In hindsight, posting in the character tab was not a good idea. Here you go. Name: Leon D'Encant, The Freezing Blade Age: 25 Birthday: February 21 Magic: [hider=Requip: The Cavalier] Requip Magic. Leon specializes in rifles, pistols, fencing blades, and parrying daggers. Leon's Requip time is about fifteen seconds, so he tends to use High Speed to evade assaults or get to cover before he Requips. List of Weapons: Swords: --> Frost: A saber with blue ornamentation and a basket hilt. Frost is not named for any ice powers it possesses, but rather the fact that the blade induces paralysis in the part of the body it cut. As it is magical, the effect can be cancelled by Frost's wielder at any time, and will eventually wear off. This is where Leon's moniker of "The Freezing Blade" comes from, as it is the main tool he uses when he wants to bring in a criminal alive. --> Heartpiercer: A seemingly ordinary cup-hilted rapier that hides a deadly surprise. The name comes from the fact that it has been enchanted with density-enhancing magics to have a seemingly-impossible amount of mass compressed into its small frame. While it takes more strength to wield than an ordinary sword of its shape and size, so Leon can get tired quicker when holding it, it is also enhanced with a series of Lacrima-powered Air Magic stabilizers in the hilt to heavily reduce the strain on Leon's sword arm and provide extra power for thrusts. It is one of Leon's deadliest weapons: At full power, it can pierce through even magically-enhanced armor. --> Sigma: A saber with a [i]sigma[/i] symbol on the [i]ricasso[/i], modified to have a sharp point, with a Lacrima slot in the hilt, capable of Elemental Lacrimas. Right now, he has Fire, Ice, Lightning, Poison and Air. This is one of his "default" weapons, due to its adaptability and non-specialized nature. Slotting in a Lacrima causes magical, circuit-like veins along the hilt and edge to change to the corresponding color, and changes the blade's properties accordingly. Fire superheats the blade and allows it to burn those it cuts, even melting through solid steel. Ice chills the blade to a frightening degree, causing frostbite on a slice and seriously weakening an enemy. Poison is self-explanatory. Lightning electrifies the blade, making it ideal for neutralizing a target quickly and efficiently. Air makes the blade vastly lighter than normal, allowing Leon to slice and stab much more energetically, as well as releases arcs of cutting wind on a slash should Leon choose to allow it. --> Thought and Memory: A pair of twin estocs, modified to have a cutting edge, capable of being psychically-controlled by the wielder, enabling Leon to fight from a distance or even engage two enemies at once. Daggers: --> Aegis: A [i]maingauche[/i]-style parrying dagger that, as long as Leon is holding onto it, produces a magical barrier that protects the wearer from harm. It can obviously be broken with enough force, though the shield regenerates after a few seconds. --> Cronus: A swordbreaker-style dagger that causes the user's perception of time to slow down by a factor of three at will, enabling them to perform incredible feats of skill. --> Famine: A parrying dagger with a cruciform guard that physically weakens any opponent struck with it. Guns: His Requip magic works differently for firearms. He has a sane amount magical guns for a Requip user: A hand cannon, two semi-automatic pistols (usually wielded one at a time), a shotgun, a sniper rifle, an assault rifle, two SMGs, and a rocket launcher. However, he has differing ammo types for each gun, powered by included Lacrima, that he can swap out on the fly after Requipping, and can summon more ammo if he's running low. These are: --> Fire Bullets --> Ice Bullets --> Lightning Bullets --> Light Bullets (these act more like lasers) --> Darkness Bullets (these coat the area around the target in pitch-black darkness for disorienting an opponent or providing cover. It can be lit from the inside, however.) --> Blast Bullets (cause explosions, obviously) --> Flashbang Bullets (These work just like ordinary flashbangs, except they're fired from a gun. Duh.) --> Homing Bullets --> Knockout Bullets (these are magic blasts that put the target to sleep near-instantly on contact with bare skin) Magic Level: A[/hider] [hider=High Speed] High Speed: The magic Jet used. Leon picked it up in a series of elective classes at Legion's Gate. This boosts Leon's speed to absurd levels, which, when paired with his fearsome swordsmanship skills, results in a whirlwind of attacks that few can withstand. He is capable of using it for a burst of speed, dashing between cover, avoiding attacks, and responding with a flurry of his own: About ten to twelve strikes at a time, and about three pieces of relatively close cover at a time. Magic Level: B[/hider] History: Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards. A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor. Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity. If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, [i]far[/i] too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something [i]other[/i] than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace. Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first. Guild and guild mark location: Phoenix Wing, abdomen Three Strengths: 1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a [i]lot[/i] to shake him. 2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it. 3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is [i]skilled.[/i] He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned. Three Weaknesses: 1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get [i]nasty.[/i] 2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him. 3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to. Greatest Love: The thrill of the chase. Motivation: To get the Lifetakers and Gorgon Head off his back. Appearance: [hider] Use the one on the right. [img]https://i.pinimg.com/originals/13/9a/b1/139ab13ffc9c830387478ed29c956502.jpg[/img] [/hider] Additional Details: