[hider=Construct Kaite of Ispar][center]Kaite (Pronounced 'Kite') [Hider=Race][u]Magical Construct (Ceramisteel golem)[/u] The pride of craftsman and coffer alike, art given life to serve. Such as a golem is, they are wholly/mostly constructed of a single material. 'Ceramisteel' is the name of a process where in an enchanted compound is infused into porcelain to grant it near metal-like properties (Listed below in 'Abilities' ). Due to the need of pure components of a rare nature to assemble the core from, the commissioning of capable artificers to craft the porcelain default and magitechnicians to bind the essence of a soulgem to the core, instances of this variety of golem are uncommon. Money often being an issue. Typically, a golem follows orders to the will of the master who commands it. However, vague orders will often be met with improvisation based on previous commands. Such an order prior to the death of a master has been observed to cause a golem to tirelessly perform a task without end before defaulting to common constants. Posed with a vague demand such as 'avenge me' from a dying master, the web of possibilities spread out so much so that the construct's decision making processes mimic sentience in pursuit of the goal. With the task complete, what is there left to do but return home?[/hider] [b][u]Gender[/u][/b] N/A (Male Pronouns) [b][u]Age[/u][/b] Appears 18ish [hider=Origin] [center][h2][b][u]Ispar[/u][/b][/h2] [url=https://www.youtube.com/watch?v=fyMp9bXM2xQ][img] https://cdnb.artstation.com/p/assets/images/images/004/740/783/large/stephanie-lawrence-kingsroad2.jpg?1485917591[/img][/url] A temperate region far to the south known for its long, mild summers and short but intense winters. These winters are otherwise dire times as the valleys often flood to the point where boats have mapped out routes through most of the country. Resident typically enjoy safety from atop and along the ridges of peaking valleys. Due to the divide between communities, interior alliances are often formed between city-spires, though rogue sections are difficult to keep tabs on. The province of 'Iillaose' within Ispar's reaches is often seen as the capitol due to the collected research efforts of 'The Crown'. The name mostly comes from the landmass which consists of a ring of seven peaks close enough that three have even managed to build a city along the ridge and outer wall between them. 'The Hand' as it's called, serves as the main hive dry dock for conventional airship travel as well as the central cultural and intellectual hub. Elves and Dwarves once ruled over this region, though war ground the region into a desolate flatland save for the crown which erupted during this time. Venting mana into the region, from the bones of the old spires grew a vast forest home to life, misshapen from the turmoil which engulfed the land. Ruins of dwarven workshops and elven labs dot the region, though the fauna has grown powerfully savage from the secrets that seep out of the carcass of ancient aristocracy. [/center][/hider] [b][u]Current Location[/u][/b] Wanderneir outskirts [hider=Appearance]A doll standing at 5ft, flat-heeled knee-high boots bump this up to 5'2. Typically clad in his old servant's attire (at least in the start of the thread), under it he wears what would equate to a black leather form-fitting tanktop with flexible layered scales reinforcing the chest and abdomen. A pair of matching bracers fixed to arm guards are kept under the sleeves of their servant's attire, custom made and designed to inconspicuously protect without giving the impression of the apparently meek servant actually being an armed guard. The trend continues with greaves and cuisses of the set lacking poleyn for flexibility, all belted to the legs over mid-thigh socks fixed with garters running up snug, fitted and broad-belted leather short-shorts. Great care was taken to detail the doll's androgynously lithe design; resources and funding must not have been an object in procuring and tailoring the quality material to protect the owner's investment, light of armor as it is. [hider=+][img] https://i.gyazo.com/cb8ad7f5806554690bb9f39c37510e11.png [/img][/hider][/hider] [Hider=Qualities][b][u]Skills[/u][/b] [i]The Late Lord's Servant[/i] - Typical subroutines like cooking and playing instruments such as violins or pianos. Hundreds of recipes have been etched into Kaite's mind including a few foreign delicacies. However, these techniques are performed best with the proper tools and ingredients as Kaite will seldom deviate from the text. As such, these skills are nearly useless on the road. Simple tasks like mending weathered or damaged attire come with ease due to machine precision in repetitive tasks. This would extend to crocheting, though his first attempt was a scarf nearly twenty feet long before being stopped when the matron of the house returned from having left the room for 'just a