[b][/b] [center][img]https://i.imgur.com/ooVfv7E.png[/img] [h3]Fiscal Quarter 3 | July, 2090[/h3] [Post 2 of 3][/center] [h3][center]Global Earnings Report[/center][/h3] [center][img]https://i.imgur.com/JCqnh1A.png[/img] [i]Total Sales for first Global Earnings Report[/i][/center] Though it single handedly destroyed the Asian platforming market for the next decade, the [i]Great Swindle[/i] of early 2091 turned [b][color=red]Phoenix Rising Entertainment[/color][/b] into a superstar literally overnight. Similarly, while making huge strides in the fields of [b]Artificial Intelligence[/b] and [b]Robotics[/b], [b][color=darkgreen]Cognitive Robotics[/color][/b] woefully underperformed and lost substantial ground in the market. Similarly, [b][color=red]Tidal Enforcement[/color][/b] was seen as the smallest fish in a big North American pond and investors quickly sent their investments to other more lucrative tracts in the Security and Weapons industry. [indent][color=gold][b][u]Persephone Station[/u][/b][/color][list][*][/list] [color=green][b][u]North American Market[/u][/b][/color][list][*]Weapons manufacturer [b][color=orange]Fairview-Clearweather Manufacturing[/color][/b] introduces the [i]FCM-101[/i] Assault Rifle to the market and immediately begins production of it to meet demand. The weapon sells fantastically, selling nearly 5,000,000 units at a total net profit of $25,000,000,000. [*]An attempt by [b][color=blue]Tech-Comm[/color][/b] to introduce a breakthrough in the [b]Media[/b] sector amounts to nothing at a cost of $50 Billion. [*][b][color=beige]Dreamcloud[/color][/b] introduces [i]DMC News[/i] into the North American market at a price of $3. [*][b][color=beige]Dreamcloud[/color][/b] purchases 2 Million Shares of [b][color=pink]Helping Hands Industry[/color][/b] for $22.09 Billion. [*][b]Election Campaigns[/b] in the [b]North American Union[/b] get underway with the nationalist and protectionist [b][color=1b1464]America First Party[/color][/b] seek to regain power, while the progressive [color=7bcdc8][b]Alliance for Equality[/b][/color] seek to maintain the status quo. Campaigns are expected to end in [b]Fiscal Quarter 1, 2091[/b]. Given the current food shortage problem, prospects for the [b][color=1b1464]America First Party[/color][/b] look promising, while the [color=7bcdc8][b]Alliance for Equality[/b][/color] are campaigning on the strength of the current economy. [b][u]Polling[/u][/b] ([i]Election Chances[/i]) - [b][color=1b1464]America First Party[/color][/b]: 43% - [color=7bcdc8][b]Alliance for Equality[/b][/color]: 38% [center][img]https://www.alternatehistory.com/forum/attachments/namnl%C3%B6s-png.136290/[/img] [i]Flag of the [b]North American Union[/b] (2046-)[/i][/center][/list] [color=blue][b][u]South American Market[/u][/b][/color][list][*][Needs Update][/list] [color=purple][u][b]European Market[/b][/u][/color][list][*]Media conglomerate [b][color=blue]Tech-Comm[/color][/b] introduces it's [i]GNN[/i]--Global News Network--to the European Market at a price of $10.6 Billion per syndicated viewership. [/list] [b][u][color=yellow]Middle Eastern Market[/color][/u][/b][list][*][Needs Update][/list] [b][u][color=red]East Asian Market[/color][/u][/b][list][*][Needs Update][/list] [b][u][color=gray]World Stock Market[/color][/u][/b][list][*]Share prices in [b][color=darkgreen]Cognitive Robotics[/color][/b] fall 15%. [*]Share prices in [b][color=red]Tidal Enforcement[/color][/b] fall 15%. [*]Share prices in [b][color=blue]Lance Solutions[/color][/b] fall 15%.[/list][/indent] [hr][hr] [hider=MARKETS] [b][u]NORTH AMERICA[/u][/b] ([b]CHAOS[/b]: [color=fff200][b]6.9[/b][/color] (+0.2) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: [i]Dreamcloud[/i] (5%), [i]Fairview-Clearweather Manufacturing[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ROBOTICS[/b]: 0.25 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SERVICES[/b]: 30 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ELECTRONICS[/b]: 24 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]SOUTH AMERICA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]2.5[/color][/b] (+0.8) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 8 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]AVIATION[/b]: 3 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 22 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENFORCERS[/b]: 8 - [b]TRANSPORTATION[/b]: 7 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 7 [[b]Product Preference[/b]: [i]Durable[/i]] [b][u]EUROPEAN PROTECTORATE[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.3[/color][/b] (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 2 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 16 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Affordable[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PLATFORMS[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 0 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 10 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ELECTRONICS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]MIDDLE EAST[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]5.9[/color][/b] (+1.0) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [COSTS $50 BILLION TO SELL INTO THIS MARKET UNLESS HQ IS HERE (ONE TIME COST)] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 6 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 4 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]WEAPONS[/b]: 16 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 7 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]AVIATION[/b]: 2 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 6 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 14 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]SERVICES[/b]: 16 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ELECTRONICS[/b]: 29 [[b]Product Preference[/b]: [i]Quality[/i]] [b][u]EAST ASIA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.9[/color][/b] (+1.4) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENTERTAINMENT[/b]: 10 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SPACE TRAVEL[/b]: 3 [[b]Product Preference[/b]: [i]Robist[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 8 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 6 [[b]Product Preference[/b]: [i]Robust[/i]] [[b][color=red]-150% Demand Growth[/color][/b] for 5 Quarters] - [b]SERVICES[/b]: 39 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ELECTRONICS[/b]: 66 [[b]Product Preference[/b]: [i]Robust[/i]] [b][u]AFRICA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.9[/color][/b] (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 17 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ELECTRONICS[/b]: 51 [[b]Product Preference[/b]: [i]Affordability[/i]] [b][u]AERY SKYCITIES[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]5.2[/color][/b] (+0.3) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Aerospace[/b] as a Primary Industry or [b]Aerospace[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 56 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 24 [[b]Product Preference[/b]: 16 [i]Quality[/i]] [b][u]PERSEPHONE STATION[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.2[/color][/b] (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Space[/b] as a Primary Industry or [b]Space[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: [i]Highbeam Incorporated[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 7 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 36 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 22 - [b]TRANSPORTATION[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 49 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] [/hider]