[hider= Knight Kora Norrevinter] [img]https://i.imgur.com/nUBHAkU.png?1[/img] [b]Full Name[/b]: Kora Mari Nørrevinter [b]Nicknames/Aliases[/b]: The Viking, Red, Hero of New Camelot [b]Age:[/b] 28 [b]Gender:[/b] Female [b]Gift:[/b] --Berserkrgang: A gift passed down from the warriors of Norse tales, Kora is able to enter a state that massively increases her physical ability and makes her impervious to pain. The berserk state takes her already impressive strength and endurance and removes the limits placed upon it by the body's natural mechanisms of self-preservation. Her heartrate spikes, her core temperature soars, and her secondary ability goes haywire. She is able to decimate most obstacles in her path, and shrug off even major injury. These effects are temporary however, and the backlash can be quite severe. -Chemical Energy Combustion: Adapted cells on Kora's skin are able to rapidly convert sugar in her blood into extremely high heat. Her hands will become superheated and often able to combust flammable material by touch and cause severe burns, however more destructively she can project this heat out in forceful bursts that can flung opponents back, causing great damage. [b]Loyalty:[/b] Erubesco, Knight [b] Description:[/b] : Kora is, shall we say,a rather distinct individual. Over six and a half feet tall, with wild, wavy red hair and pale skin, she comes across as pretty intimidating at first glance. And for many she only becomes more intimidating fro there. Kora speaks with a distinct accent, closest to Norwegian, and is able to speak in English and Norwegian, having been born in the Troms region of Norway. She tends to shout when annoyed, or excited, or trying to emphasize, so she'd rather hard to ignore. Clothing-wise, most of the time Kora has little interest in dressing up, only tending to don anything very feminine when pressed. Most of the time she exists in a T-shirt and cargo pants. [b]Personality:[/b] Kora is defined mostly be being quite...intense. In pretty much all ways. Most extremes of emotion seem to manifest in destruction of some form, and when she isn't doing any of these she's often listening to far-too-loud heavy metal music or drinking other staffers under the table. She can...grate on people a little. Kora has a serious trouble controlling her temper, and struggles not to fly into a rage at trivial matters. Despite this, Kora has very strong convictions and a great feeling of responsibility toward the military, both to those above and below her in rank. Letting others down often makes Kora quite depressed and unhappy with herself. She is brave to the point of foolishness and seems to think little of self-sacrifice in the face of danger. [b]Skills:[/b] -Very skilled hand-to-hand fighter and able to tank damage unlike almost any other. -Unflinching in the face of danger. -Unwavering loyalty and tenacity means she is very unlikely to give up. [b]Weaknesses:[/b] -Her tenacity often leads her to her refusing to admit that things are too much for her to handle. -Her generations of selective breeding have left her prone to many illnesses, and had resulted in a massively shortened lifespan, about 30 years. -Kora has little sense of finesse or sophistication which can be an issue, especially with her newfound fame. [b]Brief History:[/b] Kora is offspring of one of the oldest known gifted bloodlines, dating back to protogermanic in northern pre-roman Europe. The Berserkers. This ability runs in her family, and has been ruthlessly cultivated by the Norrevinter family throughout history, to the point that the family is rumoured to have interbred to maintain the purity of the blood within it. This has resulted in a line of gifted bred for war. Strong, tall, hardy and excelling at athletic feats they're imposing enough even without the use of powers. This comes at a price however. The questionable methods of maintaining their purity have resulted in illness and defects, with the average lifespan being little more than thirty. Kora's own father, Ren, died from this family curse when Kora herself was only about fifteen years old. As a result she was shipped over to attend formal training in order to take up his role. From there, she became an Erubescan Knight. From there many things wore down on Kora's own formidable tenacity. Quite unexpectedly Knight Norrevinter was catapulted into relative stardom, as New Camelot came under attack from an infamous, and powerful gifted terrorist, and hundreds of onlookers caught and filmed Kora blasting rubble away from civilians and charging thoughtlessly into a collapsing building to fight the rebel head on. It was Kora who struck the killing blow, little better than a fluke on her part against such a devastating foe, but that was enough to secure her fame and a place in the heart of the Kingdom as some embodiment of knightly ideals.