[hider=Ahmenophus, God of Magic] [center] [color=lightblue][b]Name:[/b][/color]Ahmenophus [i]The Prime Magician, Lord of Birds[/i] [color=lightblue][b]Domain:[/b][/color]Magic [color=lightblue][b]Appearance:[/b][/color] [img]https://i.imgur.com/IQJ3NlA_d.jpg?maxwidth=640&shape=thumb&fidelity=medium[/img] [color=lightblue][b]Realm:[/b][/color] [center][I]Aaru, The City Among the River[/I] [img]http://www.artofmtg.com/wp-content/uploads/2017/03/Island-3-Amonkhet-MtG-Art.jpg[/img][/center] A city built of his own design, Ahmenophus built a paradise where all magic flows to and from. Hidden among the desert sands the city is a haven for magicians of all types where magical knowledge could be acquired by those deemed worthy. The river which flows throughout is the flow of mana which all magicians pull from and which all expended mana must return. Ahmenophus designed his city and the flow of magic specifically in mind so that the natural flow of Magic could never be stopped or taken advantage of. [hider=Heka, Ahmenophus’ Monument] [img]http://www.artofmtg.com/wp-content/uploads/2017/04/Kefnets-Monument-Amonkhet-MtG-Art.jpg[/img] Heka is Ahmenophus’ personal dwelling within his realm. Here is where the river of mana leads and where it originates. Within this personal sanctuary magic culminates and is stored much in the fashion of his older sibling. Among the vastness of this inner sanctum Ahmenophus experiments devising new and creative magic's in the hopes to pass on his knowledge for eons to come. [/hider] [color=lightblue][b]Biography:[/b][/color] For as long as he can remember there was nothing; blackness, nothingness and an eternal Void. But something chose him, pulled him from nothing and gave him life, purpose, and a reason to exist. His first memory is a strand, something bright and eternal, being plucked from...something and his form being wrapped around it. And so Ahmenophus was born. It took him some time to grasp what and wh he was but it almost came natural to him, his control of the force known as magic. Memories flooded him of magics that he couldn't fathom and he saw how to improve them. As he wandered the earth he needed a place to think to concentrate all of this madness flowing through his mind. Stopping in the southern desert he constructed Heka and declared it to be the center of all magic, but this wasn't enough. Soon an entire city rose from the burning sands and Ahmenophus deemed that this would be a sanctum for all those who seek to practice magic and called it Aaru. Knowing humanity to be a rather, greedy sort, Ahmenophus took precautions to ensure that his realm was not to be taken by those unworthy. Hiding its location in a mirage that always moves he devised several tests to ensure that those who sought The City Among the River would be able to devise its location through carefully crafted maps and artifacts but would also be of noble intention. This has been the way magic and Aaru has grown for all these years. [color=lightblue][b]Notes:[/b][/color] “Put this on my Tabula” [/center] [/hider] [hider=Creations] [hider=Djinn] [center] [img]http://vignette4.wikia.nocookie.net/mightandmagic/images/3/3d/Djinn_Lord_H7_artwork.jpg/revision/latest?cb=20150916100357&path-prefix=en[/img] Djinn are beings created out of pure mana from the Aaru river. Chosen to be the physical manifestations of all magic they are able to wield magic in its purest form aside from Ahmenophus himself. Almost always guardians of sacred magical treasures and liaisons to magicians around the world they are seen and known to all as Guardians of Magic. It is said that if you capture a djinn they are forced to grant three wishes. [/center] [hider=Types of Djinn] [center] [img]http://www.artofmtg.com/wp-content/uploads/2018/04/Tempest-Djinn-Dominaria-MtG-Art.jpg[/img] [b]Djinni[/b] - Masters of wind and water, these are the most common form of djinn. Jack's of all Trades of magic they are most commonly seen acting as the liaisons to magicians on behalf of Ahmenophus. [img]https://cdna.artstation.com/p/assets/images/images/002/247/972/large/mark-tarrisse-efreetisultan-001.jpg?1459464911[/img] [b]Ifriti[/b] - Masters of fire and war-based magic, these are mainly seen as generals in Ahmenophus’ army. More malevolent of all the djinn they rarely reach out to mortals and will often kill those who attempt to contact them. [img]https://www.tradebit.com/usr/niakhtar1/pub/9002/32044594_3bac_35.djinnsummoning.jpg[/img] [b]Marid[/b] - Masters of earth and protection magic, these djinn are seen as guardians of sacred mystical artefacts. Often found in the harshest parts of the desert they tend to be isolationist by nature. [/center] [/hider] [/hider] [/hider] [hider=Worshipers] [hider=Symbol] [img]https://tattooviral.com/wp-content/uploads/2018/09/Geometric-Tattoo-«-Eye-of-Horus-Tattoo-Style-Print-»-par-Anita-Inverarity.jpg[/img] [/hider] [center] [b]The Aaru[/b] - The humans of the southern desert, these humans named themselves after the Aaru river from which life flows through the area. The original founders were taught the building techniques of Ahmenophus' city and built a great civilization that has lasted for ten thousand years. A city of magicians and scholars they often send out envoys all over the world to learn of all things mystical. [img]http://www.artofmtg.com/wp-content/uploads/2017/03/Mountain-2-Amonkhet-MtG-Art.jpg[/img] [b]Sekmaut[/b] - (Sehk-moot) The city of the Aaru people. The construction of the city was influenced by the design invented by Ahmenophus and improved upon by each passing ruler. The seat of power is held by a Maharaja and hia vizers who rules everything in conjunction with Ahmenophus' wishes. [/center] [/hider]