[center][hider=Master - Richard Montag] [center] [center][h2][color=olive] [u]Richard Montag [/u][/color][/h2][/center][center][img]https://img.roleplayerguild.com/prod/users/95959a6d-f1f6-45bb-8f8a-c3abac1059d2.jpg[/img][/center][center][color=olive]Age - 38 | Alignment - Lawful Neutral | Rank - Cause[/color][/center] [b]Reason:[/b] To grasp an opportunity. [color=olive][b]Command Seals:[/b][/color] A two plumes rising from the caldera of a jagged peak. [hr][color=olive][b]Personality:[/b][/color] Richard has always been a grounded man among the idealists of the moonlit world with their grand aspirations for the Root. He has the interest to pursue his magecraft, but it is not the all consuming desire the dictates the lives of his contemporaries. His interests are often more inclined towards the practical aspects of supporting a fourth generation magus household, often through making small, sensible loans to upstart businesses catering to the Magus community as well as enterprising students with little funds of their own, in exchange for compensation, monetary or academic, further down the line. This has earned Richard no love from his betters whose paranoia might lead one to believe he were laying the framework for a grand scheme to influence the young and prosperous of the moonlit world, but he doesn't mind the wild speculation and in fact takes no small measure of amusement from it. Bearing the visage of a modern businessman alongside the scars of a magus who has pushed against the borders of his favored craft with unpredictable results, most who talk to him find Richard pleasant, but harmless to them or their interests. He converses with a welcoming air about him, sometimes revealing glimpses of a self depreciating sense of humor oft unseen in prideful magi. Holds the belief that he has averted more attempts upon his own life, limb, and research through dialogue then any duel of mysteries. [hr] [color=olive][b]Bio:[/b][/color] Born to a family of respectably moderate age and enough holdings not to be deemed destitute by their peers, Richard was expected to be the one who would provide his family with something to distinguish themselves among the moonlit world. To the families chagrin, he did nothing of the sort. Entering into the Clocktower at a reasonable age, unlike those child prodigies who had their first research grant at 10, he labored well enough to succeed in all his classes though never excelling enough to be singled out by instructors for special attention. There was a hope that he would find his spark of genius among the more cut throat departments of the Clocktower or seclude himself in isolation like the mad Magus' who concocted grand machinations away from prying eyes. Then he joined the Archaeology Department (Researching the levels of ambient prana found in the air through the ages), the department known for being so far removed from an Magus Association conflicts that they didn't even shoot their trespassers on sight, and the family promptly abandoned all expectations for their heir to put them on the map. Richard was delighted by this news, and continued to work in relative peace and fostered connections among the very department noted for also producing Touka Aozaki, Souren Araya, and Cornelius Alba. [hr][b]Abilities[/b] Trigger:[color=olive][b]A cigar burning flesh.[/b][/color] Element:[color=olive][b]Wind[/b][/color] Number Of Magic Circuits:[color=olive][b] C[/b][/color] Quality Of Magic Circuits:[color=olive][b] B[/b][/color] [color=olive][b]General Magecraft:[/b][/color] While not exceptional, he is well versed in his general studies and can perform the basics feats of any moderately proficient mage without issue. [color=olive][b]Structural Grasping:[/b][/color] Due to the nature of his magecraft as well as his employment, Richard has invested a great deal of time into the basic magecraft related to the understanding of materials compositions, Structural Grasping. Not to say he has wholly mastered the art and all its secrets, but is skilled enough to grasp the chemical composition of the air around him for twenty meters in all directions. [color=olive][b]Alchemy:[/b][/color] While the Clocktower is not as renowned for its Alchemists as another prestigious institution is, there are more then enough magi who are proficient in the magical chemistry. Alchemy pertains to the re-arranging of substances and materials into different forms through means of combustion, distillation, prana infusion, etc. [color=olive][b]Manipulation of Matter's Third State:[/b][/color] By suffusing any sufficiently understood gas, smoke, or airborne particulates with his own prana, Richard can thus manipulate it to his will as though an impromptu familiar, though the gases have no will beyond what Montag makes of it. Note, this does not confer control after changing from a gas state to a liquid or a solid, even if Richard is capable of performing that transition. [hr] [color=olive][b]Crest[/b][/color]: 340 Years. [color=olive][b]Mystic Codes:[/b][/color] [color=olive][b]Gentlemen's Cigar Case:[/b][/color] A slim silver case holding twelve hand rolled cigars, with its exterior emblazoned with a raised M in a stylized font. While serving an obvious practical purpose, the case's mystical role is to draw contaminants and assorted noxious gases from the air and infuse them into the cases contents, altering the cigars into potent toxic weapons when burned to create manipulable smoke clouds. This process occurs passively but should Montag actively wield the Case he could draw the air to it like a vacuum, allowing him to accumulate greater mass to manipulate. [color=olive][b]Ocular Spectrometer:[/b][/color] Glasses capable of seeing across a broad spectrum of light, offering greater insight into the natural and mystical portions of life around him. Useful for providing insight into the matter with which he works with.[hr] [color=olive][b]The Firebrand's Lighter:[/b][/color] A similarly silver lighter to match the Gentleman's Case, this lighter does not just produce a tiny flame for lighting cigars, but also a ten foot long whip of flame Richard uses to defend his person while his gases do their work.