[/hider] [hider=S.C.E.P.T.R.E][img]http://i.imgur.com/DUy9isw.png[/img] [b]Full Name:[/b] System for Citadel Engagement Protocol, Tactics, Recon and Education [b] Nicknames/Aliases:[/b] SCEPTRE [b]Age[/b]: [Unknown. Biological components appear somewhere in her early to mid twenties.] [b]Gender[/b]: Female [b]Gift:[/b] [Unknown] [b]Loyalty[/b]: Erubesco [b]Description:[/b] SCEPTRE's biological component stands at about 5'7, an angular-looking woman with blue-black hair. She has high cheekbones and a naturally pale complexion, only enhanced by spending a long time indoors. While not exactly intimidating in stature, she carries herself with an unsettlingly artificial manner, and doesn't seem to blink, something that tends to unnerve people. Her do not look human. Because they aren't. The eyes are entirely synthetic and offer a glimpse into the internal workings. The irises glow white, something that becomes fair more noticeable in the dark, and they have no visible pupil as all the surface under the lens has functional photoactive cells. Her speech sounds rather synthesized, and isn't especially good at conveying tone. Is generally seen in some close-fitting, synthetic clothing that bears the project acronym and is made specifically to fit SCEPTRE, having gaps so as not to obscure the multiple peripherals grafted into her skin. Possesses some exposed circuitry at the top of her spine, and plug-like interfaces on her back, shoulders, and arms. [b] Personality: [/b] Cold. ‘Friendly’ and ‘helpful’ are not exactly the words you might use to describe SCEPTRE. Those expecting a cheery, personal assistant type tone on invoking her attention are generally sorely disappointed to be met with a frosty indifference. SCEPTRE is partly designed for direct interaction with staff in order to answer questions, so she doesn’t refuse requests, but she’s not always especially polite or sympathetic regarding the problems of others, often crossing into straight into rudeness. SCEPTRE may often come across as emotionally flat, very rarely seeming openly happy or sad about anything. It's led most people to conclude that the individual has little in the way of human individuality or personality, existing simply as a kind of barely-human avatar of the Citadel's data banks and defence system. This theory however can be tested by her tendency to 'encounter a glitch' that locks people between two blast doors when they are rude to her on comms. [b] Skills:[/b] -Near limitless memory and access to all of the Citadel's database on personnel. -Extremely intelligent. -Technological interface means SCEPTRE is able to accomplish far more in a very short space of time than most people would be able to. [b] Weaknesses:[/b] - SCEPTRE is not permitted to leave the Citadel. -Her emotional flatness means her ability to talk people into....pretty much anything is pretty limited. [b]Brief History:[/b] SCEPTRE is the result of a project commissioned by weapons development at Erubesco's primary military base, The Citadel, as a means for both powering and defending the HQ from attack. Taking children and integrating them with the base’s computer system to serve as both the base’s power source, its main data centre, and the controller of many of its functions, the biological part of the construct’s mind allowing for the adaptability and flexibility only present within a living thing, and allowing it to actively avoid damage and hazards. The project produced a number of failed attempts, with many being driven mad by the constant stream of data. Who SCETRE way before she was SCEPTRE is largely unknown, as well as what actually went into the construction of this crime against nature. What people are a lot more certain of it that she has proved to be quite an asset to Erubesco and its operations. SCEPTRE can be seen around the HQ fairly frequently, though never leaves it. She hasn’t stepped outside in years, and has little intention of doing so. Within it however, SCEPTRE has more or less free run, and is provided with most of what she asks for by the top brass. A highly successful project whose presence adds a desirable additional layer of security to the base, and also acts as an impartial, unsleeping, always-online point of contact to active operatives in the field. She tends to more or less manage herself. [/hider]