[hider=Akshamsaddin] [center][img]https://static.zerochan.net/Ottoman.Empire.full.1247349.jpg[/img] [img]https://upload.wikimedia.org/wikipedia/commons/thumb/2/27/Basmala.svg/200px-Basmala.svg.png[/img][/center] [b]Name:[/b] [i]Akshamsaddin[/i] "Aksha" [b]Title(s):[/b] Teacher of Mehmed II, Reclaimer of Constantinople [b]Gender:[/b] Male [b]Age:[/b] 626? [b]Alignment:[/b] Lawful Good [b]Rank:[/b] Brand [b]Objective for the Grail:[/b] To break past the stagnation he has been fighting for the past 300 years in his studies and magecraft. [b]Command Seal:[/b] [url=https://ballzbeatz.com/wp-content/uploads/2018/01/Fatestay-Night-Command-Spell-Decal-Sticker.jpg]Command Seal[/url] [b]Personality:[/b] Aksha is a patient man. [b]Bio:[/b] Once, the great poet, scholar, and teacher Hajji Bairam of Angora had a vision. That he would die, but he would leave behind many students who carried on his work. And so, he set out across the lands, and began to collect students. Those who were poor, weak, or tired. And he taught them as a scholar who sought only to guide them onto a path of self-improvement through worship and understanding. And he had one particular student... That student was Akshamsaddin, or Aksha. A boy with no known history, but who came to follow Hajji as his most devote follower. But Hajji's following did not go unnoticed. The great Sultan Mudar II had been told that Hajji's order was a danger. Calling Hajji to the palace, the scholar brought with him only one student to vouch for him. That student was Aksha. It was there that Mudar saw that Hajji and his students were loyal men and scholars, and that they sought knowledge over war. But he had one particular question. Would he conquer Constantinople? And Hajji said... No. But then a vision overtook him. And he prophecized that while Mudar and Hajji would never live to see the walls fall, it would be on the hands of a baby, and that his student Aksha would be there by his side. Realizing the importance of this vision, Mudar appointed Aksha as the student of his only then born son, Mehmed II. Aksha held great influence over the young child, and taught him in the ways of the world. Broadening his mind, and enlightening him in a way that would lead the young Mehmed II down the path he would follow later in life. The life, of Mehmed the Conqueror. But while his student charted his own course, Aksha followed another and continued his research into the soul and how one may continue to collect all knowledge the world had to offer. And he deduced that it wasn't possible. But as he worked, he was greeted with the only vision he would ever receive, unlike his mentor that had many. In his vision, Aksha would stand with Mehmed II again. But it would be in a world he had not imagined, and it would not truly be him. But something else. It would be his puppet that continued his work. His name, face, but not his soul. He would become the teacher not of others, but of himself. He set to tireless work, to discover how he might accomplish this. And in a fit of madness he came to one shocking revelation. That if all things are matter, then there must be something that cannot be seen. The matter by which sickness is carried. He concluded his realization with one knowledge. If a man may become sick and die, then could he not become sick with knowledge, and a new identity. This became the basis for the magic he would use to 'survive' for over six hundred years. He created a virus with all this memories, his personality, and his appearance. This virus would be placed into willing hosts, and they would be overridden. Leaving only Aksha behind. He would continue his research that way, for many years to come. And yet, as he passed from body to body, mystery and mysticism faded. It weakened. And he soon discovered that all he had sought to accomplish may not happen. Instead, he had hit a roadblock. One that he has been struggling with for nearly three hundred years. And suddenly... That vision, almost six hundred years old, came true. He was contacted to take part in a Holy Grail War. And taking a medallion that his student, Mehmed II, had given him... He summoned his servant for the upcoming war. --- [b]Number of Magic Circuits:[/b] B [b]Quality of Magic Circuits:[/b] B --- [b]Elemental Affinity:[/b] Wind, Fire / Origin: Guidance [b]Magecraft:[/b] [hider=Magecraft] [i]Sufism[/i] The Mysticism of the Middle East, particularly under the guidance of the Ottoman Empire. Sufism is based around the seeking of knowledge, not through prayer, but by being active and never turning down a chance to learn something new. Sufism is a magecraft that focuses on the rapid accumulation of knowledge. Despite his many years though, Aksha has suffered a major degradation in his ability to acquire knowledge. Partially because Sufism is based around the soul... [i]Microbe Virus Craft[/i] Aksha devised some of the first theories on the existence of microbes that we accept today. By using mystery surrounding microbes, Aksha