[quote=@CaptainSully] [@King Cosmos] collabs are great but didn’t think it’d be worth it for the pace we are going now. Maybe things could change further down the line. Either way, a bit of give and take is how I tend to roll with it. Give a few hits and take a few hits, not dodge every single one. [/quote] No, that's fine. These are only small sparring matches so there should be no need for a collab at this point, and for all their benefits collabs can also slow the RP down a lot if two or more people are caught up in doing that rather than posting. I just don't really like auto-hitting in fights, not just because someone can abuse it or because I don't want to see my character get hurt, but because it takes away your agency to determine how the scene is going and can mess up your plans. I realise it's only for basic attacks and not special moves, but still. I'll likely never use auto-hitting when Alex fights another PC, it's just what I'm used to when I write to not say whether an attack hit or not, but I've been in that position where you're the only one whose attacks get dodged and its frustrating. Scripting a fight makes things generally go smoother, not that I expect everyone to plan out every attack ahead of time, but something as simple as deciding whose going to win beforehand or laying out the basic flow that the fight is going to take; it ensures that your not both working from different scripts and both trying to write a version of the fight where you win. Raditz is getting beat on though.