[b][u]Question:[/u][/b] What is your opinion on character sheets? [b]A:[/b] I absolutely love to look at a well-thought out character sheet. They're essentially the bread-and-butter of the RP, in the essence that they provide a hole in which the players can view into a certain part of the RP's universe. The more work you put in to your character, such as giving him/her a rich personality (and not a cardboard box), expanding upon the lore of the world (if possible), and just making it look cool af dude, the better and more attractive he/she becomes. [b][u]Question:[/u][/b] Faceclaims? Real life? Anime? Digital? Hand drawn? None? [b]A:[/b] Depends on the RP really. Personally, I can go either way. While I'm more geared towards anime and other fantasy profile pics, I can do realistic art portraits of characters as well. Would also love to draw out my characters once I feel comfortable about it (and also practice/get a pad suitable for digital art). [b][u]Question:[/u][/b] Color codes? [b]A:[/b] Depends on the character. If your character often wears a certain color or speaks in a way that represents a color (Warm colors being fiery, active, comforting; Cold colors being reserved, sad, calm, etc). Just look at the character you're playing, along with it's personality, and see which color code you think fits it most. [b][u]Question:[/u][/b] What's the 'right amount' of images? [b]A:[/b] One will certainly be plenty. That is unless the character you've based off has multiple images that demonstrates something else about him/her (Ex: Action Poses, alternate forms, etc). For example, if your character has both a human and beast form, then just put the two in, with the alternate form hidden a hider below the original image. Same goes for perhaps the armor and weapons if possible. Also if you're going to give more images regarding your player, keep them generally in one area in the CS and under Hiders to improve/preserve organization and quality. But otherwise, one is perfectly enough. [b][u]Question:[/u][/b] Freeform or GM provided code? [b]A:[/b] If the GM provides a code, I'll stick to it. Rarely do I add anything else to said profile, unless it's based off a previous character I scrapped, which I'd most likely keep/add just because. [b][u]Question:[/u][/b] Things that should be be included/excluded? [b]A:[/b] Anything that the GM wants you to add is enough. However, for your character you should probably add at least basic measurements just to flesh out the physical form of your character and have the players have an idea on how to describe it in their own words. [b][u]Question:[/u][/b] What is your character creation process? Is character creation just all together overrated? [b]A:[/b] I try to be as rich and expressive as possible when making characters. First thing I always do is check the RP's environment and evaluate the possible options. I try to go for something more unique rather than generic. For example, when everyone is doing swords and lances in a medieval RP, I often would try to look into perhaps axes, bows, magic, etc. I also take a look at the races available and also come off from that. Personality wise, it becomes a little more linear regarding the tropes and sterotypes, but I also tend to revise it after I create the history for it. When creating histories, they can come in a very mixed bag. Sometimes they're long, sometimes shorter, all depending on the ideas and world info provided to me. Sometimes I get inspired by other stories or mythology to make original histories. Even with established characters from outside media being incorporated into original universes (EX: Godzilla ---> Godzilla Girl - Ik its a cringy-looking example, but trust me it works often), I try to make their history both original enough, yet similar to their original origins if possible, if not adding a twist or two to spice things up with the original RP it's in. But again, character creation is definitely important when making a rich RP. A good looking CS will definitely make people be interested and may become a favorite depending on how it's used. So yeah, this is my whole thing regarding Character Creation.