As someone whose Teen Titans run was Top 3 favorite RPG experiences ever, I'm feeling so triggered right now... That aside, I don't necessarily disagree with anything that's been said -- particularly given this place hasn't even outgrown that "new universe" smell yet. I think there's a time and a place for all kinds of teams -- loose associations on speed dial [i]and[/i] co-habitators alike -- and we should be wary not to draw the wrong conclusions from past missteps. The problem isn't, "Writing a team is bad." The problem is, "Basing your entire story [i]around[/i] your team identity, rather than choosing to play a character who happens to have a team affiliation, is bad."