[b][/b] [center][img]https://i.imgur.com/ooVfv7E.png[/img] [h3]Fiscal Quarter 3 | July, 2090[/h3] [Post 3 of 3][/center] [center][img]https://steemitimages.com/0x0/https://pre00.deviantart.net/1a32/th/pre/i/2018/030/9/8/cyberpunk_hacker_by_masterkorg-dc1peaa.jpg[/img] [i]An employee of Vindicate Operations testing with Securnet 1.0[/i][/center] [b][color=gray]Vindicate Operations[/color][/b] unveils its new asset, [b]Securnet 1.0[/b], a portable handheld hacking access system. Securnet 1.0 is the first commercial grade handheld cybersecurity apparatus in the world. Easily handled, managed, serviced and used, this will allow us to every day IT staff into season cybersecurity veterans. - Opens the [b]Cybersecurity[/b] market. - Gifts Vindicate Operations the [b]Securnet 1.0 Operating System[/b]. (Rating 1.0) [Played Selected Price $1-$20] - Creates 1d20 number of [b]Anti-Corpo Blackhats[/b] across the world. - -2 CHAOS in every Market that is not CLOSED. [indent][color=gold][b][u]Persephone Station[/u][/b][/color][list][*]Investigation into the [b]Murder of Alexandr Kurachev[/b] continues, with half a dozen suspects being rounded up.[/list] [color=green][b][u]North American Market[/u][/b][/color][list][*][b][color=orange]Pretoria Qualified[/color][/b] introduces it's [b]Orange Book Investment Plan[/b] to the market at a cost of $4 Billion. [*][b][color=gray]Kettler-Russo Corporation[/color][/b] introduces their PMCs to the market at a price of $10. [*][b][color=gray]Kettler-Russo Corporation[/color][/b] designs develops a second PMC, [[b]Ravensoft PMC[/b]: 0/5 Enforcers | Rating 1.55] [*]Weapons manufacturer [b][color=orange]Fairview-Clearweather Manufacturing[/color][/b] introduces the [i]FCM-101[/i] Assault Rifle to the market and immediately begins production of it to meet demand. The weapon sells fantastically, selling nearly 5,000,000 units at a total net profit of $25,000,000,000. [*]An attempt by [b][color=blue]Tech-Comm[/color][/b] to introduce a breakthrough in the [b]Media[/b] sector amounts to nothing at a cost of $50 Billion. [*][b][color=beige]Dreamcloud[/color][/b] introduces [i]DMC News[/i] into the North American market at a price of $3. [*][b][color=beige]Dreamcloud[/color][/b] purchases 2 Million Shares of [b][color=pink]Helping Hands Industry[/color][/b] for $22.09 Billion. [*][b][color=blue]Lance Solutions[/color][/b] opens a new department by spending $50 Billion. The industry? Weapons. [*][b][color=blue]Lance Solutions[/color][/b] develops a new product in the [b]Genetic Engineering[/b] department, the [i]FocusFast[/i], a neural enhancement designed to combat and destroy a short attention span. [Rating: 1.51] [*][b][color=pink]Helping Hands Industries[/color][/b] introduces the [b]MedQuik[/b] product into the North American market at a price of $9, selling $18 Billion worth.[/list] [color=blue][b][u]South American Market[/u][/b][/color][list][*]Weapons magnate [b]SIMA[/b] attempts a breakthrough of heavy machinery and weaponry in a similar vein to the OW-1 from [b][color=purple]Orwell Technologies[/color][/b] but testing ends in failure.[/list] [color=purple][u][b]European Market[/b][/u][/color][list][*]Media conglomerate [b][color=blue]Tech-Comm[/color][/b] introduces it's [i]GNN[/i]--Global News Network--to the European Market at a price of $10.6 Billion per syndicated viewership. [*]Space corporation [b]Highbeam Incorporated[/b] spends $70 Billion by upgrading it's existing space industry. [[b]Space[/b] Industry is upgraded to [b]Level 3[/b], additionally they continue production of their [b]Orbital Shuttles[/b]. [*][b][color=purple]Orwell Technologies[/color][/b] opens it's own [b]Weapons[/b] Department at a cost of $50 Billion. [*][b][color=purple]Orwell Technologies[/color][/b] unveils its [b]OW-1 Walker[/b] Prototype [Rating 1.61, [i]Weapon[/i], Characteristic: ???] that is now available for production. Given it's ability to move on its own, the [b]OW-1[/b] will enter the battlefield faster than any other purchased weapon. [*][b][color=darkblue]Andromeda Industries[/color][/b] develops the [i]Mirage 2092[/i] ([b]Aerospace[/b]) [Rating: 1.38].[/list] [b][u][color=brown]African Market[/color][/u][/b][list][*][b][color=orange]Pretoria Qualified[/color][/b] loans $6 Billion to [b][color=purple]Orwell Technologies[/color][/b] at an interest rate of 30% per Quarter. [*][b][color=orange]Pretoria Qualified[/color][/b] develops a new product, NVISION, as a cybersecurity asset. [Rating: 1.04] (Characteristic: ???)[/list] [b][u][color=yellow]Middle Eastern Market[/color][/u][/b][list][*][Needs Update][/list] [b][u][color=red]East Asian Market[/color][/u][/b][list][*][b][color=red]Floating Lanterns, Incorporated[/color][/b] spends $50 Billion to open a new [b]Space[/b] Department at it's Headquarters. [*][b][color=red]Floating Lantern, Incorporated[/color][/b] sells the new [i]Suikodoragon VTOL[/i] into the East Asian market, totaling nearly $30 Billion in sales. [*][b][color=red]Phoenix Rising Entertainment[/color][/b] purchases 21 Million Shares of [b][color=pink]Helping Hands Industries[/color]for $232 Billion, and they additionally expand their [b]Virtual Reality[/b] department by spending $60 Billion.[/b] [*][b]SIMA[/b] introduces 100% of the [i]Maurita-89[/i] into the [b]East Asia Market[/b], selling $66 Billion worth of product.[/list] [b][u][color=gray]Aery Cities[/color][/u][/b][list][*][b][color=gray]Andromeda Industries[/color][/b] introduces the Mirage to the market, though without a price, no sales are made.[/list] [b][u][color=gray]World Stock Market[/color][/u][/b][list][*]No change.[/list][/indent] [hr][hr] [hider=MARKETS] [b][u]NORTH AMERICA[/u][/b] ([b]CHAOS[/b]: [color=fff200][b]6.9[/b][/color] (+0.2) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: [i]Dreamcloud[/i] (5%), [i]Fairview-Clearweather Manufacturing[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ROBOTICS[/b]: 0.25 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SERVICES[/b]: 30 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ELECTRONICS[/b]: 24 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]SOUTH AMERICA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]2.5[/color][/b] (+0.8) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 8 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PHARMACEUTICALS[/b]: 2 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]AVIATION[/b]: 3 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 22 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENFORCERS[/b]: 8 - [b]TRANSPORTATION[/b]: 7 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 7 [[b]Product Preference[/b]: [i]Durable[/i]] [b][u]EUROPEAN PROTECTORATE[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.3[/color][/b] (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 2 (Sales Price Per Demand Met = $1 Billion) - [b]ENTERTAINMENT[/b]: 16 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Affordable[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]PLATFORMS[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 0 - [b]TRANSPORTATION[/b]: 4 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 10 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ELECTRONICS[/b]: 11 [[b]Product Preference[/b]: [i]Simple[/i]] [b][u]MIDDLE EAST[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]5.9[/color][/b] (+1.0) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [COSTS $50 BILLION TO SELL INTO THIS MARKET UNLESS HQ IS HERE (ONE TIME COST)] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 6 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ENTERTAINMENT[/b]: 4 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]WEAPONS[/b]: 16 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 7 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 0 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]AVIATION[/b]: 2 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 6 [[b]Product Preference[/b]: [i]Innocent[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 14 [[b]Product Preference[/b]: [i]Durable[/i]] - [b]SERVICES[/b]: 16 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]ELECTRONICS[/b]: 29 [[b]Product Preference[/b]: [i]Quality[/i]] [b][u]EAST ASIA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]2.9[/color][/b] (+1.4) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENTERTAINMENT[/b]: 10 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 00 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Addictive[/i]] - [b]SPACE TRAVEL[/b]: 3 [[b]Product Preference[/b]: [i]Robist[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 8 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 0 [[b]Product Preference[/b]: [i]Robust[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 6 [[b]Product Preference[/b]: [i]Robust[/i]] [[b][color=red]-150% Demand Growth[/color][/b] for 5 Quarters] - [b]SERVICES[/b]: 39 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]ELECTRONICS[/b]: 66 [[b]Product Preference[/b]: [i]Robust[/i]] [b][u]AFRICA[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.9[/color][/b] (+0.9) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: OPEN - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 16 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]WEAPONS[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PHARMACEUTICALS[/b]: 5 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]SPACE TRAVEL[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ROBOTICS[/b]: 1 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]PLATFORMS[/b]: 44 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ENFORCERS[/b]: 6 - [b]TRANSPORTATION[/b]: 17 [[b]Product Preference[/b]: [i]Simple[/i]] - [b]SERVICES[/b]: 19 [[b]Product Preference[/b]: [i]Affordability[/i]] - [b]ELECTRONICS[/b]: 51 [[b]Product Preference[/b]: [i]Affordability[/i]] [b][u]AERY SKYCITIES[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]5.2[/color][/b] (+0.3) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Aerospace[/b] as a Primary Industry or [b]Aerospace[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: None [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 3 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 20 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 1 - [b]TRANSPORTATION[/b]: 1 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 56 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 24 [[b]Product Preference[/b]: 16 [i]Quality[/i]] [b][u]PERSEPHONE STATION[/u][/b] ([b]CHAOS[/b]: [b][color=00a651]0.2[/color][/b] (+0.1) [Chaos affects DEMANDS & SALES PRICE OF GOODS] - [b]MARKET[/b]: LIMITED [Requires [b]Space[/b] as a Primary Industry or [b]Space[/b] as a [b]Level 3 Minor Industry[/b] to sell to this Market.] - [b]INFLUENCE[/b]: [i]Highbeam Incorporated[/i] (5%) [b][u]DEMAND[/u][/b] - [b]STIMS[/b]: 11 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENTERTAINMENT[/b]: 22 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]WEAPONS[/b]: 0 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]PHARMACEUTICALS[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SPACE TRAVEL[/b]: 7 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ROBOTICS[/b]: 36 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]AVIATION[/b]: 0 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ENFORCERS[/b]: 22 - [b]TRANSPORTATION[/b]: 2 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]SERVICES[/b]: 49 [[b]Product Preference[/b]: [i]Quality[/i]] - [b]ELECTRONICS[/b]: 9 [[b]Product Preference[/b]: [i]Quality[/i]] [/hider]