beliefs he holds, and cunning that was drilled into him by those beliefs. Among people he is a tad... Uncomfortable. He often finds it difficult to sit in one place for too long. Often preferring to keep his hands busy, either with some kind of writing, or focus on other stuff. It's a nervous habit, since his nerves are almost always aware. This can backfire on him, as he can be too anxious to notice other dangers. [b]Bio:[/b] America, 1985, Arthur Thompson is born. It's a small home in the state of Arkansas. The Thompson's are Americans, at least they have been since the early 1920's. Famine in Ireland of all things. It was strange then that they managed to get into a masonry. After all, the freemasons were even then a strange group. And Arthur was raised in that society. That strange society. With his magic, and their interest in him. He wasn't exactly all that high priority. In fact, they saw him as an asset. Not really a true American, despite never having left the country, and was born there to boot. Thus, when his parents passed away, car accident, he was trained to be their agent. Guns in particular became his favorite tool. Since mages still struggle when dealing with any kind of metal suddenly lodging itself into their fleshy bodies. He acted as a hitman of sorts. Or better, an executioner. Ask no questions. Make no promises. Just find the target. Kill them, move on. Just accept that it makes the organization better. That it spreads the goals. No matter what they are. In that result... Arthur has no idea what his desire is. Why the grail chose him. Or what he even wants. He's pretty much a gun with a name. A killing machine that is merely that. If he could make a wish... Maybe he'd wish to know what he wants out of life. --- [b]Number of Magic Circuits:[/b] B [b]Quality of Magic Circuits:[/b] C --- [b]Elemental Affinity:[/b] Wind / Origin: Calculations [b]Magecraft:[/b] [hider=Familiar Craft] America is populated by familiars. When mages traveled to America from overseas, they brought with them the familiars and mystical creatures and customs of those lands. America, despite being heavily industrialized, maintains great sweeping landscapes that still teem with spirits. Ghost towns, imps, pixies, spirits. The creatures live in the woods, or in our houses. All it takes is a clever mind to unroot them all. [b][u]Familiar Binding[/u][/b] The act of an American familiar is the kind of familiar that does household chores. Small creatures to nail shoes, do ones laundry, and even do spying. These familiars are of a low quality, and usually weaker spirits of small animals bound to the will of the creator. They are best utilized in binding them to objects, that act independently of the mage, while preforming a single task. Larger, more complex familiars can be created for more complex tasks. Often used for more complex housekeeping, or patrolling the area around the mage's household. These use larger animal spirits, or in more morbid cases, human spirits. As a familiar mage, Arthur can be considered a once in a life-time genius in the art. Probably a result of living with them for so long. He can bind familiars of others mages to his will, usurping the control of lesser masters. Though this is usually a waste of resources and far more time consuming than merely making a regular familiar. His familiar specialty is birds, but he can create familiars in the forms of other animals. [b][u]Talismans[/u][/b] While less advanced than his skills in familiar-craft, Arthur utilizes a simple system based off American folk-magic. Bound fields can be cheaply established, and then reinforced later, by setting up pre-arranged stakes. This pre-arranged style of magic delves into a great deal of magical fields. From healing, to cleansing, and protection. Arthur utilizes a series of protective talismans under his clothing as a defense against most traditional magic branches. Providing easy, cost effective ways to spread such defense to others if needed. [/hider] [b]Crest:[/b] 700 years, Celtic origins. Eventually deteriorated upon moving to America, and reconstructed over time. [b]Weapon:[/b] [hider=Weapons] [b][u]Heckler & Koch MP7[/u][/b] The MP7 is a fairly traditional weapon that can be held in one hand. Modified with a standard grip, and belt fed clip that is connected to a box on Arthur's hip. The goal of the MP7 is strictly suppressive fire, as it can catch more typical mages off guard. Since fireballs don't stop bullets. [b][u]Smith & Wesson Model 29[/u][/b] This is the go to gun for killing. Mostly because it packs power, accuracy, and can be loaded with a flick of the wrist and a secondary cartridge on stand-by. With hours of practice, Arthur has worked his reload time down to 1.5 seconds. [b][u]Spiritual Ammo[/u][/b] A fairly simple trick. By binding spirits to bullets, they can guide the bullet mid-flight. While this cannot completely undo a bad shot, it can curve a shot, and redirect bullets to specific targets. Each bullet for the Model 29 is treated this way. While individual clips for the MP7. Mostly because MP7s use a lot of ammo, and binding spirits to every single bullet is both time consuming, and overly frustrating. [b][u]Various Explosives[/u][/b] Utilizing evil spirits, or other kinds, various cursed explosive weapons can be created. Grenades, C4, and even smoke grenades utilize this principle. [b][u]Digital Devices[/u][/b] When a man can’t rely on guns, they rely on cameras. Recording devices. Things of a digital nature that would be ignored in a grail war. Some would call it a cheat. He calls it practical. [/hider] [b]Exceptional Benefit:[/b] ??? [/hider]