[hider=Ograh Gro-Vorinclex] [center][img]https://i.imgur.com/pkuAnJc.png[/img] [h3][u] Ograh Gro-Vorinclex [/u][/h3][/center] [center][sup][sup][h3]Male Orc | 25 | The Atronach[/h3][/sup][/sup][/center] [sub][h2][b]P[/b]rofile[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent][/indent] [b]§ [u] Birthplace [/u][/b] [indent]Imperial City, Cryodiil[/indent] [b]§ [u] Appearance [/u][/b] [indent]Ograh looks much like what one would come to expect from an orc; large, burly, green. It’s no coincidence that his own name sounds phonetically similar to ogre, as his parents did indeed wish for him to grow big and strong. His rough exterior can make him intimidating and fearsome to some, who could think of him as some sort of brutish warrior of sorts. But a closer look would reveal certain intricacies that could dismantle his gruff appearance. For starters, his teeth; pointed white tusks as many orcs have, and quite sizable at that. Also very white; counter to some people’s expectation he actually keeps himself very clean, not just his body but his teeth as well. Indeed, while most might expect an orc to smell of blood or sulfur, Ograh goes out of his way to smell as pleasant as possible. He particularly likes to use apple scented oils, but anything to mask his scent to something more palpable. Even his black hair, both on his head and on his face, is lush and smooth like a woman’s. And that is because he washes as frequently as possible with soap. While his body is quite strong, he bares very little to no scars on his body, aside from around his arms and hands. And even then those aren’t the marks of a brawler or fighter, but a smith rough calloused hands experienced with the forge, with a few scars from his youth where he hasn’t quite learned how to handle the flame. And yet while smithing could be considered a strongman’s trade, the way he handles his tools and himself also reveals a more technical, dexterous side of him, capable of fiddling with things as small and complicated as a dwemer lock or as fragile as a gold ring. Ograh’s lower body is no less strong, with firm solid legs that could belong on a horse. Ograh is no stranger to carrying a heavy weight and his legs are strong enough to support him, and just as well they’re strong enough to give him a powerful stride to run towards, or away from, his problems. Ograh’s attire tends to show off these features, often wearing revealing shirts and fingerless gloves. Except of course when he’s actually doing work, in which he trades his fashionable clothes for practical workwear. One thing he tries to keep on his person is a nordic style ivory amulet, a momento from his grandfather. Said to be the necklace of a stronghold chief, his grandfather always wanted Ograh to go back to Skyrim and reclaim his birthright, though Ograh and the rest of his family simply believe the old man is senile. Still Ograh wears the amulet in memory of his grandfather, and who knows perhaps he may actually one day be the chief of a stronghold.[/indent] [b]§ [u] Personality [/u][/b] [indent]Ograh is a man who wears a mask, often multiple ones, and has hidden himself so much that not only has his face grown to fit some of those masks, but even his true face is naught but another disguise he wears. To ask Ograh what he honestly thinks of himself, he would consider himself dishonest and a liar. Oh sure, he plays the part of the savage barbarian well, but that’s only to indulge in mindless fun and to make others think less of him, so that he can do more without their expectations. And of course sometimes he really is as simple-minded as he pretends to be at times, so he would also lie to himself, convinced that he was only pretending to be as foolish as he is in order to better play his part. Ograh has many traits that he thinks would be good for a chief: ambitious enough to seek opportunity, open minded to accept any possibility, and pragmatic enough to mainly utilize what is practical, even if it’s not honorable. These things are at least consistent across his different guises. Always willing to seek out adventure if he’s not already in one, has very little prejudice that he actually acts on, and prefers success over glory. Of course these things can easily be twisted into something worse, which Ograh has done often. He has indeed been the type to take advantage of the naive and innocent for his own gain, working behind the backs of friend and foe in order to better his standing, and frankly finds the whole concept of honor, glory, or even promise to just be empty sophistry. That’s not to say Ograh is completely devoid of softer emotions. He simply denies them while acting upon them in secret. He wants to portray the image of an orc who is cold and calculated, because in truth he is far more emotionally driven than he cares to admit. He can easily become sympathetic even against his better judgement. These pragmatic options that he seeks out aren’t always the ones he follows through with. He is a man who has created a false image of himself and pretends to