So, I was suggested that I should just go with Archer, since the proposed character for the Rider class would be too difficult for most Masters in this RP to control. (Though that would have been a great deal more interesting from a character side of things.) For those curious, Rider was going to be Fenrir. So I'm going with Archer, who is still pretty fun in his own right. [hider=Mehmed II] [center][img]https://i.imgur.com/Ix4mL0q.jpg[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Mehmed II [b]Title:[/b] Mehmed the Conqueror [b]Class:[/b] Archer [b]Gender:[/b] Male [b]Birth and Death Dates:[/b] 30 March 1432 – 3 May 1481 [b]Alignment:[/b] Lawful Neutral _________________________________________________________________________________________ [b]Personality:[/b] Mehmed II was not a man to be challenged. As a child he became Sultan, and despite being young, he set his sights on conquest. Domination became the man's core, and his desires to dominate extended well beyond the war. A desire filled him, for domination of people, and domination of hose he may covet. Despite being sultan, he still coveted the flesh. Taking one several men as a harem of sorts, and one such individual of his desires was his childhood friend... Vlad Dracula. Outside of his obsessions with domination, he maintains a nature as a calm and collected individual. But in battle, he can become hot headed, and excited by his own successes. Against foes, he often prefers to be holding all the superior range and weapons. Allowing him to devastate his enemies without placing himself at risk. Even then, he is not adverse to getting involved in battle. As he was the first to lead an assault against an enemy force, never shying away from being the first in battle. As a strategist, he often works to strike an enemy at their weakpoints, or to outright devestate them with outright power till they collapse. [b]Bio:[/b] [b]Weapon:[/b] _________________________________________________________________________________________ [b]Parameters:[/b] [i]Strength:[/i] D [i]Endurance:[/i] C [i]Agility:[/i] B [i]Magical Energy:[/i] B [i]Luck:[/i] A+ _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Independent Action B:[/i] Mehmed is a conqueror who spent long stretches of time from his homeland. As such, he is a man most comfortable away from home, and his master. Operating almost entirely alone. [i]- Magic Resistance C:[/i] Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. [u][b]Personal Skills:[/b][/u] [i]- Imperial Privilege B:[/i] As the man who conquered Constantinople and declared himself Caesar, he possesses the privilege of such a man. His relevant Skills are [i]Clairvoyance, Fine Arts, Charisma, and Military Tactics[/i]. [i]- Innovation A:[/i] The Ottoman Empire was reorganized under Mehmed II's rule. In doing so he pushed for the use of Artillery and finally the usage or other such weapons. Weapon smiths worked tirelessly around the clock to create new weapons as he dreamed them into existence. As a skill, this allows for constant improvements on upon Mehmed's weapons off the field of battle. He inspires innovation in weapons around him, and can turn a home into a well fortified fortress. [i]- The Inexhaustible Weapon Foundary, Tophane A:[/i] As a man who often had smiths working full time to create the weapons and ammo required for his countless armies, he has developed this into a heroic skill. He will need materials for complex weapons, but can instantly construct explosive ammo rounds (or of varying types with innovation) using his magical energy. _________________________________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Juvenile Dream: Fall Of The Iron-Wall Citadel [b]Rank:[/b] C [b]NP Type:[/b] Anti-Army [b]Range:[/b] 1-99 [b]Maximum Number of Targets:[/b] 100 [b]Description:[/b] The dreams of Mehmed II are juvenile to some. These dreams of conquest, to create a world that bows to his whims. Had he not died at a young age, he very much could have taken the world for his own. But he saw great iron walls, and built weapons to conquer those kingdoms. This weapon is the ultimate dream of Mehmed II, conqueror who sought to encompass the world. As a man who revolutionized artillery weapons, Mehmed's noble phantasm is a Ottoman Volley Gun. A modified, rotating barrel that rests upon his shoulders. Utilizing explosive ammo, it fires a rapid volley, with each shell being able to tear down the wall of nearby buildings. For less explosive choices, this weapon can utilize solid ammo, that merely crashes into the target, rather than exploding. The great aspect of this Noble Phantasm is that it can be continuously improved. When off the field of battle, the volley gun can be refined, both in firing rate, projectile speed, and various other methods. Gradually raising it from a C-rank noble phantasm, to an A or above in certain cases. [/hider] [/hider]