Alright, sorted out finally. Apologies for the delay. [hider=CS] [center][img]https://i.pinimg.com/originals/db/1e/a2/db1ea2d2ad2d325eb26b7ff63b3d0b15.jpg[/img] Name: [color=598527]"Gerard Voss, Manipulator of Mana, Magitech, and all sorts of tricks in between. At your service, for a modest fee of course.[/color] Species: [color=598527]"Far too tall to be a Dwarf, ears too blunt to be an Elf, and nowhere near hairy enough to be a Leveret. Oh, and solid, so no slime. Human it is then!"[/color] Gender: [color=598527]"Male, though I'm sure the stubble and lack of curves didn't give that away at all."[/color] Age: [color=598527]"Late thirties, early forties, I think? I lose track, not something that is terribly relevant."[/color] Note: Current age is 41. Birthplace: [color=598527]"Some small village out in the middle of nowhere, out beyond the swamps and at least a weeks travel from Wanderneir."[/color] Note: Saker Keep, the village in question, has close ties in trade with the Dwarves of nearby mountains. Settled in the ruins of an old Human castle, they tend to fend off bandits and the like on a routine basis, meaning that the technology they received from the dwarves as part of trading has had to be weaponized. Current Location: [color=598527]"Seeing what's to see in Wanderneir, curious name that. Perhaps do some commission work, see if anything interesting jumps up, otherwise move on..."[/color] Mental Description: [color=598527]"A flippant nuisance and far too eager to tinker for his own good. Ahh, such kind words, aren't they? The dwarves may not have been wrong though."[/color] Gerard is a tinkerer, an experimenter, and explorer by nature. Always pushing his creations and even his own body to their limits whenever it suits him, he tends to get up to his neck in trouble if for no other reason than to see how well he can get out of it. Being a drifter and wanderer at heart, he tends not to hang around in any one place for too long unless something interesting or otherwise engaging is going on. Of course, he cannot simply wander for free, and often finds himself in the employ of all sorts, and is certainly willing to do dirty work to line his pockets before going about his business. Outside of doing business, he has little regard for anything that doesn't hold his interest, be it curious beings, curious technology, curious magic, or merely strange occurrences. That being said, he can be counted on to (begrudgingly) assist those he finds as friends, in his own special way that may or may not be actually seen as helpful in the short term. Or the long term, depending on the original goal, but he will help. Strengths: [color=598527]"I'm a tinkerer with magitech, what more could I need?"[/color] What is obvious from Gerard's equipment is that, despite his human birth, he has every intent of not only matching the Dwarves and their technological marvels, but even surpassing them. He maintains and builds his own equipment, and is a deft hand in puzzling out even ancient technology that is still running even after all this time. Fitting for a Magitech focused man, he has the ability to manipulate the Mana that is in the air and always around him, though to what extent he keeps a closely guarded secret. To go along with this, he has a deft hand and sharp eyes, able to pick out minute details and do things that require fine motor control. What is less obvious is the fact that he is competent at first aid and treating injuries, mostly his own since he has had things quite literally blow up in his face before. Outside of this, he is used to making ends meet with very little, and living out in the wilds when traveling, exploring, and plunging headlong into the places destroyed and forgotten during the war. Drawbacks: [color=598527]"Flaws, me? I'm flawless. Really, cross my heart and hope to die."[/color] Despite boasting, Gerard is, in fact, not a flawless human being. Compared to others of his species, he is not terribly strong, reliant on dexterity and agility to make ends meet. Given his flippant, and often times secretive, attitude, he can rather easily make enemies regardless of whether or not he intends to or not. Add in the fact that nothing is off limits, and he believes he can go wherever he pleases if it suits his interests and needs, he can find himself in hot water in a hurry. He also has far too much confidence in his experimental, and temperamental, magitech inventions, meaning that should all of it fail, he'll be down to whatever is on hand and his own wits to get by. [Hider=Current Magitech Inventions] Experimental Longcaster: [color=598527]"My second, and longest running, project. Ease of use of a crossbow, without all the fussing about. At least in theory."[/color] The long metal contraption that is on his back most of the time, Gerard refers to it as a "Longcaster", not the most imaginative of names, but it gets the point across. Comparable to what one might consider a wheellock mechanism, though it does not unwind when fired to generate sparks. The windings instead control how cohesive the pure mana slug in the mana condensing crystals that line the weapon's internals is. The more tightly wound the control spring, the longer reaching the slug is. Of course, more cohesiveness takes longer for the weapon to naturally draw upon ambient mana to recharge, and while Gerard can certainly use his own ability to manipulate mana to forcefully recharge the chamber, doing so in rapid succession can lead to the crystals overheating or outright exploding. Notably, when fully unwound, instead of a single slug, the weapon emits a blast of mana that acts more like an explosive than a single shot, unintentionally useful for close defense. Prototype Shortcaster [color=598527]"Yes, it's still technically a prototype, but its my most reliable and successful creation."[/color] Originally with only one barrel, and far more simplistic, Gerard's imaginative naming conventions have continued even now. Having evolved from its humble origins, the contraption has six barrels, each lined with crystals capable of drawing in and containing mana until agitated into a violent release. While not capable of creating blasts that maintain cohesiveness for nearly as long or far as the Longcaster, but he can chain up to six blasts of damaging mana slugs in rapid succession before having to either let the crystals recharge on their own or manually force them to accept mana he manipulates into the barrels. While it may look like it, the thing does not actually rotate freely, a lever on the box holding the six barrels in place can be flicked to change which barrel is being agitated into firing off its charge. General Note: As more things are created, stolen and modified, or otherwise come into his possession, they will be added into this list. [/hider] Background Information: [color=598527]"Now, where's the fun in spelling out everything? No, no you get to find out the hard way."[/color] [/center] [/hider]