[center][b][h3]Fiscal Quarter 2 (April-June)[/h3][/b] [img]https://i.imgur.com/pssuWXn.png[/img][/center] [center][b][u][Post 1 of 3][/u][/b] [b]April, 2090[/b][/center] [indent][center][img]https://i.imgur.com/PZjhyS2.png[/img] [i]Industry News brought to you by World News 57[/i][/center] London based space exploration and tourist corporation [b]Highbeam Incorporated[/b] has announced plans that by the end of the month, the final piece of [b]Persephone Station[/b] will be launched into space. Already with over a million inhabitants, Persephone Station has been halted in the final stages due to stalling negotiations between [b]Highbeam[/b] and other megacorporations responsible for logistics and supply efforts for the launch systems. [b]ASSET CARD[/b] ([i][b]Highbeam Incorporated[/b][/i]): [i]The opening of Persephone Station has long been coming, it's time has arrived. Home to 2,750,000 of the world's wealthiest citizens and hanging in low Earth orbit, this will open a new beacon of trade and consumers[/i]. * [b]Persephone Station Market[/b] is unveiled, requires [b]Space[/b] as a [b]Major Industry[/b] or [b]Level 3 Minor Industry[/b] to sell into. * The player that played this card gains +10 Influence in [b]Persephone Station[/b]. [center][Players with an [u]Asset Card[/u] may now post Counter Offers via [u]IC[/u].][/center] [center][img]https://i.pinimg.com/originals/9a/db/db/9adbdb0d5fadb91f7490ff64546929f4.jpg[/img] [i]Launch Center at Highbeam Incorporated, London, 2090[/i][/center] [list][u][b]North American Market[/b][/u][*]Existing in an already saturated market, [b][color=red]Tidal Enforcement[/color][/b] announces the creation of [i]Silver Eye[/i], the newest and most sophisticated security system on the planet. Semi-autonomous in operation, it takes all the worry out of the customer and gives full remote access to it's user. [Rating: 1.20] (Pricing to be set by [b][color=red]Tidal Enforcement[/color][/b]). [*]Production of the [i]TBR-90[/i] continues, with 10 million units finalized in April. [*]Tech giant [b][color=blue]Sobel-Braunson Security Systems[/color][/b] spends $60,000,000,000 upgrading it's Artificial Intelligence department back in Boston and may now be on the very cusp of something great. [[b][color=blue]Sobel-Braunson Security Systems[/color][/b] upgrades [b]Artificial Intelligence[/b] to Level 2.][/list] [list][u][b]South American Market[/b][/u][*]European manufacturer [color=a187be][b]Orwell Technologies[/b][/color] enters the South American automarket with the [i]Eyean[/i], at a price of $1,700,000 per unit. Exactly what consumers in the market wanted, sales appeared to be 7 Million units for a total net revenue of $89,250,000,000. [[i]Eyean[/i] rating decreases by 0.17][/list] [list][u][b]European Market[/b][/u][*]European space giant [b]Highbeam Incorporated[/b] invests $60,000,000,000 into expanding it's maintenance facilities of it's patented Blast Off centers for tourist travel in the area. [[b]Space Industry[/b] is upgraded to [b]Level 2[/b].][/list] [list][u][b]Middle Eastern Market[/b][/u][*]Technology corporation [b][color=darkgreen]Cognitive Robotics[/color][/b] finalizes a loan of $30,000,000,000 from [b]Vindicate Operations[/b] at a Quarterly Interest rate of 2.5%.[/list] [list][u][b]African Market[/b][/u][*]No noticeable changes in April, 2090.[/list] [list][u][b]East Asian Market[/b][/u][*]Retaining presence in it's own territory, [b][color=pink]Phoenix Rising Entertainment[/color][/b] continues selling the Virtual Reality product [i]System-1[/i] in the market at a premium cost of $2,000 per unit, netting total sales of $320,000,000,000. By the end of April, two out of three people in Asia had a [i]System-1[/i] in their home. "It will destroy the market," local economists said. "Another VR system won't sell for a hundred years," a VR specialist said on local television. [Rating for [i]System-1[/i] has dropped to 0.10] [*]Space and transportation giant [b][color=red]Floating Lanterns, Incorporated[/color][/b] produces it's goods, a totality of: 2 Sawajiro Shooters and 4 Suikodoragon VTL's. In the same quarter they offered thirty [i]Sawajiro Shooters[/i] to local airlines for a total of $36,000,000,000 in sales, expected to begin taking to the skies and transporting passengers next year. [Rating for [i]Sawajiro Shooter[/i] has dropped to 2.93] [*]The North American technology titan [b][color=blue]Sobel-Braunson Security Systems[/color][/b] struggles in the Asian platforming market, likely due to high sales of the [i]System-1[/i]. Selling only 4 million units for a total of $54,600,000,000. Demand for platforming virtual devices has dissipated for the foreseeable future.