Yeah the idea is for everyone to hopefully not get [i]too[/i] attached to their characters. I'm not saying characters [i]have [/i]to die, but part of the concept behind this RP that the GMs were thinking of is that your characters should experience consequences if they get themselves into a tight spot. Whatever those might be. Not just skip by on plot armor. Plus it'll make it fun to try out multiple characters/factions throughout the RP. Glad interest in this is growing a bit. No rush on the character sheets.