[center][b][h3]Fiscal Quarter 2 (April-June)[/h3][/b] [img]https://i.imgur.com/nKN2d1G.png[/img] [i]The World in 2090[/i][/center] [center][b][u][Post 3 of 3][/u][/b] [b]June, 2090[/b][/center] [indent][list][u][b]North American Market[/b][/u][*]Boston based [b][color=blue]Tech-Comm[/color][/b] continues production of it's nightly news program [i]GNN[/i]. [*]Seattle based [b][color=gray]Kettler-Russo Corporation[/color][/b] trains nearly 5,000 new soldiers of fortune for it's security branch. [*]The weapons manufacturer [b][color=orange]Fairview-Clearweather Manufacturing[/color][/b] unveils the [i]FMC-101 Assault Rifle[/i] [Rating 1.10 | Price to be set by the Player | Characteristic to be set by the Player]. Similarly, attempts to create a new energy based weapons platform--even with an investment of nearly $25 billion ends in failure and the death of several employees.[/list] [list][u][b]South American Market[/b][/u][*]South American weapons manufacturer [b]SIMA[/b] produces nearly 11 million new [i]Maurita-89[/i] rifles and attempt a new weapons design that falls apart at the last second, even with a nearly $50,000,000,000 investment from the Research & Development Department. [*][b][color=gray]Kettler-Russo Corporation[/color][/b] sells the services of 8,000 PMC employees into the South American market.[/list] [list][u][b]European Market[/b][/u][*]Production on the [i]Zweier 77[/i] civilian space aircraft begins, of which 4 are finished this quarter.[/list] [list][u][b]Middle Eastern Market[/b][/u][*]No significant changes in this market for this quarter.[/list] [list][u][b]African Market[/b][/u][*][b][color=blue]Tech-Comm[/color][/b] administers it's news program [i]GNN[/i] to the African market for the first time, bringing in $11,000,000,000 in revenues.[/list] [list][u][b]East Asian Market[/b][/u][*]No significant changes in this market for this quarter.[/list] [list][u][b]Aery Cities Market[/b][/u][*]Zurich based space conglomerate sells it's first transports for commercial use from Earth to the Aery Cities market, bringing in net profits of $9,000,000,000.[/list] [b][u]World Stock Market[/u][/b] [list][*]Share prices for [b][color=gray]Kettler-Russo Corporation[/color][/b] increase by 4.5%. [*]Share prices for [b]Andromeda Industries[/b] increase by 4.5%.[/list][/indent] [hr][hr] [hider=MARKETS] [b][u]NORTH AMERICA[/u][/b] ([b]CHAOS[/b]: 0.4 (+0.3) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: [i]Dreamcloud[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 6 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ROBOTICS[/b]: 0.25 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SERVICES[/b]: 30 [[b]Product Preference[/b]: [i]Addictive[/i]] [b][u]SOUTH AMERICA[/u][/b] ([b]CHAOS[/b]: 1.7 (+0.5) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 8 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]AVIATION[/b]: 3 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 22 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENFORCERS[/b]: 0 - [b]TRANSPORTATION[/b]: 7 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] [b][u]EUROPEAN PROTECTORATE[/u][/b] ([b]CHAOS[/b]: 0.3 (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 2 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 16 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Affordable[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PLATFORMS[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 0 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 10 [[b]Product Preference[/b]: [i]Robust[/i]] [b][u]MIDDLE EAST[/u][/b] ([b]CHAOS[/b]: 5.9 (+1.6) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [COSTS $50 BILLION TO SELL INTO THIS MARKET UNLESS HQ IS HERE (ONE TIME COST)] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 6 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 4 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]WEAPONS[/b]: 16 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 7 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]AVIATION[/b]: 2 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 6 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 14 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]SERVICES[/b]: 16 [[b]Product Preference[/b]: [i]Addictive[/i]] [b][u]EAST ASIA[/u][/b] ([b]CHAOS[/b]: 0.9 (+1.5) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENTERTAINMENT[/b]: 10 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SPACE TRAVEL[/b]: 3 [[b]Product Preference[/b]: [i]Robist[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 8 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 26 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]SERVICES[/b]: 39 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]AFRICA[/u][/b] ([b]CHAOS[/b]: 0.9 (+1.5) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 17 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] [b][u]AERY SKYCITIES[/u][/b] ([b]CHAOS[/b]: 5.2 (+0.4) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Aerospace[/b] as a Primary Industry or [b]Aerospace[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 56 [[b]Product Preference[/b]: [i]Quality[/i]][/hider] [center][Players may now send [u]Turn 3/Q3[/u] Orders][/center]