[/list] [list][u][b]Aery Cities Market[/b][/u][*]No noticeable changes in April, 2090.[/list] [b][u]World Stock Market[/u][/b] [list][*]Middle Eastern robotics firm [b][color=darkgreen]Cognitive Robotics[/color][/b] spends $62,662,000,000 dollars in purchasing 17 million shares of [b]Fairview-Clearweather Manufacturing[/b] to become a 51% majority shareholder in the company. [*]Stock prices for [b]Fairview-Clearweather Manufacturing[/b] jump with the recent investment to $5,565 per share, as well as giving them $62,662,000,000 in liquid capital. [*]Foreign investors purchase [b]8 Million Shares[/b] of [b]Highbeam Incorporated[/b] at a price of $74,200,000,000. The share price increases to $11,049.[/list][/indent] [hr][hr] [hider=MARKETS] [b][u]NORTH AMERICA[/u][/b] ([b]CHAOS[/b]: 0.4 (+0.2) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: [i]Dreamcloud[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 6 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ROBOTICS[/b]: 0.25 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SERVICES[/b]: 30 [[b]Product Preference[/b]: [i]Addictive[/i]] [b][u]SOUTH AMERICA[/u][/b] ([b]CHAOS[/b]: 2.5 (+0.8) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 8 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]AVIATION[/b]: 3 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 22 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENFORCERS[/b]: 8 - [b]TRANSPORTATION[/b]: 7 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] [b][u]EUROPEAN PROTECTORATE[/u][/b] ([b]CHAOS[/b]: 0.3 (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 2 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 16 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Affordable[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PLATFORMS[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 0 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 10 [[b]Product Preference[/b]: [i]Robust[/i]] [b][u]MIDDLE EAST[/u][/b] ([b]CHAOS[/b]: 5.9 (+1.0) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [COSTS $50 BILLION TO SELL INTO THIS MARKET UNLESS HQ IS HERE (ONE TIME COST)] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 6 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 4 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]WEAPONS[/b]: 16 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 7 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]AVIATION[/b]: 2 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 6 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 14 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]SERVICES[/b]: 16 [[b]Product Preference[/b]: [i]Addictive[/i]] [b][u]EAST ASIA[/u][/b] ([b]CHAOS[/b]: 0.9 (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENTERTAINMENT[/b]: 10 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SPACE TRAVEL[/b]: 3 [[b]Product Preference[/b]: [i]Robist[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 8 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 26 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]SERVICES[/b]: 39 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]AFRICA[/u][/b] ([b]CHAOS[/b]: 0.9 (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 17 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] [b][u]AERY SKYCITIES[/u][/b] ([b]CHAOS[/b]: 5.2 (+0.3) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Aerospace[/b] as a Primary Industry or [b]Aerospace[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] [b]SERVICES[/b]: 56 [[b]Product Preference[/b]: [i]Quality[/i]][/hider]