[centre]Kurata, an ancient world filled with magic and mystery. For time immemorial it’s inhabitants have studied the wonderful power it grants to them. While it has gone by many names across many millennia, today it is known universally as mana. Along the surface of the world lie volcano shaped structures which constantly leak the power into the atmosphere, where it then seeps into the bodies of any living creature. Those creatures clever enough to do so learned to harness this mana to cast reality altering spells, power constructs, and even create new life or raise the dead. It’s influence reaches everywhere from the highest ice swept mountain to the deepest monster crawling cavern, and whether people choose to embrace it or not it is a constant in the lives of every being. The current era of man is recovering from dark ages proceeding a great world spanning war between the races of man, elf, and dwarf. While the war has passed and most of its veterans long perished, the scars left by the fiery battles remain. Ruins of ancient civilizations dot the landscape waiting to be plundered by those daring enough. Underground dwarven cities full of magic constructs still carry the will of their war slain masters. The once beautiful gilded towers the elves built to their gods are now but rubble and secrets, Human cities, once hubs of trade and industry and wealth, now ash and ruined castles which entomb ancient dead lords. But yet the world pursues, each of the races are rebuilding their influence over the world slowly with the mutual understanding between them that another war would spell extinction them all. Diplomacy and negotiations are frequent between faction leaders of these races. You live in this world, on the island continent called Atria, and the path you take may shape the future for the better or worse. Are you a knight who defends their kingdom with nothing but a sword and moxie? Are you a wizard who seeks to expand their knowledge and power? Are you a terrible monster that acts only for their own gain? You decide. This roleplay is intended to be a very open reign setting in which the players can shape the story. Mostly anything goes as far as character creation, but should be discussed with me just so I can have say on what can canonically exist within the setting. Points of Interest and the official Bestiary will be updated with my own creations and your suggestions. [b]Thread Rules[/b][/centre] [b]1.[/b] Forum rules still apply. Duh. [b]2.[/b] No godmoding your characters. You are not an anime protag. [b]3.[/b] No outright killing PCs without express permission from their player. Go ahead and maim and leave for dead though :) [b]4.[/b] Please message me if you are going to introduce a creature not established already, and if you have any questions about the setting. [centre]Suggested Character Sheet (Image Optional)[/centre] [b]Name:[/b] [b]Species:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Birthplace:[/b] [b]Current Location:[/b] [b]Physical Description:[/b] [b]Mental Description:[/b] [b]Background Information (Optional):[/b] [centre][b]Points of Interest[/b][/centre] [b]Wanderneir:[/b] Cobblestone roads lit by oil lamp and beautiful tiered stone and wood buildings fill the walls of the capital, where upwards of 3000 people live. There is a large residential district, bustling trade hubs and lively taverns where the city enjoys their nightlife. The people of the kingdom of Wanderneir have shunned magic and it’s users ever since the discovery of the dark deeds done by the last court mage of a king long passed. They think that a distrust of magic will protect them from another attempted coup, but the lack of a magical advisor to the king has left them open to another kind of invasion. Shadow sprites, small feisty humanoids about the size of a rat, have moved in and terrorize those daring enough to leave the safety of their lit homes. While it is not usual behavior of shadow sprites, they have been attacking in swarms lately leading to the deaths of some townsfolk. Rumors of the king seeking a magical advisor have begun to spread through the city. [b]Moonfall:[/b] Nearby, just outside the borders of Wanderneir, a civilization of a hare-like humanoids called Leverets live in an uneasy truce with humans. Generations ago they were at war with one another over a territory dispute and racial tensions still endure. Their settlement, Moonfall, is hidden with illusion magic, a specialty of the Leveret. Humankind is still not allowed to travel to or even be told the location of the settlement, however there is one human man who has lived there in disguise with his adopted Leveret parents. The Leveret’s praise him as a fine member of their kind, but are still unaware of his secret. The settlement itself is underground and is it’s own self contained biosphere complete with an artificial sun to simulate a life on the surface they once lived. [b]Swamps of Wandernier:[/b] A dense ecosystem lives here alongside some sentient monsters, while no structures or society is present here it is a beautiful place full of bioluminescent plants and insects. A few slimes live in the stagnant murky waters and will devour those unaware enough to draw close to their bathing pools. [centre][b]Current Bestiary[/b][/centre] [b]Humans:[/b]This race of men are an industrious people, specializing in trade and growth. While their greed can sometimes get ahead of them, they tend to think of themselves as a charitable people and the heroes of the land they occupy. Their average height is 6'1'' and their average lifespan is between 60-80 years. [b]Elves:[/b]An ancient magical folk that pride themselves on their longstanding superiority in the arcane. Distinguishable by their long pointed ears. Throughout history they have occupied most of the world's surface at one point or another, but not always through ethical means. Their average height is 5'9'' [b]Dwarves:[/b] A race of man that typically lives underground with their resources. A brilliant race of inventors and industry leaders. They tend to keep to themselves, and distrust outsiders. They are distinguishable by their short, stout stature and often sport long braided beards. Their average height is 4'4''. [b]Slimes:[/b] While many subspecies exist within the umbrella title of slime, they all share a few certain properties. Of course, their entire body is a living pool of liquid glue-like substance. Essentially one big organ that can see, hear, smell, taste, and feel, as well as digest food and shed waste slime. They are typically simple creatures who spend much of their day either resting in a puddle or seeking out an easy meal. The more clever the slime the more they can do with their bodies, some accounts of encounters tell of a slime being able to control the viscosity of their slime, glow with luminescence, or even vibrate their bodies at a frequency audible to the human ear in order to speak. The average lifespan of slimes is unknown. [b]Leverets:[/b] A race of hare-like people that are experts at illusion magic. Their average height is 4'3'' and their average lifespan is 40 years. They are similar in appearance to humans but have rabbit-like features such as their ears they sport at the top of their heads, teeth well-suited for grinding the tough plants they consume, and short hairy tails. Cute as they can sometimes be, these proud folk are tough as nails and take great offense to the terms "cute, bunny, rabbit, and fluffy".