[center][img]https://i.imgur.com/9Z2rTSml.jpg[/img][/center] [h3][center][color=aba000]The Aedels[/color][/center][/h3] [b]Nation/Clan/Kingdom/Tribe Name:[/b] The Kingdom of Aefarr [b]Represented Color:[/b]Yellow [b]Race:[/b] Human [b]Nouns include:[/b] Aedelfarr/Aedelfarri/ Aedels [b]Capital:[/b] Waebury [b]Ruler:[/b] King Eric ap Edrin [b]Type of Government:[/b] Fledgling Feudal Monarchy [b]Religion:[/b] Many Aedel clans were converted to an eastern faith that was brought to their home land in a lost age and have since added their own national slant to its aesthetics and philosophies. Theirs is a monotheistic religion. Based around the church of Dow the far god. Dow is revered as the maker of all things and is regarded as being far beyond mortal comprehension. Dowist Mythos says that after creating the world and all life Dow looked upon their works and was pleased. But Dow is all knowing and knew that they were too powerful to live among their creations, so Dow made their angels to act as the caretakers of creation. Since Dow would never answer a mortal prayer (and it would be the height of hubris to think one's self worthy of praying to them) the church venerated the pantheon of angels act out Dow's will. This pantheon seems to contain an endless number of angels, some named, some not. The angels are often depicted as humanoid in shape but their heads are always bizarre and impossible in shape, being made up of swirls, spirals and other inorganic shapes. Another feature that varies among them is that the more sets of wings an angel is shown to possess the more powerful and high ranking it is. [b]Geographical Location:[/b](The blue dot on the Eastern Peninsula) [hider][img]https://i.imgur.com/edJnCd2m.png[/img][/hider] [b]History[/b]: These people call themselves the Aedelfarri. They come from a land far to the West. Far across the waves and farther than the eye can see. Their old home land was one of wild forests and foreboding mountains, a rugged land that made a hardy people. It was also a land that was carved up into the territories of clans beyond counting, with family borders that were always shifting like the tide. Most clans were lead by warlords that granted themselves the title of "Chieftain" or "King" depending on each one's whims. This mosaic of tiny kingdoms that would only qualify as a small city in other (more developed) realms were never much to speak of but the Aedelfarri are a proud people and each would shout to the heavens about how their own piece of their ancestral lands are the best of them all. The Grass Dog Clan claimed an arable bay on the western coast of their old home. Theirs was a relatively gentle existence, where border skirmishes were few and the greatest enemy of their clan was seasonal storms that might threaten their harvests. Yet this was not to last. The Old Lands were invaded and this time the clans did not unite swiftly enough to repel the foreign forces as they had done in the past. This time the external threat was slow and insidious. Small forces that tested border forces and agents that sowed the seeds of doubt that said reason could win peace were sent ahead. So the story goes anyway, most people are too proud to admit that perhaps their nation was weak or slowly destroying itself from within. This is a story that unfolded like a history essay. One that the average Aedelfarri cannot possibly manage to retell thanks to their lack of education. Kingdoms and faiths have vied for the Old Lands but the Grass Dogs always survived and hung onto their ancestral lands. Until they could not. When the young chief, Eric ap Edrin took the command spear of his clan he say two extreme options. To stand in their lands and fight as they risked a slow and inglorious death against the many wolves at their door. Or to set out across the sea and risk an inglorious death among the waves as they looked for peaceful lands where they might grow strong again. Lucky for this ragged clan of Aedels they succeeded. Their longships reached the shore of a land similar to the home they left behind. Shallow hulls slid up the beeches and boats were flipped and turned into longhouses. The beginnings of a new home took root in a familiar bay and this clan found itself alone in a new world. Emboldened by adventure and ambition, Eric named himself king and decreed that they would build a new nation, formed from one clan and made whole through unity. A new Chapter for the Aedels would begin.