developed a way to live forever, and to study forever. But the true Aksha is dead. He passed away long ago. Instead, using microbes, he developed a virus of sort. A pre-programmed being that for all intents and purposes is Aksha. Taking over the body of a host, he takes over their body, and removing their identity. Tapping into their soul to make use of Sufism. Unfortunately, with the decline of Sufism, and the massive period of time he has spent taking over new bodies in this fashion, it has become nearly impossible for him to grow. Rather stagnating. But, this magecraft has a fair share of benefits. He is not alone. Rather there are fifteen Aksha, currently traveling the world and attempting to learn from it. When all are together, they can act together to utilize Grand Rituals together, and operate together as separate, but connected. Able to remove or re-stablish their connections should the karmic lines that connect them be tampered with or severed. It is only possible for Aksha to spread this virus to others, but only by touch, and if they are willing. It is possible to use it as a weapon. Touching another persona, and trying to take over their body. This unfortunately doesn't turn out well, as it can be compared to trying to run MsDos on Windows 10. Unless Arrangements are made ahead of time to make compatibility possible, the victim of this will die a horrible death as their body is torn apart by the invading Aksha, and the host's desire to remain in control. Aksha doesn't do this unless pressured, as he believes in the automation of others, and does not wish to impose himself upon them. [i]Offensive Magecraft[/i] Utilizing Sufism, it is possible for those who study it to utilize attacks using magecraft. Though Sufism is based primarily around the reinforcement of the body as they focus on the accomplishment of a goal. Utilizing the Warm aspects of both Wind and Fire Elements, Aksha utilizes both the natures to transfer energy into his body. Primarily though physical contact. By absorbing kinetic energy, or using static forces to reinforce himself for close range combat, it is possible for Aksha to completely overwhelm a mage or other non-mage in physical hand to hand martial arts. As well as defending himself from ranged projectiles. The combat stylings that best benefit Aksha's Sufism is a style of dance made offensive. As such it can seem at first glance like he is partaking in a ritual dance. [/hider] [b]Crest:[/b] None [b]Weapon:[/b] [hider=Weapons] [i]- Azoth Sword:[/i] A gift from one of his followers. Each of the fifteen carries an Azoth sword. [i]- Chest of Home:[/i] A chest made lighter through magic, the Chest of Home is a large wooden thing that is carried upon Aksha's back. When opened, it contains within it all the things he needs in his life. These things are not all that complicated, rather being a few candles, a rug, and other necessities. With it, Aksha can set up a ritual ground for a greater ritual anywhere. To garuntee that he is never without the things he needs. Simply put, it contains medicine, herbs, basic ready to eat meals, a few pots and pans, etc. Not for combat, but rather just the comforts on the move considering his travelers lifestyle. [/hider] [/hider] [hider=Mehmed II] [center][img]https://i.imgur.com/Ix4mL0q.jpg[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Mehmed II [b]Title:[/b] Mehmed the Conqueror [b]Class:[/b] Archer [b]Gender:[/b] Male [b]Birth and Death Dates:[/b] 30 March 1432 – 3 May 1481 [b]Alignment:[/b] Lawful Neutral _________________________________________________________________________________________ [b]Personality:[/b] Mehmed II was not a man to be challenged. As a child he became Sultan, and despite being young, he set his sights on conquest. Domination became the man's core, and his desires to dominate extended well beyond the war. A desire filled him, for domination of people, and domination of hose he may covet. Despite being sultan, he still coveted the flesh. Taking on several men as a harem of sorts, and one such individual of his desires was his childhood friend... Vlad Dracula. Outside of his obsessions with domination, he maintains a nature as a calm and collected individual. But in battle, he can become hot headed, and excited by his own successes. Against foes, he often prefers to be holding all the superior range and weapons. Allowing him to devastate his enemies without placing himself at risk. Even then, he is not adverse to getting involved in battle. As he was the first to lead an assault against an enemy force, never shying away from being the first in battle. As a strategist, he often works to strike an enemy at their weakpoints, or to outright devestate them with outright power till they collapse. [b]Bio:[/b] As a child, Mehmed II was a child of prophecy. His father, Murad II, sought the advice of a wise man, and requested to know the future of his empire, and if he would win the battle against Constantinople. And the wise man