[hider=Freemason] [center][img]https://static.zerochan.net/Kaburagi.T..Kotetsu.full.1222789.jpg[/img][/center] [b]Name:[/b] [i]Arthur Thompson[/i] [b]Title(s):[/b] Agent of Freedom [b]Gender:[/b] Male [b]Age:[/b] 45 [b]Alignment:[/b] True Neutral [b]Rank:[/b] Fellowcraft - Knight Templar [b]Objective for the Grail:[/b] Arthur's goal is to establish domination over the Root. For himself and the Freemasons to have a connection to the root that allows them to dominate the magical fields. [b]Command Seal:[/b] [url=http://i.imgur.com/hvrMMwJ.png]Command Seal[/url] [b]Personality:[/b] Arthur is a full-time believer in the idealogies that have been preached to him. A full-time killer for those beliefs as well. He is not an evil person, but that is only because he believes so firmly that he not. As a result, he is a neutral force by sheer force of belief, who overcomes all adversity with the firm beliefs he holds, and cunning that was drilled into him by those beliefs. Among people he is a tad... Uncomfortable. He often finds it difficult to sit in one place for too long. Often preferring to keep his hands busy, either with some kind of writing, or focus on other stuff. It's a nervous habit, since his nerves are almost always aware. This can backfire on him, as he can be too anxious to notice other dangers. [b]Bio:[/b] America, 1985, Arthur Thompson is born. It's a small home in the state of Arkansas. The Thompson's are Americans, at least they have been since the early 1920's. Famine in Ireland of all things. It was strange then that they managed to get into a masonry. After all, the freemasons were even then a strange group. And Arthur was raised in that society. That strange society. With his magic, and their interest in him. He wasn't exactly all that high priority. In fact, they saw him as an asset. Not really a true American, despite never having left the country, and was born there to boot. Thus, when his parents passed away, car accident, he was trained to be their agent. Guns in particular became his favorite tool. Since mages still struggle when dealing with any kind of metal suddenly lodging itself into their fleshy bodies. He acted as a hitman of sorts. Or better, an executioner. Ask no questions. Make no promises. Just find the target. Kill them, move on. Just accept that it makes the organization better. That it spreads the goals. No matter what they are. In that result... Arthur has no idea what his desire is. Why the grail chose him. Or what he even wants. He's pretty much a gun with a name. A killing machine that is merely that. If he could make a wish... Maybe he'd wish to know what he wants out of life. --- [b]Number of Magic Circuits:[/b] B [b]Quality of Magic Circuits:[/b] C --- [b]Elemental Affinity:[/b] Wind / Origin: Calculations [b]Magecraft:[/b] [hider=Familiar Craft] America is populated by familiars. When mages traveled to America from overseas, they brought with them the familiars and mystical creatures and customs of those lands. America, despite being heavily industrialized, maintains great sweeping landscapes that still teem with spirits. Ghost towns, imps, pixies, spirits. The creatures live in the woods, or in our houses. All it takes is a clever mind to unroot them all. [b][u]Familiar Binding[/u][/b] The act of an American familiar is the kind of familiar that does household chores. Small creatures to nail shoes, do ones laundry, and even do spying. These familiars are of a low quality, and usually weaker spirits of small animals bound to the will of the creator. They are best utilized in binding them to objects, that act independently of the mage, while preforming a single task. Larger, more complex familiars can be created for more complex tasks. Often used for more complex housekeeping, or patrolling the area around the mage's household. These use larger animal spirits, or in more morbid cases, human spirits. As a familiar mage, Arthur can be considered a once in a life-time genius in the art. Probably a result of living with them for so long. He can bind familiars of others mages to his will, usurping the control of lesser masters. Though this is usually a waste of resources and far more time consuming than merely making a regular familiar. His familiar specialty is birds, but he can create familiars in the forms of other animals. [b][u]Talismans[/u][/b] While less advanced than his skills in familiar-craft, Arthur utilizes a simple system based off American folk-magic. Bound fields can be cheaply established, and then reinforced later, by setting up pre-arranged stakes. This pre-arranged style of magic delves into a great deal of magical fields. From healing, to cleansing, and protection. Arthur utilizes a series of protective talismans under his clothing as a defense against most traditional magic