embody it, when in truth he’s just a pretender keeping up the masquerade. Ograh believes greatly in family, and one way to easily earn his ire is to betray one’s family or family value. He’s easily sympathetic to orphans, widows, and others who have been outcasted from their family, a fate he considers worse than merely death. Even when he knows that those same people would prey upon him through those hardships, he cannot help but feel motivated to do something to ease their troubles. Ograh also has less of a taste in violence than he pretends to portray, or at least unlike the warrior image he puts up, he doesn’t care to jump into every battle he comes across. While he understands the purpose of killing he’s loath to actually enter a battle which he could have a good chance of losing, and thus would seek alternatives to avoid battle, weaken the enemy, or otherwise make sure he never has to be in a fair fight. Doesn’t always happen though, and he’s quick to run if he knows he’s outgunned. Cowardly. But at least he’s alive. Courage is for when you have to face your fears, and Ograh fears much. Like being stabbed by pointy metal things or set ablazed. Perhaps getting mauled by wild animals or eaten by a vampire. Mortal things. Ograh is rightfully fearful of these things and thus seeks to avoid them if possible, but he doesn’t let those fear keep him from seeking the things he wants. If he has no reason to fight a bear he won’t fight a bear. But if a treasure or person he treasures is beyond that bear, than he will use whatever wits and weapons he has on hand to defeat his enemy and get to them. A man who thinks and a man who is willing to take action after he thinks. And when he has to, he can just pretend to be an idiot and rush in without a plan and hope for the best.[/indent] [b]§ [u] Background [/u][/b] [indent]Ograh was born in the Imperial City to two Imperial Soldiers. Both of his parents were orcs serving the Legion, his father, Gorshok, as a heavy shock-trooper while his mother, Orchid, was a quartermaster. She was an outcast from her stronghold due to her refusal to marry to another chief, who she personally knew and despised. This was a bond she shared with her husband, who’s own family came from similar circumstances before joining with the Imperial Legion and finding a niche for themselves. Indeed, on the father’s side Ograh has heard many tales of his ancestors, even so far back as the second era during the Alliance War. Another important figure in Ograh’s life was his only currently living grandparent, his paternal grandfather Urk. As a young boy, Ograh’s father was often deployed far and wide for the Imperial Legion while his mother accompanied him. Thus Ograh was mainly raised by his grandfather as a youth. His grandfather had also fought for the Imperials, namely in the Great War. It was due to his service that his family even had a home in the Imperial Legion; apparently Urk had made many friends who he helped after the war who in turned helped him buy a home in the Imperial City to raise a family of his own. He also held strong ties to Skyrim which he claims to be his ancestral homelands. After Urk had retired, he did a lot of work in Skyrim on behalf of his friends, and it was also here in Skyrim that Urk would meet his own wife, Dushnia, and who was training to become a proper wise woman. She enchanted Urk with her knowledge of magic and history, and she showed Urk how to "see into his past" to learn more about his ancestors. This itself led Urk on quite an adventure as he traversed the world not only doing work for his friends, but finding out more about his family, from his own father to his ancient ancestors, as well as the way they lived. Ograh would learn much from his grandfather, such as the old ways of living in Strongholds, the teachings of Malacath, and his ancestors. But not all was kind to Ograh. His grandfather was so enraptured by the old ways that he often utilized old fashion ethics, which meant that he had no issues getting violent with Ograh to discipline and keep the boy in line. A misdeed was punished with a punch, and though his grandfather was old, he had not lost much of his strength. Instead of making Ograh into a more honest man, he simply became more devious. He learned how to cause trouble without his grandfather’s attention, often skipping chores or getting into trouble with the local boys. He join a gang of misfits who saw it fun to go around causing a ruckus and picking on the loners and rich. They fancied themselves a junior thieves guild, and indeed many of them were given a septim or two to help actual thieves with spying or distracting guards. It wasn’t until Ograh was about seven years old that his parents finally came home to raise him themselves. Unlike his grandfather, Ograh’s father was much more steady handed. He didn’t resort to violence but lectures, and his punishments tend to be far more cruel even without violence. Such as the one time Ograh’s father had the young boy dye his hair a bright pink after being caught stealing