[hr] [hider=Extra Benefit][color=olive][b] Three Day Early Summoning:[/b][/color] Richard arrived early and summoned his Servant, giving him ample time to secure a base in his desired area and begin spread basic familiars across the city without competition. [/hider] [/center] [/hider][/center] [center][hider=Archer-Semiramis][center][h2][color=darkviolet]Semiramis[/color][/h2][img]https://i.imgur.com/RKeu91w.jpg[/img][color=darkviolet][i] Queen of Assyria - Borne of the Gate of Babylon - Divine Conqueror[/i][/color][hr] [color=darkviolet][b]Class:[/b][/color] Archer [color=darkviolet][b]Birth/Death:[/b][/color] 800s B.C. [color=darkviolet][b]Gender:[/b][/color] Female [color=darkviolet][b]Alignment:[/b][/color] Neutral Good [color=darkviolet][b]Catalyst:[/b][/color] An arrow stained in the blood of King Ninus.[hr] [color=darkviolet][b]Personality:[/b][/color] She's a women of character and class, with a gravitas that demands attention and leaves no question as to how she alone was fit to lead her nation. Semiramis indulges in the finer things of life as due her station, and is bereft of such petty notions as humility and restraint. Yet as she lavishes in her fine silk she aspires to ever greater heights, bringing conquests and their riches to create ever flourishing and vibrant cities. Her nation is her greatest treasure, a garden carefully tended to the adulation and applause of her subjects. Semiramis knows what is best, and she has the unshakable confidence to convince others of that fact as she carries them forward like minnows in the wake of a shark. Whether she convinces with a smile, a few choice words, a knocked arrow, or the promise of army intervention is by and large a matter of personal preference, one she leaves vague for a measure of amusement. [color=darkviolet][b]Bio:[/b][/color] The legends of Semiramis are more varied then one can imagine, their views of the ancient Queen stained or polished by her relations with the story tellers land. A poisonous harlot who spread idolatry and was motivated by her lusts above all else to some, while to others, she was a savior who took power amidst turmoil and brought prosperity in its place. Born and abandoned by the Syrian Fish Goddess, she was cared for by doves till being discovered as a babe by the Royal Shepard. Semiramis was known for her beauty, yet her renown spread far when she was married to a general of King Ninus, for whom brought great victory with words of sound advice. His crowning and final glory came when Semiramis herself took to the field of battle and captured a pivotal point in the enemies defensive formation, leading to their surrender. A women of such beauty, guile, and unprecedented bravery quickly stole the heart of King Ninus who demanded her hand in marriage. Caught between devotion to King and Spouse, the general took his life, and Assyria had its Queen. The Queen would come to power fully when an arrow claimed the King's life and, their son being too young, pushed her into the regency. Rumors persisted that the Queen, seeking to consolidate the power for herself, had arranged for the archer herself. To disabuse such notions she would frequently demonstrate her own skill with the weapon in the ensuing campaigns to expand the nations territory was adequate to have done the job herself. Opposition to an openly female Regent was always fierce, yet she responded with success heaped upon success amidst a 42 year reign, with public works ranging from rebuilding the city and walls of Babylon to raising great temples and public works from border to border....minus one blunder in India involved camels, bison hide, and imaginary elephants. And though she claimed many lives, from foreigners she could never hope to pronounce to dear sweat Nimrod, she never lost a nights sleep over the sacrifices required. She abdicated her throne to her son at the end of her reign, and retired to her villa, content in the knowledge her works would outlive even as her name was twisted alongside them through the ages. [color=darkviolet][b]Appearance:[/b][/color] Having been vilified especially fierce by fringe elements among the Church in their crusade on polytheistic cultures and paganism, her appearance upon summoning has been distorted by the public views of her name. [hr] [color=darkviolet][b][u]Parameters:[/u][/b][/color] [b]Strength[/b] D [b]Endurance[/b] C [b]Agility:[/b] A [b]Mana:[/b] B [b]Luck:[/b] A [hr] [color=darkviolet][b]Class Skills:[/b][/color] [b]Magic Resistance B:[/b] Being the child of a Goddess and a mortal borne into the Age of Gods and thrust into wars and political machinations for most of her life, Semiramis had developed a resistance to High Thaumaturgy and is practically immune to modern magecraft. [b]Independent Action A:[/b] It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master. [color=darkviolet][b]Personal Skills:[/b][/color] [b]Charisma B:[/b] a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. [b]Manifestation of Beauty(False) B :[/b] The capacity of a divine beauty to charm others. [b]Divinity C:[/b] Daughter of the Syrian Fish Goddess and her mortal lover, Semiramis bears half divine blood amidst the Age of Gods. [b]Clairvoyance C (Doves):[/b] Borne with an affinity for the avian, Semiramis now has Dove familiars who function as her eyes and ears, vastly expanding the ranges she can operate by utilizing their vision to expand her own. [color=darkviolet][b]Noble Phantasm:[/b][/color] [b]Title:[/b] King Slaying Dove [b]Rank:[/b] B (B+) [b]Type:[/b] Anti-Infantry [b]Range:[/b] 2 - 60 [b]Maximum Targets:[/b] 1 [b]Description:[/b] By invoking the name of her Noble Phantasm, Semiramis can deliver an arrow as though upon the wings of a divine bird to a targeted Servant. The strength of this arrow increases drastically from B to B++ if the target bears the title of monarch or such similar ruler. Additionally, the King Slaying Dove reacts to any poison with an explosive detonation, as well as selectively detonating any of Semiramis' doves she desires. [b]Title:[/b] Queen's Final Cup [b]Rank:[/b] B [b]Type:[/b] Anti-Army [b]Range:[/b] 2-60 [b]Maximum Targets:[/b] 200 [b]Description:[/b] Semiramis takes all the tales of his poisonous exploits and releases them as a dove stained green with toxicity. It strikes a target and douses the area around it in lethal toxins, ensuring their breath will be taken in intoxicating agony as the very air turns against them. [/center][/hider][/center]