branches. Providing easy, cost effective ways to spread such defense to others if needed. [/hider] [b]Crest:[/b] 700 years, Celtic origins. Eventually deteriorated upon moving to America, and reconstructed over time. [b]Weapon:[/b] [hider=Weapons] [b][u]Heckler & Koch MP7[/u][/b] The MP7 is a fairly traditional weapon that can be held in one hand. Modified with a standard grip, and belt fed clip that is connected to a box on Arthur's hip. The goal of the MP7 is strictly suppressive fire, as it can catch more typical mages off guard. Since fireballs don't stop bullets. [b][u]Smith & Wesson Model 29[/u][/b] This is the go to gun for killing. Mostly because it packs power, accuracy, and can be loaded with a flick of the wrist and a secondary cartridge on stand-by. With hours of practice, Arthur has worked his reload time down to 1.5 seconds. [b][u]Spiritual Ammo[/u][/b] A fairly simple trick. By binding spirits to bullets, they can guide the bullet mid-flight. While this cannot completely undo a bad shot, it can curve a shot, and redirect bullets to specific targets. Each bullet for the Model 29 is treated this way. While individual clips for the MP7. Mostly because MP7s use a lot of ammo, and binding spirits to every single bullet is both time consuming, and overly frustrating. [b][u]Various Explosives[/u][/b] Utilizing evil spirits, or other kinds, various cursed explosive weapons can be created. Grenades, C4, and even smoke grenades utilize this principle. [b][u]Digital Devices[/u][/b] When a man can’t rely on guns, they rely on cameras. Recording devices. Things of a digital nature that would be ignored in a grail war. Some would call it a cheat. He calls it practical. [/hider] [b]Exceptional Benefit:[/b] ??? [/hider] [hider=Sargon of Akkad] [center][img]https://i.pinimg.com/564x/9c/37/c6/9c37c6044c2d395fc0f48cab9bdce1c4.jpg[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Sargon of Akkad [b]Title:[/b] King of Battle, Sargon the Great [b]Class:[/b] Rider [b]Gender:[/b] Male [b]Birth and Death Dates:[/b] Mesopotamian Era [b]Alignment:[/b] Chaotic Good _________________________________________________________________________________________ [b]Personality:[/b] This is a conqueror. A true king, a powerful king. But not arrogant. Rather he is proud, like a lion. He is a man who rose to the top to become the perfect king. He is not a tyrant, but rather a man who shares his wealth with the people of his city. But it is not because he cares for his people, but rather his city. As long as they are in his city, they are welcomed and beloved, but if they are an outsider, or an enemy, he will attempt to subjugate them. To control them and make them a part of his city. Like another treasure. To him, people are treasures. Things to collect. Collect and add them to his treasury. But he is not heartless, and keeps his treasures cleaned and well treated. In a way, if a treasure is reduced to having no value, he will raise it up. Because it is valuable to him. This kind of mentality may be why Ishtar loves him so. [b]Bio:[/b] He is Sargon. Conqueror and King undisputed. But he did not start this way. No. For he often claimed, and many around him agreed that his origins were humble, and his life simple. A blessing in a way for such a great man. Because life began in a temple. His mother was a changeling priestess of Ishtar, who was so heavily hidden by cloth that their gender remains unknown. Only that one day, there was a child, with their partner unknown. Some believe he could have been birthed from the divines. But a temple is not a place to raise a child, and wrapped in a blanket, and placed in a basket, he was sealed in tar and sent down the river. This is called the Ordeal. A challenge for convicts and those seeking divine blessing. Very few survive, and none a child. But Sargon did, and he was took in by a gardener of the royal palace. raised as a child there, he became the cup-bearer of the powerful king of Akkad. A man named Ur-Zababa. It was a peaceful life, until the nightmares. Every night Sargon was besieged by dreams sent to him by Ishtar. In these dreams he was the lover of the goddess, and in those dreams he would see the king Ur-Zababa drowned. He refused to sleep, least he be tormented by these dreams of the king drowning, and his service slipped him. Eventually, even Ur-Zababa took notice of Sargon's fatigue, and while the youth refused to speak, he eventually relented. And he told Ur-Zababa of his death by drowning. In fear of the youth's dream, Ur-Zababa outlawed all bathing. But his fear only grew, and he saw Sargon as a threat. Turning to his trusted advisors he sent Sargon off to be butchered by bandits, but with the blessing of Ishtar he returned. Several times this happened, until Sargon returned to a furious king