from a merchant. The embarrassment lasted for years, and even now Ograh works hard to scrub every bit of that dye out of his scalp. But at the same time, Ograh’s mother instilled a different kind of discipline; the discipline of the forge. When he wasn’t out and about, he was in the smithie with his mother and learning her trade. Here the punishment weren’t doled out by her, but by the fire; every mistake Ograh made was punished with a lick of flame. He learned quickly how to stay in focus. Barely before his tenth year, Ograh was sent to join the legion. Of course it wasn’t as if he was expected to fight for them, merely that he was going to get training drilled into him at a young age. This wasn’t unique to Ograh; many children of Legion soldiers were sent here not only to shape them up into soldiers, but also receive an education in words and numbers. Ograh was not very good at the education, but he did well as a soldier. Many of the children were rambunctious and often were punished severely, but at around this age something clicked in Ograh’s mind; that the discipline was easy to maintain for the purpose of avoiding trouble, and than dropping it when it’s no longer needed. As long as he got his work done, he didn’t need to bring trouble to himself. And so Ograh started to get cunning. Most of the lads were still in their selfish age, looking out for themselves and trying to stand on their own merits. Ograh learned quickly that’s not how the Legion worked; this wasn’t a band of warriors trying to one up another. This was a unit of soldiers crashing down upon the enemy like an avalanche. A couple of special snowflakes weren’t going to get as much done as a sheer tide. And so Ograh started to rally the boys together, or at least the ones who listened to him. Mostly orcs. They worked in a unit to cover each other and remain strong. The other soldiers saw this and would pick on them, considering them weak for not being able to stand up for themselves. Those boys would later flunk out of the legion for being poor soldiers, while nearly everyone that Ograh got to work for him passed thanks to their unity. As Ograh grew older he started to get a bit smarter about how to lead his unit and more importantly, himself. He trained alongside them in sword and shield practices, archery, survival, and much more. He took it upon himself to learn how to maintain the equipment and create siege batteries; the other lads didn’t have the mind for the complicated mathematics nor had the steady hands to make anything more complicated than their tents. It was while he was learning construction that he met a soldier from another unit; a breton woman who was also born and raised in the Cyrodiil. She was much more of a warrior than him, being much more martially capable and even able to use some magic. And with her, Ograh learned how to create a weapon to augment his own unit’s effectiveness which he named after her: the Cetsus. Not all innovations needed complex materials. Being naught more than an armored gauntlet, Ograh improved on the design until it became a flexible, sturdy gauntlet capable of not just protecting the hands in battle, but turning an empty hand into a deadly weapon even for a novice pugilist. Ograh and the breton woman, Celti, would often have their units come together and train, with Ograh’s teamwork taking on Celti’s skilled soldiers. Together they learned to improve their individual weaknesses and create a stronger unit overall, just as the Imperial Legion expects. Ograh was seventeen years old when he was finally sent to join an official battalion. He joined what was officially called the 114th, though among the other soldiers they were called the “Jarheads”, due to their uniform haircut and the implication that everyone in that battalion had nothing inside of their heads i.e. brains. They were somewhat better known for being a battalion one sends to burn and pillage an area regardless of who the enemy is, and thus most people think the 114th is a vicious and bloodthirsty battalion. Undeserved of course; they merely follow orders as any other Imperial Legion battalion should, and so far no one from the 114th has ever gone against or failed to follow through with their commands regardless of how heinous it may be to observers. Ograh wasn’t able to work with most of the men he had trained alongside of; while they each received the same basic training, any had specialized skills for different platoons. Ograh was sent to to become a siege engineer. He had not expected to use his skills so soon either; barely a week after he joined his platoon he was tasked to besiege a fort near the city of Kvatch. Word had come to them that daedric worshippers had taken over the fort and intends to use it to open an oblivion gate. Whether or not they were actually capable of doing so didn’t matter to the 114th Legion, as a more pressing issue was that this cult had amassed a veritable army of undead to serve as soldiers, enough to potentially besiege Kvatch. If they were bolstered any further, repelling