moment'. [i]The Late Lord's Guard Dog[/i] - Kaite was first trained in anatomy and first aid, to save lives and tend to the ailing of injury or illness (unable to contract biological diseases of obvious reasons). Next, the Duke's clever pet was taught how to end lives, and how to most efficiently go about it...and what the command was to be 'inefficient'. Such as it is, Kaite is skilled with light blades such as rapiers as well as an understanding of guns. He isn't the most practiced in 'guns' as they tend to be loud and messy...and he's the one who has to clean up the mess. [b][u]Armaments[/u][/b] [i]"Samsara" Ceramisteel Frame[/i] - Compact and durable, damage to the material will eventually heal with chunks broken off from the core slowly dissipating into mundane sand while voids fill. The process can be expedited by collecting and piecing the damage back together, though this is a tedious process that only Kaite truly knows the solution to. Regardless, it makes the difference between regrowing an arm and fusing a crack. Due to the composition of Kaite's frame, most piercing and mild slash attacks are negligible in threat, while heavy impact, especially blunt, can be devastating. [i]"Liminality" Hextech Heart (Core System)[/i] - A binding of precious metals and soul gem sections, the vaguely heart-shaped object anomalously beats in Kaite's chest. The lone psuedo-organ processes all thought and grants the ceramisteel frame locomotion. The heart links to leylines and absorbs ambient essence from the environment to feed itself and power subsystems. The heart can shield itself from a limited amount of damage, but damage is critical in any instance. While the qualities of the frame carry over onto the core, cognitive processes are a delicate thing that required decades to hone, and heals much slower...if at all. [i]"Olos" Arcana Cannon (Combat Subsystems)[/i] - An allowance of energy collected by Kaite's heart is transferred into his left arm over time such that it is always charging if possible. The design is grossly inefficient such that it expels a nearly a full charge in as many as three powerful bursts of immolating force with a max reach of 5m. Each caseless shot fires in a spike-shaped emission from the palm, resulting in a concussive vacuum around the point of origin. Shot power is gauged with inhibitors aware of Kaite's structural integrity to prevent the unit from possibly blowing its own arm off with the force of firing off all shots simultaneously or in rapid succession.[/hider] [b][u]Mental Description[/u][/b] Kaite was built and trained to be polite and eloquent to the letter, though unwisely prompted to function on logic and read organics for cues, ideally to take initiative. This has led to him being a bit poor at dealing with romantics, though patient with ranting outbursts that he'd bore witness to a fair share of. However, there is no telling how much he 'took to heart' in a number of instances over the years of serving the family when confronted about his machine-like nature. Because of the changing tastes of the Sinclair lineage, Kaite has grown proficient in feinting emotions, preferences and even dispositions for the sake of pretending to be more human. The recent decades have instilled an almost sultry string, learning to be subtly manipulative mostly in the way of discouraging radical action or even reasoning. Still, words alone do not slay trespassers, and only sentient souls feel remorse for their actions or hesitate on orders conflicting with common morals. At the very least, most would not do so with a hauntingly pleasant smile. Kaite is [i]highly[/i] inexperienced with the outside world and how people work without direction. At the very least, he endeavors to be adaptive and accommodating. Years of decommissioned entombment while rebuilding themselves has caused a number of errors to crop up and Kaite can occasionally behave in unstable manners. [u][b]Background Information[/b][/u] Kaite was commissioned by the Sinclair family roughly one hundred years before the war as a display of wealth and influence. This thankfully resulted in a well spent investment which would go on to save the duchess from a gang of malcontents, later that same week while returning from a political arraignment. Through the years, Kaite served as everything from an advisor to a surrogate mother figure to an executioner. This life spent adapting to the twists and turns of expected unquestioning obedience was not often the easiest, but it was still life and it was genuinely worth it to serve. [color=black]{Content Corrupted}[/color] -the swamp, and the silence that followed thereafter reinforced the notion that their loss was inconsequential at best. The dull lights of the local civilization in the distance called to Kaite's curiosity and it seemed like as good of a place as any to get his bearings and potentially secure more efficient travel.[/center][/hider]