[hider=Ferron, God of Metal] Name: Ferron Domain: Metal Appearance: Ferron appears as a towering figure. He almost always wear muddy cloak that completely obscures his body and hides his face with magical darkness, except whenever he is underground or within Deep Castle proper. His outer ward appearance otherwise is not particularly supernatural, except his figure is picturesque, and is without blemish. However he is not completely human either, as his bones are made of tungsten and his blood is mercury. Realm: [hider=Deep Castle] The otherworldly domain of Ferron, the deep castle is divided into layers, with the first two being physical locations within the mortal world, and every layer beyond that being within its own realm. Each layer below the Stone Layer is considered Deep Castle proper. The Dirt Layer is above the surface of the mortal realm, and appears as a simple dirt hovel. There is nothing of note about this layer. The Stone Layer is hidden below the Dirt Layer, and is a giant room composed of carved stone. It houses a giant stone door that bars entry to the deeper layers of the Deep Castle. In addition, it is defended by four metallic golems, each composed of one of the following : bronze, iron, silver and gold. Each layer below this point is part of Deep Castle proper. The next layers, in order, are bronze, iron, silver, gold, and platinum. Each one is used to store metallic items of a specific type which Ferron holds in high regard. The Bronze Layer is used to store simple yet effective tools for either daily life or mining. The Iron Layer is used to store weapons, armors and other instruments of war. The Silver Layer is used to store aesthetically pleasing items. The Gold Layer is used to store coinage and other monetarily valuable items. The Platinum Layer is used to store any item that Ferron holds in especially high regard. The Gold Layer is also notable as there is a second barrier between it and the deepest levels of Deep Castle. The final layers of the castle are protected by a giant tungsten wall and a golem composed of platinum. Below the Platinum Layer is the final layer, the Molten Forge. It is composed of a single island of obsidian floating within an ocean of molten metal. In addition to being a fully functioning forge, he is also able to create new metals within the Molten Forge. [/hider] Biography: Born deep below the planet's surface, Ferron felt comfort in the earthen embrace. However he is not one for inaction, he found himself drawn towards both the planet's core and its surface. However he felt a barrier preventing him from reaching the core, and thus he bored his way towards the surface. However, as he broke free of the dirt, he immediately missed the comfort it provided, however he was not one to move backwards and so he ripped a patch of ground and formed it into a cloak. He now seeks to constantly satiate his desire to build and shape, while also moving towards his long-term goal of piercing the veil that prevents him from the planet's core, which he believes his rightful claim. Ferron is patient and meticulous, hard to please but also slow to anger. However the quickest way to upset him is by destroying or tampering with one his works. He is able to overlook slight transgression against his great projects, but he can be very defensive of them. He is slow to form an opinion on a subject, and even slower to change his opinion on something subject, except whenever it comes to great projects. He can still be cautious of taking or changing a stance, but that is the easiest way to force him to do so. He has a certain degree respect for mortals, but expects them to earn his favor with care and diligence as opposed to flattery or sacrifice. Prayers are meaningless to Ferron, and sacrifices will often be ignored. To honor Ferron to shape earth and metal,to dig deep into the earth, to exchange valuable items, to take something and make it better. Notes: Misc: "Put that on my Tabula" [/hider] _______________________________________________________________________________________________________________ [hider=Quill, the Wanderer] Quill, the Wanderer Domain : Travel Appearance : Quill will often take the form of a regular human, with brown hair and unnaturally yellow eyes. As he primarily uses this form in order to wander Tabrasa, he is usually seen with travelling clothes suited for the environment, even whenever he is some form of civilization. However, whenever he does formally met with another god, rarely he will to dress nicely. Whenever he does want to appear formal, he will wear a simple, pristine white travelling robe with golden accents. He will also often take the form of a small, brown sparrow, normally for the purposes of travelling or being inconspicuous. While he prefers a sparrow, he is also capable of taking the form of other birds to better suit the environment. It is very rare for the Wanderer to appear within his godly form, as he maintains this form in a very serious situations which he typically tries to avoid. In this form, he appears as a giant, four-winged eagle. All of his feathers are brown, except for his stomach feathers which are white and the feathers at the tip of his wings which are golden. Realm [hider=The Nomadic Cottage] As a god of travelling, having a realm has been difficult. However, the illusory nature of the realm of travelling has interested and so he had pursued the idea of creating one. However, most of his attempts had failed. Merely trying to imbue a piece of ground with his divine power seemed to be temporary at most. He had tried to designate a specific pathway as his divine realm, and it had lasted longer, but without anyone travelling among the trail, his power seemed to fade from the area. He had tried to walk the path by himself, but that quickly began to bore him. At one point, he had constructed a castle, and tried to imbue it as his realm. The result was that the castle tried to move south and ended up collapsing. Eventually, his efforts began to tire him, and so he quickly constructed a cottage using his power, and tried to recover his strength, and made plans to circumnavigate the world a few times as creating a realm began to bore him. While resting, he found himself drifting asleep, whenever he awoke from the strange dream of the door, he stepped out of the cottage only to find himself, and the cottage, in a completely different area. Not even Quill fully understands the rules of the Nomadic Cottage, however he does knows that it will occasionally disappear and reappear on another location on Tabrasa, and this process is nearly instantaneous. It is more durable than its construction would lead a person to believe, and will seemingly teleport in respond to being damaged. It can not appear within a region dominated by another divine influence, including divine domains. He will occasionally spend time within the cottage, but he has no special way to locate the cottage except for a wind-chime that he had placed within it that alerts him of its location whenever it rings. It is also the only item of special importance that he keeps within the cottage. [/hider] Biography : Quill is a younger god, though he has forgotten the exact time of his creation. He is also one of the weaker gods, with a very specific domain, though he seems to pay little heed to this. He is prone to flights of fancy, of grand-projects he usually leaves only half complete. However, he is most prone to merely wandering around the world without much purpose. Sometimes he will walk along, sometimes he will walk with someone else, and sometimes he will walk with a group of people. And between his pet projects, and his endless wandering, he is often content and relaxed. Whenever something begins to frustrate or bore him is when he begins to shift focus to something else. However, he is a compassionate god, and will often aid those in need of help in both small and large ways. While he will help nearly anyone who is cruel or wicked, he does favor fellow travelers and explorers. He is also willing to ignore most small slights against him, however whenever he does lead his protection to a chosen person or group, he is fiercely loyal to them, and can become angry at those who hurt his loyal followers. However, the greatest way to anger the Wanderer is to threaten or attempt to restrict or imprison him. While he is a weak god, those who attempt to cage him and fail will feel the ire of the wandering god. Put that on my Tabula [/hider]