them could be even more difficult, and thus the 114th was sent to destroy the fortress and the enemy within. The 114th would arrive outside of the fortress in less than a week and would immediately set siege to the fortress, cutting off all supply routes and securing the area for any escape routes or hidden enemies. Ograh and the other soldiers immediately began to construct trebuchets and battery rams, utilizing supplies from Kvatch to easily make twelve siege engines within a month. While he was busy constructing the siege engines he soon learned that Celti was part of his battalion; she had been promoted to Centurion and lead her own unit in the 114th. They would share fond memories of their time training, but these chats would be short as both had their own duties they must attend to. Everything seemed to be going just fine. So of course, things would quickly turn for the worse. The 114th had been outside of the fortress for nearly a month when the gates opened. The soldiers were ready and already had their formations formed to meet the enemy, but what came out was not an army but a daedric titan. This draconic demon of all things had somehow been inside of the fortress, or perhaps it was summoned, and immediately began to attack the legion. The soldiers stood their ground but against dragon fire there was little their even their toughest armor and shields could do. Archers quickly started to attack the dragon but shortly after it had torn through the front line, an army of undead burst forth to break the wounded and disarrayed frontline. Ograh and his unit took to the siege engines and tried to use them to take down the dragon, but the beast was far to fast for their trebuchets to hit even en mass. In the chaos Ograh was separated from his unit when the titan descended upon them. He had abandoned his post fast enough to avoid being burnt alive by it’s fire, but now he needed to figure out what to do himself. It was evident that the front line was barely holding against the undead tide; despite their lack of organization the sheer number crawling out were starting to overwhelm the Legion Soldiers, and the Daedric Titan made sure to harry the backline to ensure that the front was separated from any support. Ograh needed to think fast. And so he did. Among the ammunition that the Imperial Legion brought were barrels of highly flamable oil. Even if daedra were resist to fire, the cultist and undead were not, and flaming casts of oil were going to be rolled into the fortress to smoke the cultist out. This was not an option right now however, and so Ograh and what few remaining soldiers of his unit were left manned a still capable trebuchet and launched barrels of oil into the enemy’s rank. They had archers with flaming arrows light the oil to burn the undead, doing considerable amounts of damage, but it wasn’t enough. The captain of Ograh’s platoon had another idea however; the fortress, as capable as it was, was crumbling and likely would not withstand a concentrated siege. If they attacked the gates, they could cause it to collapse on itself and cut off the flow of undead. It was a risky maneuver due to the stone and wood possibly holding, but at the time no one else knew what else to do. But that damnable titan wasn’t going to make it easy. While he was mostly focused on killing soldiers, it was readily apparent that he would turn on the siege crew if he noticed them doing any meaningful damage to the enemy. Celti was the one who then appeared. Her body was scarred from the flames, her hair burnt away and half of her face missing. But she was alive. More than what could be said of her unit. She only survived because they had used their own bodies to shield her from the flames, leaving her only scarred. Her sword hand was limp. But she knew that Ograh would have a weapon that she could use even if she was empty handed. He gave the breton woman his Cetsus as she went to attack the Daedric Titan. Despite being a lone centurion, she did what she needed to do; distract the beast long enough for Ograh’s unit to destroy the front gates. It only took two barrels of oil to send the gate collapsing upon the undead, cutting them off from reinforcements. The titan was distracted long enough for the other legionaries to rally together and coordinate killing the titan and the undead. The zombies fell easily enough without the titan disrupting the imperial line, and with multiple units focused on slaying the Titan after Celti had grounded it, it too was sent back to Oblivion. It wouldn’t be until another three weeks that the 114th was able to burn the fortress to the ground killing every cultist and undead they could grab. The entire area was cut off from the rest of the world afterwards for further inspection and purge. Ograh and the 114th returned to the Imperial City for further instructions. Ograh never knew what became of Celti; he figured she had suffered from her wounds, if not killed by the Titan itself. He felt a mixture of shame when he thought about her; she was the type of hero