The Mustaqilun Tribe Represented Color: [color=662d91]Purple[/color] Race: Orc Breed: Blackskin Orcs Capital: Riverforge Ruler: Warchief Rukdug the Hunter Type of Government: Tribal Tyranny. Traditionally, the orcish society that the Mustaqilun Tribe broke away from favoured rule by strength; The stronger, cunning and more brutal you were, the higher in society you could potentially rise and expect to survive the promotion. While the Mustaqilun Tribe could be considered somewhat liberal by the standards of other orcs, they do respect strong, competent leadership and the only alternative government that they have seen in action is monarchy which doesn’t appeal to them; While the leader who founds the kingdom is generally someone to respect by orcish standards, a few generations on and you tend to get poor leaders unworthy of the power they’re ‘born with’. Religion: The Mustaquilun Tribe doesn’t have a religion per say; The closest thing to a ‘god’ that the tribe had in the past was their former lord and master, a being of great power that ruled orcish kind through might and fear. While the Dark One had a cult dedicated to him that worshiped him as an almighty being, the Mustaquilun Tribe (and quite a large number of other orcs) viewed him more as the biggest, strongest of bosses rather than as a deity… and considering that they broke all ties with their former master when they took to the seas, their opinion of him is rather low. They are superstitious through, performing small rituals and offerings in their day to day lives to ‘spirits’; A hunter might make a small offering before going out on a hunt for a good hunt, while a blacksmith might perform small rituals occasionally in order to keep the spirit of his forge in high spirits while wading off misfortune. History: The history of the Mustaquilun Tribe started fairly recently. Originally the orcs stationed at the oceanside port fortress of Nomar, the orcs of Nomar spent their days producing weapons and equipment for the seemingly endless armies of their distant master, the Dark One in his campaign against the other races and kingdoms of the land. The Dark One was a cruel, unforgiving and demanding overlord, uncaring for the pain and suffering of minions and slaves alike as long as his orders were met on time. His requests kept the forges of Nomar burning at all hours of the day and night in order to try and keep up with demand. It was hard to say exactly when the uprising among the orcs of Nomar began; they all hated the Dark One and the lives that they were being made to live, but their fear of him tended to keep any actual spirit of rebellion quiet… at least, until they no longer had anything to lose. The forges were sabotaged by slaves from one of the distant nations their master had waged war with, breaking almost all of them down in such a way that it would take months to get production back up to the levels that it had been before, let alone start meeting the Dark One’s quotas again. The Dark One wasn’t known for his patience or his calm temper; in the past when a production site had fallen behind to the same degree as Nomar had just done, he had the fortress purged of its current workforce before repopulating it with a fresh workforce to get it operational again. The orcs of Nomar were doomed… so they decided to take a gamble. It began with the death of the former Warchief, Pash the Glutten. His failure to prevent such a devastating slave uprising due to neglecting his duties as Warchief of Nomar was deemed to be the source of the orcs impending doom and thus he was executed by his replacement, Rukdug the Hunter. With the former Warchief slain and the promise of a painful death approaching, Rukdug came up with a plan to save himself and his fellow orcs... though it came with a price. In order for his plan to be successful, those under his command that zealously obeyed the will of the Dark One as the word of god had to be purged in order to prevent them from hindering their efforts. The night after Pash's head was mounted on a spike, Rukdug and those loyal to him (or at least to their own survival) slaughtered every last Dark One loyalist they could find, with only a handful fleeing into the night. Led by Rukdug the Hunter, the orcs used what production abilities they still had access to in order to build ships. They took to the seas, abandoning their homeland completely in favour of escaping their master’s wrath and creating new lives for themselves elsewhere. Breaking all ties with their former master, the orcs of the fortress of Nomar decided to band together in order to form a new tribe; The Mustaquilun tribe. [hider=Map Location] [img]https://orig00.deviantart.net/bb11/f/2018/264/0/e/orc_world_by_kiue-dcngg1d.jpg[/img] If this is alright. [/hider]