Ur-Zababa, who sought to kill the young man himself. Attacking Sargon, the youth protected himself, and in their duel he was forced to drown the king in a pool of his own blood. The people of Akkad were without ruler, and Sargon united them. For he was beloved by his people for his humble origins, and his kindness to those beneath him. And yet his kingdom was not well. They were a poor kingdom built on clay, and the poorest starved almost daily. Going into the storehouses, Sargon offered daily bread to any who would join his army. Making no exception on weak or ill. He created an army of five thousand, almost all of his subjects, and he began a campaign of conquest. Striking out against his neighbors, his kingdom began to grow as he usurped others and took their possessions. By adding their fields and crops to his own army he was able to further protect his people, by rebuilding Akkad with this new wealth. His conquest continued, and those that irked him faced his wrath. In certain tales, those that insulted his honor would have their entire civilization wiped form the face of the earth. Until he finally set his eyes on brilliant Babylon. The gods came to him, telling him to abandon his lust for the golden treasure vaults of legendary city, but he ignored them. He saw the black soil, and craved it for his own lands. Over the course of a year he besieged Babylon until it finally collapsed beneath his power. In order to commemorate his victory, he had his armies carry the fertile black soil to Akkad, where they would grow grand gardens. He took the hanging gardens, and emptied the vaults of all their belongings. But this was a truly evil action before the gods, and they cursed him. They sent gods and divines to slay him, and yet Ishtar still loved him. He won every battle, and while his kingdom did suffer famines, he ruled as a fair and beloved king that was viewed as the greatest of his kind. In time, even Sargon passed on, and his people fell to tears. He had ruled for 55 years, and laid the ground works for an empire that lasted for over two thousand more. But in history, that was just a blip in time... But none forget about Sargon. Normally, Sargon would appear in a different form. But as the love of Ishtar, who loved Gilgamesh as well, he has been changed to fit the form she adores most. This changes him to appear more like Gilgamesh, something he isn't fond of. [b]Weapon:[/b] Sargon is summoned with an armory of weapons. Swords, shields, and armor can all be summoned to him. What he doesn't have he can always create using his noble phantasm, all of which can be dematerialized until he summons it again to himself. Certain structures though, like builds cannot be dematerialized in that way. _________________________________________________________________________________________ [b]Parameters:[/b] [i]Strength:[/i] B [i]Endurance:[/i] B [i]Agility:[/i] A [i]Mana:[/i] B [i]Luck:[/i] B _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Rider A+:[/i] Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. [i]- Magic Resistance C:[/i] Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. [u][b]Personal Skills:[/b][/u] [i]- Affection of the Goddess A:[/i] Sargon came from humble beginnings, being an orphan in basket sent down the river. But as fate would have it he grew up to become the ruler of an Empire. Rider attributes all this to the patronage of Ishtar. All Parameters are Ranked-up and he gains Divinity at C-Rank. This has the secondary effect of changing his appearance to that of Gilgamesh. Ishtar's [i]other[/i] love. [i]- Military Tactics B:[/i] The tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. [i]- Golden Rule A:[/i] Sargon pillaged many cities, and became the first true emperor of the ancient world. He once ransacked ancient Babylon, and claimed all its prizes for himself. But by that time, many of Gilgamesh's treasures had been scattered. Leaving Sargon with only the scraps of what the king of heroes left behind. But he still maintained a wealth that far outreaches even kings of other great nations. [i]- Conqueror's Charisma A:[/i] An advanced form of Charisma, born from the man who established the concept of building an empire. His presence can be considered an aura. A crushing weight of a man who all others copy. To the surrounding people, the strong intimidating air results in an intense "heavy pressure" that lowers the rank of their full capacity. In the case of an ordinary human, even seeing will prove to be difficult. It is possible to subvert this skill with a charisma of B, or a skill that nullifies the effects of charisma, like Nature of a Rebellious Spirit at a rank of B as well. _________________________________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Unknown for Now.[/b] [/hider] [/hider]