that people sing about. All Ograh did was help load a barrel of oil into a trebuchet. He wasn’t even part of the soldiers who went into the fortress to kill the cultist. Even now he has no idea how many undead he had killed. But he would grow out of this. For the next five years he continued to serve the legion until he was allowed to leave. Over the course of those five years he had joined other battalions as he was requested, serving to construct siege weapons or fortifications as well as seeing his fair share of battles. He mainly fought against insurgent forces in lawless parts of Cyrodiil, though he did go into Skyrim during the Stormcloak Rebellion. He fought in the defense of Solitude before it was taken by Stormcloak forces, and once more Ograh’s desire to not die took precedence over any honor he had for the Legion; when the Stormcloaks broke through the gates of Solitude, he took it upon himself to help guard a ship of Imperial Loyalist out of Skyrim. It was readily apparent by the time he left the Legion that Cyrodiil was loosing strength. He’s noticed more and more of his fellow soldiers being more undisciplined and less skilled than he was when he was a recruit. Most didn’t even bother to use standard Imperial equipment, instead bringing out weapons and armor they either already had or pillaged. Ograh retired back to his family’s home, but still felt a certain emptiness inisde of himself. Like his story was not yet finished. It wasn’t until his grandfather passed away that Ograh found the spark of adventure. His grandfather, an ancient by orcish standards (he was 61), grew ill and his family knew his time was coming. It got worse when the Imperials lost control of Skyrim, as he would often rave and shout about the nords, their foolishness, and demand that Ograh and his father rally the Legion to retake Skyrim. Most of these rantings went ignored except when they were done in public, in which Ograh’s family tried to silence their grandfather as soon as possible. But when he was laying on his deathbed, in a moment of clarity it made it known to Ograh that he had received a vision from Malacath. A vision of orcs from all over united under his banner. Long had the orcs been outcasts from the world at the bottom of society. But his grandfather saw a vision where the orcs, though still outcast, ruled from the top. Where they became the new masters of the world and would form the Fifth Empire. Again, the rantings of a dying man. But these rantings, as crazy as they were, stoke a fire in Ograh’s heart. This indeed was a mad tale of a mad man, but that didn’t mean it couldn’t be true. Legends were made because crazy things happened. Before he passed Ograh’s grandfather handed him an amulet. It was said to be made from the bones of a dragon, once belonging to an orcish chief in Skyrim. It was like the jagged crown for orcs; that if he showed other chiefs this amulet, it would become a symbol of his right to rule. Again, perhaps a far fetched ideal… But one that Ograh intended to see through. After his grandfather had passed and his family put him to rest, Ograh spent some time making weapons and armor for himself. He gathered up what little money he had to buy supplies, and after he gathered all his things he said goodbye to his parents, and set out for his destiny. [/indent] [sub][h2][b]C[/b]apabilities[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Attributes [/u][/b] [indent]Major: [b]Endurance[/b] Minor: [b]Willpower[/b][/indent] [b]§ [u] Skills [/u][/b] [indent] Expert: [b]Smithing[/b] Adept: [b]Shield, Heavy Armor[/b] Apprentice: [b]One-Handed Blade, Hand-to-Hand, Marksman[/b] Novice: [b]Provisions, Athletics, Sneak[/b] [/indent] [b]§ [u] Weaknesses [/u][/b] [indent] Large and Bulky - What can seem like an advantage for some is an incredible weakness for those who aren’t intimidated by size. Orgah’s size makes him an easy target who has a hard time dodging attacks that he won’t be able to resist, such as magic spells. Additionally it makes it much harder for him to work in smaller spaces such as inside of caves or tight hallways. His own style of fighting, which utilizes minimal amount of moving to not expend too much energy, also contributes to making him an easy to hit target. Cowardly - Do not expect Ograh to be the first one in even if he seems the most capable. Sure any smart man would try to make sure he’s alive, but when push comes to shove, Ograh is not the type to die alongside his friends. Do not expect his loyalty to permit him to save you even if he could, if he believes that his failure to save you could result in two people perishing. His treachery knows no bounds, and those of astute observation can tell Ograh is a coward. Greedy - Don’t let Ograh handle your finances; he can and will steal your cut of the pay if he feels like it. He will take anything that’s not nailed down, and ultimately he will steal from others if he believes he can get away with it. His greed is not just in material things either; he if thinks he can simply gain more by being