[center][h1][color=a187be]Ailanthus_Altissima[/color][/h1]• The Dungeon •[/center][hr] [color=a187be][i]Tif almost died,[/i][/color] Tessa thought to herself. In the back of her mind, she blamed herself for letting her guard down and not getting her spells back up in time. But it seems Rael had got there just in time, while Graves was capturing the creature's attention. He called out to the party to concentrate damage on the limb, but for someone who specialized in area control, concentrating damage was not her strong point. She did have one spell available though. Since all her spells were hemispheres centered around herself, she had one spell that required quite a casting period that converted all her spherical spells into cone spells. The spheres would split behind her and open up, angle by angle, much like Pac-Man's death animation. At this point, she had got all her spells up, so Arnaakus was being hit by period lightning strikes, slowed by a gravitational field, and slapped by chains; while a protective shield surrounded her allies, reducing their damage taken. if she converted her spells to cones, the damage and intensity would increase substantially, while the shield would block more damage, but was she willing to leave their backs exposed? Sure this brute looked like the boss, and often, for dramatic reasons, boss battles did not involve a random party of monsters suddenly coming in from behind. But did the game still work on such mechanical logic? And didn't Tiferet almost die partially because Tessa hadn't been paranoid enough? Yet the group seemed to be struggling. [color=a187be]"Hold on, I'm going to concentrate my spells!"[/color] Tessa called out, and began channeling her concentration spell. The hemispheres reached quarter-spheres (halfway to completion), lightning struck Arnaakus with higher frequency, the gravitational pull became more intense, and the chains started attempting to bind various parts of the creature, when suddenly it shot out exploding ice shards at the party. Tessa winced as the shrapnel hit her, feeling actual pain, and losing part of the channel. Fortunately, Tessa specialized in being able to muscle through interrupts, so instead of canceling her spell completely, it only set her back (to about 25% completion). [color=a187be]"Give me just a little bit more time!"[/color]