*Updated to match new CS* [hider=Hayim] [center][b]Name:[/b] Hayim [b]Domain:[/b] Health [b]Appearance:[/b] Hayim possesses only a single form, which he uses for every interaction and occurrence. He is by far the smallest god, only standing at 12 inches in height and weighing 20 pounds. He resembles a flower without a stem, the leaves acting as legs while the Anther act as both eyes and manipulators. The space behind the petals can be used to hold items or grow small fruits, which gives Hayim an appearance similar to a hermit crab. [hider=Hayim] [img]https://d1u5p3l4wpay3k.cloudfront.net/mtgsalvation_gamepedia/d/d6/RIX_saproling.jpg?version=4bf05f992d4cd5b28b1afa4071dc9061[/img] [/hider] [b]Realm:[/b] Akhuz, The Endless Meadows. A realm that requires both divine guidance to reach, as well as to leave. To enter, any divine being that has been approved of by Hayim must simply touch another being while walking into any living plant that is large enough to hold the both of them, such as a tree or bush. Akhuz itself is, as it's name implies, an endless expanse of tall grass and flowers. Trees and bushes, which can be used to exit Akhuz in the same method as entering, are liberally sprinkled throughout the realm. These trees are overburdened with delicious fruits, and vegetables or plant matter of nearly any kind can be found within the confines of Akhuz. Any mortal being that enters inside of Akhuz is instantly cured of all injuries and disease, the most potent and incurable of illnesses or conditions fading away instantly. Beings within need not eat, drink, sleep, or even breath if they do not wish to, but they may do so for enjoyment. Even aging is paused while they reside within Akhuz, leaving normally mortal beings immortal. Leaving Akhuz will not return the diseases or injuries that have been healed (unless they are divine in origin), but the target will be aged based on how long they remained in Akhuz, which could result in instant death. Beings that reside within Akhuz slowly lose the use of their negative emotions - after a year of time, they will be incapable of getting angry enough to even defend themselves from attack, making permanent residents into pure pacifists. While this effect takes a year for mortals, it could take decades for foreign divine beings, and hundreds for actual gods. Hayim welcomes any into his realm, and regularly sends his own divine beings to search for any who wish to enter. [b]Biography:[/b] Hayim is one of the younger gods, similar in age to Iva'Khror - but while his sibling had quickly sought after knowledge to gorge themselves on, Hayim is much more inclined to act his age. Hayim rarely acts with any ulterior motives or actions, and he refuses to do anything that would cause another being discomfort. This behavior puts him at odds with his siblings very often, especially the more destructive and malevolent ones. Despite this, Hayim will never directly oppose his siblings plans or activities, as this might hurt their feelings - he might even assist them in some ways, if they ask. He can always find positives in others, and is very fond of compliments (Both giving and receiving). He will regularly heal any and all people he encounters, especially those that were harmed by divine conflicts or intervention, and firmly opposes wars and conflicts among the mortals. Hayim's childish personality results in him lacking a good understanding of the world around him - he is naive to most things, and his only real goal is to minimize suffering and pain that is experienced in the world. He is easy to frighten, despite the fact that he has incredible regenerative abilities because of his domain and physiology, and loneliness and negative emotions affect him especially well. While residing in Akhuz does help with this weakness, he is one of the few beings in existence that is immune to it's permanent effects, leaving him very vulnerable to mental and emotional damage and abuse - very fitting due to his childlike nature. He is easily excitable, and willing to do anything if it makes even one person happy. While his willingness to help people is a major driving force, Hayim refuses to do any action, or assist any action, that could result in a sentient beings death. Hayim's extreme fear of isolation and being left alone have resulted in him, despite being one of the youngest gods, having created some of the most divine beings - usually docile animals, such as the Whail and the Rabbird. These divine beings are almost always created to aid mortals in some way, usually by being an excellent source of food or medication. Hayim, mentally, is akin to a young child, with his previously stated lack of understanding of the world being his primary weakness in life. He is very averse to intense thought and activities that require massive investments of time and energy to enjoy, instead preferring simple play and aiding mortals. [b]Notes:[/b] [b]Misc:[/b] Hayim, like those that reside in his realm, is a pacifist who offers everything to anyone who asks. Despite the fact that he thinks of himself as a boy, Hayim will not correct others if they address him as a female - perhaps because of the fact that most flowers are hermaphroditic, or because his voice is so high pitch it's an easy mistake to make. "Put that on my tabula" [/center] [/hider]