said... No. For it was not the destiny of Murad to claim the city, but his child. And while Murad may have had his doubts, he went along with the wise man's suggestions. The man Akshamsaddin, a student of the wiseman, became Mehmed's teacher, and advised the young king on the matters of war, and policy. When Mehmed was twelve, his father abdicated the throne to him. And while he was a popular leader for a short two year reign, Mehmed had little interest in it. He famously ordered his father to become general of his armies, in a move that shocked many who felt Mehmed had overstepped his bounds as Sultan. Eventually, it was the grand Vizier who forced Murad to become Sultan again, and Mehmed would spend the next five years of his life plotting his eventual conquest of Constantinople. Mehmed's first decision as Sultan was to strengthen his navy and armies. Taking Constantinople, and declaring himself Caesar. But the most famous of his stories is when he faced Vlad Tepes III. Mehmed imposed a heavy tax on Vlad, and despite a previous relationship, in which Vlad had spent time with Mehmed in the empire, the two reached an impasse. The two colliding, and beginning a war that benefited neither in the long run. Mehmed lost many soldiers, but left with plunder, slaves, and cattle for his armies. Resulting in him to go on to claim that he effectively won the war. With Vlad later losing his country later down the line. Eventually though, Mehmed II passed away before he could continue his campaigns into the long future. dying in his 40's, and leaving his throne behind. While the Ottoman Empire would continue to grow and expand, it never fully reached the heights that Mehmed had sought to bring it to. [b]Weapon:[/b] Mehmed can materialize weapons he has created, or construct them instantly using materials with his skill "The Inexhaustible Weapon Foundary, Tophane." He produces rifles instantly, but his greatest weapon, and his primary weapon is his noble phantasm, Juvenile Dream: Fall Of The Iron-Wall Citadel. _________________________________________________________________________________________ [b]Parameters:[/b] [i]Strength:[/i] D [i]Endurance:[/i] C [i]Agility:[/i] B [i]Magical Energy:[/i] B [i]Luck:[/i] A+ _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Independent Action B:[/i] Mehmed is a conqueror who spent long stretches of time from his homeland. As such, he is a man most comfortable away from home, and his master. Operating almost entirely alone. [i]- Magic Resistance C:[/i] Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. [u][b]Personal Skills:[/b][/u] [i]- Imperial Privilege B:[/i] As the man who conquered Constantinople and declared himself Caesar, he possesses the privilege of such a man. His relevant Skills are [i]Clairvoyance, Fine Arts, Charisma, and Military Tactics[/i]. [i]- Innovation A:[/i] The Ottoman Empire was reorganized under Mehmed II's rule. In doing so he pushed for the use of Artillery and finally the usage or other such weapons. Weapon smiths worked tirelessly around the clock to create new weapons as he dreamed them into existence. As a skill, this allows for constant improvements on upon Mehmed's weapons off the field of battle. He inspires innovation in weapons around him, and can turn a home into a well fortified fortress. [i]- The Inexhaustible Weapon Foundary, Tophane A:[/i] As a man who often had smiths working full time to create the weapons and ammo required for his countless armies, he has developed this into a heroic skill. He will need materials for complex weapons, but can instantly construct explosive ammo rounds (or of varying types with innovation) using his magical energy. _________________________________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Juvenile Dream: Fall Of The Iron-Wall Citadel [b]Rank:[/b] C [b]NP Type:[/b] Anti-Army [b]Range:[/b] 1-99 [b]Maximum Number of Targets:[/b] 100 [b]Description:[/b] The dreams of Mehmed II are juvenile to some. These dreams of conquest, to create a world that bows to his whims. Had he not died at a young age, he very much could have taken the world for his own. But he saw great iron walls, and built weapons to conquer those kingdoms. This weapon is the ultimate dream of Mehmed II, conqueror who sought to encompass the world. As a man who revolutionized artillery weapons, Mehmed's noble phantasm is a Ottoman Volley Gun. A modified, rotating barrel that rests upon his shoulders. Utilizing explosive ammo, it fires a rapid volley, with each shell being able to tear down the wall of nearby buildings. For less explosive choices, this weapon can utilize solid ammo, that merely crashes into the target, rather than exploding. The great aspect of this Noble Phantasm is that it can be continuously improved. When off the field of battle, the volley gun can be refined, both in firing rate, projectile speed, and various other methods. Gradually raising it from a C-rank noble phantasm, to an A or above in certain cases. [/hider] [/hider]