someone or being with them, don’t be surprised if he goes out of his way to curry favor for the purpose of exploiting another. If he seems kind and generous, it’s only because he’s investing in you. Skooma Addiction - Ograh doesn’t let this out openly, but after his first battle with the 114th, he developed an addiction to skooma after taking moon sugar to deal with the nightmare and shakes. Even now he keeps a bottle of skooma to help him sleep, mainly by keeping him awake until his body becomes too exhausted to have nightmares. It also makes Ograh increasingly paranoid when he doesn’t have it, and he is ashamed to admit that he has attacked someone to take their Skooma while he was still a soldier. Even now he keeps his symbol with the Legion on his person so he can use it as justification for taking Skooma from others. [/indent] [b]§ [u] Spells [/u][/b] [indent]Conjure Familiar - A very basic spell that Ograh learned while in the Legion. He learned it from Celti, who knew how to cast this spell even though she was more martially inclined. Unlike some, Ograh’s familiar actually takes the form of an owl instead of a wolf; while it’s not very effective in combat it’s perfect for scouting since it can see ahead of Ograh and then tell Ograh what it saw. Doesn't always work the first time; sometimes the spell seems to fizz out, sometimes Owldin vanishes earlier than usual. Ograh isn't sure why this happens though Celti chalks it up to his poor ability with magic in general.[/indent] [b]§ [u] Tactics [/u][/b] [indent]Ograh always tries to get some information about the trials ahead of him first before he commits himself into it. If it’s a puzzle, he checks for traps, if it’s an enemy he gets an idea of their equipment and temperament. He prefers not to go into things without knowing, and even in the middle of battle he would rather prod for defenses instead of go all out. As for actual combat tactics, individually he prefers to wear his opponent down. His heavy armor allows him to deflect and absorb attacks without expending too much energy doing so, and his shield allows him to act both offensively and defensively as the situation requires. He would even use dirty tricks like throwing dust in one’s face, human shields, or simply running away if it’ll give him the advantage. One major thing about all his plans is that he first figures out how to escape. Whether it’s to run from the plan failing or having a clean getaway, Ograh always figures out how to get out of danger. Or tries to at least. He also uses other tactics such as ambushes, traps, and even fake outs to hinder his enemy. A particular favorite tactics of his is to challenge the strongest person in an enemy’s group, and when they get together to fight he’ll have his allies open fire on him while the enemy’s allies are too far to save him. In terms of individual fighting style, It’s readily apparent that Ograh uses an Imperial Sword-and-Shield style, though he prefers axes. While a sword is good against flesh and light armor, an axe is just as light but also capable of crushing blows against plate and shield, plus the additional benefit of having a hook for disarming techniques. An understated part of his fighting style includes his shield; he can do far more damage with a shield than a sword, and has been known to use his shield to knock down an enemy, crush their limbs, disarm them, or all three at the same time. Ograh has recently picked up his grandfather’s crossbow and is learning how to tweak it; on it’s own it’s a nice heavy crossbow capable of piercing through imperial armor at close ranges, and Ograh is trying to make it more compact.[/indent] [b]§ [u] Relations & Affiliations [/u][/b] [indent]Imperial Legion - One a Legionnaire always a Legionnaire. Even if he’s not currently in the army and thinks they’re getting weak, Ograh still would throw his lot in with the Imperial Legion when the chips are down. It helps that he still carries his old Legionary emblem. Indeed, so long as he shows his emblem and can give his rank and battalion number, he’s allowed to any amenities available for a Legionnaire of his rank. Baring certain exceptions such as access to their arms and armor of course. Khajiit Caravans - While Ograh obviously doesn't know all of them, he does his best to show them respect and be a good customer. Mainly because they're the only people who he can reliably get Skooma from. While he tends to just pay for it, he also offers his services as a smith to sharpen up their gear, repair their wagons, or whatever else they need so long as he can get his skooma. In particular, he's friends with a new caravanner named Do'Morath. He used to fight alongside Ograh back in the 114th and he was the one who first offered Ograh skooma to deal with his trauma. They both left the army around the same time and Ograh helped Do'Morath do some muscle work (Mostly just carrying stuff in exchange for skooma) before Ograh left home. Not only is Do'Morath a skilled soldier, but he's also a skilled alchemist; he was the medic of the 114th. Ograh is actually tagging along with his caravan into Skyrim.