[center][h2][b][u]Fiscal Quarter 1, 2090[/u][/b][/h2] [POST 3 OF 3] [img]https://cdn-images-1.medium.com/max/2000/1*LBOjPaXB8pLMXVvYjts7fg.jpeg[/img] [i]New Chicago, 2090[/i][/center] [b][h3]March[/h3][/b] [indent]Biotechnological conglomerate [b][u]Lance Solutions[/u][/b] spends an inordinate amount of disposable liquid capital in renovating it's genetic engineering department, announcing a new megaplex where research and development will begin. [[b]Genetic Engineering[/b] upgraded to [b]Level 2[/b].] A dedicated sales company in South America ends where [b][u]Kettler-Russo Corporation[/u][/b] utilizes a mixture of fear mongering and salesmanship to tell South American citizens how important private military contractors are--contrasted to traditionally corrupt military forces. [[b]Demand for Enforcers[/b] in [b]South America[/b] is increased by 2.] Sales of [i]MedQuik[/i] in the [b]European Protectorate[/b] by [b][u]Helping Hands Industry[/u][/b] run in the earnest of thirty million out of an anticipated forty million, running net profits of only $21,000,000,000. Only weeks after the dedicated campaign by [b][u]KRC[/u][/b], the weapons producer [b][u]SIMA[/u][/b] runs a similar campaign explaining in earnest the importance of self-purchased private weapons are. "[i]Don't let another man protect your family[/i]," the ad says, showing an ordinary looking family man slamming a 35 round magazine into a Maurita 89 assault rifle, his wife and children huddled behind him. [[b]Demand for Weapons[/b] in [b]South America[/b] is increased by 2.] In the [b]North American Union[/b], [b][u]Dreamcloud[/u][/b]-owned news station [i]DMC[/i] continues to run the televised world, pulling in $5,000,000,000 worth of revenue and seeing their national influence in the market increase. Similarly, [b][u]Dreamcloud[/u][/b] unveils it's new virtual reality interface [i]Dreamscape[/i], similar to the [i]System-1[/i]. [[b][u]Dreamcloud[/u][/b] can set price for [i]Dreamscape[/i] [0.75] Product ($1-$20) and select one of the following: [i]Simple, Innocent, Addictive, Robust, Quality[/i] or [i]Durable[/i].] [b][u]Orwell Technologies[/u][/b] begins production of the [i]Eyean[/i], pumping out seven million units in their awesome automated facilities. South African finance conglomerate hires 30,000 new employees in Pretoria and upgrading it's existing infrastructure to accommodate other personal and MegaCorp loans. [b]Finances[/b] upgraded to [b]Level 2[/b]. In the [b]European Protectorate[/b], travel conglomerate [b][u]Highbeam Incorporated[/u][/b] begins it's first space tourism flights, launching two shuttles into low orbiting and transporting a total of 366 people for a sum of $60,000,000,000. Asian electronics giant unveils the [b]SNR[/b] [Rating 1.35] at the [b]Snow Light Path Festival[/b]. A robust and interesting design for a modernizing world, pricing and feature set are still to be determined. [[b][u]SH Holdings[/u][/b] can set price for [i]SNR[/i] Product ($1-$20) and select one of the following: [i]Simple, Innocent, Addictive, Robust, Quality[/i] or [i]Durable[/i].] [center][img]https://img-new.cgtrader.com/uploads/blog/large_44a57048-2ea5-4152-b857-ece9923ffd64.jpg[/img] [i]SNR Concept, 2090[/i][/center] Sales for the [i]SH7[/i] are reported in for the first financial quarter: $8,000,000,000 in sales. [b][u]Phoenix Entertainment[/u][/b] in East Asia continues sales of its [i]System 1[/i] device. Selling nearly ten million units for the first quarter and bringing in $2,500,000,000. In Pretoria, South Africa [b][color=orange]Pretoria Qualified[/color][/b] initiates a programme of managed investment plans to sell to the open market as a new key product, to give the masses an illusion of taking meaningful part in the world of the megacorporations. The plans will be popularly called "orange books", and marketed under the 'PQ+' brand, geared towards less upscale clients. The Product's (Rating 0.12) pricing and features remains undetermined. [[b]Pretoria Qualified[/b] can select one of the following: [i]Simple, Innocent, Addictive, Robust, Quality[/i] or [i]Durable[/i].] European space conglomerate [b]Andromeda Industries[/b] brings in $36,000,000,000 in space travel voyages in low Earth obit. Additionally, they showcase off their new concept Zweier 77 shuttle [Rating 2.30] (Andromeda Industries may set price $1-$20 and select one of the following: [i]Simple, Innocent, Addictive, Robust, Quality[/i] or [i]Durable[/i].] [center][img]https://i2.cdn.turner.com/money/dam/assets/170228203922-spacex-crew-dragon-780x439.jpg[/img] [i]Concept Art for the interior of the Zweier 77[/i][/center] [b][u]World Stock Market[/u][/b] [list][*]None.[/list] [/indent] [hr][hr] [hider=MARKETS] [b][u]NORTH AMERICA[/u][/b] ([b]CHAOS[/b]: 0.4 (+0.2) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: [i]Dreamcloud[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 1 - [b]ENTERTAINMENT[/b]: 11 - [b]WEAPONS[/b]: 6 - [b]PHARMACEUTICALS[/b]: 2 - [b]SPACE TRAVEL[/b]: 1 - [b]ROBOTICS[/b]: 0.25 - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Addictive[/i]] [b][u]SOUTH AMERICA[/u][/b] ([b]CHAOS[/b]: 2.5 (+0.8) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 5 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 11 (Sales Price Per Demand Met = $0.3 Billion) - [b]WEAPONS[/b]: 8 (Sales Price Per Demand Met = $1 Billion) - [b]PHARMACEUTICALS[/b]: 2 (Sales Price Per Demand Met = $9 Billion) - [b]SPACE TRAVEL[/b]: 1 (Sales Price Per Demand Met = $4 Billion) - [b]ROBOTICS[/b]: 1 (Sales Price = $3 Billion) - [b]AVIATION[/b]: 3 (Sales Price = $1 Billion) - [b]PLATFORMS[/b]: 22 (Sales Price = $0.02 Billion) - [b]ENFORCERS[/b]: 8 (Sales Price Per Demand Met = $2 Billion) - [b]TRANSPORTATION[/b]: 7 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]EUROPEAN PROTECTORATE[/u][/b] ([b]CHAOS[/b]: 0.3 (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 2 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 16 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Affordable[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PLATFORMS[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 0 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Quality[/i]] [b][u]MIDDLE EAST[/u][/b] ([b]CHAOS[/b]: 5.9 (+1.0) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [COSTS $50 BILLION TO SELL INTO THIS MARKET UNLESS HQ IS HERE (ONE TIME COST)] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 6 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 4 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]WEAPONS[/b]: 16 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 7 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]AVIATION[/b]: 2 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 6 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ENFORCERS[/b]: 6 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]TRANSPORTATION[/b]: 14 [[b]Product Preference[/b]: [i]Durable[/i]] [b][u]EAST ASIA[/u][/b] ([b]CHAOS[/b]: 0.9 (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENTERTAINMENT[/b]: 10 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SPACE TRAVEL[/b]: 3 [[b]Product Preference[/b]: [i]Robist[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENFORCERS[/b]: 6 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]TRANSPORTATION[/b]: 26 [[b]Product Preference[/b]: [i]Robust[/i]] [b][u]AFRICA[/u][/b] ([b]CHAOS[/b]: 0.9 (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 6 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]TRANSPORTATION[/b]: 17 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]AERY SKYCITIES[/u][/b] ([b]CHAOS[/b]: 5.2 (+0.3) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Aerospace[/b] as a Primary Industry or [b]Aerospace[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]TRANSPORTATION[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]][/hider] [hider=CHANGES] 1. Binary market has now been given the additive of a market preference. 2. Players can set prices of any product they design.[/hider] [center][All [u]MegaCorps[/u] send orders for [u]Fiscal Quarter 2[/u]. Asset Cards have been PM'd.][/center]