[/indent] [b]§ [u] Opinions [/u][/b] [indent]None[/indent] [b]§ [u] Other [/u][/b] [indent]Ograh named his Familiar Owldin because he isn’t that good with names. Has faith in Malacath but does believe a lot of the “traditional” values are backwards or at least, he wonders if there’s a way to improve upon them without offending Malacath. Doesn’t particularly care for Trinimac even if his values are arguably more agreeable, as Ograh see’s Trinimac’s teachings to empty words to appeal to weaker orcs. Real orcs deal with their problems instead of running off to join someone who agrees with them. Ograh is fairly loyal to the Imperials, in so far that he doesn’t do anything to break their laws when he lived among them. Openly admits however that he generally doesn’t really agree to laws in general if he thinks they’ll annoy him, and has broken a few laws such as his skooma habit. Of course he considers the government to be… Conflicted at best. Not too into politics. Doesn’t feel particularly hatred against any race. He fought alongside many different races while serving in the Legion, including Khajiit, Nord, and even Altmer. He’s had a few bad experience with Dark Elves however, mostly in civilian life; a lot of them were arrogant and rude to him. Fortunately the dunmer he met in the Legion were appropriately respectful to their fellow soldier. Ever since he met Celti, Ograh has been curious about High Rock and Bretons in general. While he knows that Bretons don’t exactly have a kindly relationship with orcs, he had remembered how his Grandfather would tell him tales of their ancestors fighting alongside the Bretons during the Alliance War, so Ograh has hopes they’re not that bad. Vorinclex isn't an actual tribe; it's the name that his ancestor's chose when they allied themselves with the Imperials. Supposedly it means "Big Eater", as the ancestor who first became a Legionary was known for his voracious appetite for food and battle. [/indent] [/indent] [sub][h2][b]I[/b]nventory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [/indent] [b]§ [u] Cash [/u][/b] [indent]44 Septims[/indent] [b]§ [u] Keys & Lockpicks [/u][/b] [indent]Prybar - While Ograh has the expertise to make locks, he doesn't quite have the finesse to use the likes of lockpicks and such to undo the tumblers. He does, however, have a functional knowledge of where a lock's weak point might be. Or failing that Ograh would just use brute force. And so instead of making lock picks, Ograh made this little lock breaker; a foot long steel pry bar. It has a stiff wedge for popping open latches and a curved claw end for pulling out nails. And being a sturdy club, he could also just bash handles or locks off. Made to take a beating Keyring - A steel ring made of of single metal wire overlapping itself. Currently has only one key, which is for his own home back at Cyrodiil.[/indent] [b]§ [u] Tools & Crafting Materials [/u][/b] [indent]Forge Hammer - A common type of smithing hammer for metal working. Can be used for general purpose smithing maintenance such as hammering out dents, bending blades back into place, fixing holes in pots, or hammering a nail into wood. Ten pound anvil - A small but dense anvil made for travel. While not big enough to forge anything too big, it can be used for repairs on the go, or to forge small things like rings and jewelry. Tongs - Because Ograh might be tough, but he’s not going to hold a heat piece of metal even with a gloved hand. Whetstone - To sharpen blades. Machete - A long knife used for bushwhacking. Sturdy enough to cut down small trees while maneuverable enough to serve as a general purpose survival knife. Could be used for killing, but not as effective as a proper sword. Silver Ingot - A bar of silver that Ograh can pawn in a pinch. If he has time, he could even shape the bar into rings or necklaces he could sell for a better price. Iron Ingot - A bar of iron that Ograh would shave bits off to patch up his armor or make into crossbow bolts.[/indent] [b]§ [u] Clothing & Armor [/u][/b] [indent]Blacksmith Outfit - Consisting of thick cotton breaches, shirt, a leather apron, gloves, and boots. It can get very hot wearing this while around the forge, but it’s built thick to protect your from sparks and flames. Fine Clothing - Betron Style Clothing Ograh would wear on special occasion. It shows off his physique such as his chest and arms while still looking fashionable enough to not be completely cartoonish. Though chances are this style of dress is out of fashion in High Rock. Banded Iron Armor - Good old iron. While not as tough as steel and certainly not as protective as his old imperial armor, Ograh designed his armor with one thing in mind: comfort. He can wear this thing all day, even go to sleep in it, and when it comes to a fight it’s easy to move in. Good thing too, since most of the armor is on the breastplate and tassel. He wears regular leather boots and gloves on his feet and hands respectively, though he does have a full helmet to cover his head. [/indent] [b]§ [u] Weapon & Ammo [/u][/b] [indent]Orcish Axe - An axe made from Orichalcum. Sturdy and robust. Has a backspike for piercing armor and a blade for hacking into flesh. Orgah forged it himself (with some pointers from his mother) and he’s quite proud of it. He wants to enchant this axe one day. Imperial Dagger - The only weapon Orgah was allowed to keep after he left the Legion. This style of dagger has a sturdy pommel so it can be used akin to a hammer, with a sharp point to peirce between plates. Made of steel. Arbalest - Basically a Crossbow but with a steel bow instead of a wooden one. Heavy and requires a bit more time to draw the string back to fire the bolt, but when that bolt flies it is liable to punch right through shields and armor. Belonged to his grandfather because he was terrible with a bow. Steel Hollow Bolts - Crossbow Bolts of Orgah’s design. These bolts are lighter than your average bolt allowing it to fly a bit further, but they’re much more fragile and prone to breaking, making it less likely for them to be salvaged. Spiked Shield - A steel and wood shield that Orgah once saw at a festival. Designed for shield bashing tactics, it has a notable spike at the center to impale foes and assist in parrying weapons. A heavy shield capable of a lot of damage with a simple technique. [/indent] [b]§ [u] Potion & Arcane Supplies [/u][/b] [indent]Minor Healing Potion - Just some simple healing potions. Mainly used to patch up after a big fight, rather than being a clincher in the middle of one. Has two. Potion of Cure Disease - Because Ograh doesn’t want Ataxia. Or vampirism. Skooma - Liquid Moonsugar, as some would call it. Consuming this drink can put a person in a mix of absolute euphoria and total lethargy, but it’s also been used as a powerful stimulant that could turn even a weakling into a raving barbarian. For a minute or so at least. Ograh only has one but plans to collect more.[/indent] [b]§ [u] Jewelry & Valuables [/u][/b] [indent]Ivory Amulet - A nordic style amulet made from ancient dragon bones, or at least that’s what Ograh’s grandfather said. Truth be told it’s just mammoth bones (No less expensive, but not nearly as rare). Supposedly if Ograh shows this to the other chieftains around Skyrim, it would symbolize his legitimacy to be the king of the orcs, but Ograh has a lot of doubt about this. Still it’s nice and Ograh is very protective of it.[/indent] [b]§ [u] Books & Documents [/u][/b] [indent]World Map - A rough map of Tamriel. While the Imperial Province is accurate in detail, the rest of the world is less detailed. [/indent] [b]§ [u] Food/Drinks/Ingredients [/u][/b] [indent]Legionary Rations - A sack of Imperial Rations. Despite how bland and tough it taste, Ograh has grown to like it. Consist of wheat grain, a bit of dried meat (typically mutton but boar or beef was not uncommon), a small bag of salt, beans, garlic, cheese (Typically goat), olive oil, and wine. The grain made up for most of the ration, about 75% by weight, with the other 25% being a mix of everything else. The average ration weighs about two pounds in terms of raw foodstuff. Meant to last for a while and could easily be eaten on the go. One sack could provide for three meals, or even six if Ograh rations it out or supplement it with whatever he finds. Ograh has three of these. Waterskin - A leather skin generally filled with water that has been boiled. Can hold about one gallon of water when full. Eggs - Chicken eggs that Orgah brought from a market. He likes adding eggs to his rations to give them a bit more flavor. Has three.[/indent] [b]§ [u] Load Bearing Equipment [/u][/b] [indent]Nordic Backpack - A nordic-style backpack of skaal design once belonging to Ograh’s grandfather. Rugged and tough, with straps on the outside to carry any equipment that couldn’t be fitted inside of the backpack. Made of tough horker hide that makes it very water resistant. Belt Pouch - A simple cotton pouch used to hold Ograh’s money. Bandolier - Pouches on belts that rest across Ograh’s chest and waist. The pouches can be filled with potions or things as big as an apple, and there are straps in between that can be used to hold onto things such as daggers, scrolls, or other small things. Hollow Sheath - In Ograh’s dagger is an extra hollow space where he hides his skooma. Normally inaccessible if the dagger is sheathed, but once the dagger is removed the tip of the sheath gets loose, which would allow Ograh to pull on the tip to open the hidden pocket inside for that sweet, sweet skooma.[/indent] [b]§ [u] Other [/u][/b] Ograh tries to resupply himself whenever possible, typically through the Legion. Nothing for free of course, but he can get basic goods if he does some basic work, typically smithing. For skooma he tends to seek out Khajiit caravans or even the thieves guild, though he’s had little to no luck for the latter. Usually he rations out his Skooma with sips, though he splurges bottles when he can, often taking them from bandits or beggars. [/hider]