[hider=The Grave Lord Mortan, the Mad Wizard] [center][h3][b]Grave Lord Mortan, The Mad Wizard[/b][/h3][/center][b]Name:[/b] [b]Height:[/b] 5'9" [b]Weight:[/b] 180 lbs [b]Age:[/b] Exact age unknown - probably in the low hundreds [b]Race/Species:[/b] Lich - Formerly human [b]Birth Place[/b] Unknown [b]Appearance:[/b] [img]http://vignette4.wikia.nocookie.net/the-legendary-moonlight-sculptor/images/9/94/Lich_Bar_Khan.jpg/revision/latest?cb=20150920170733[/img] [b]Personality:[/b] Mortan is a scientist of necromantic magic, He is nearly always in his workshop trying to craft better undead creatures, obsessed with making his pets deadlier or indomitable. Alternatively he is in his library researching ancient text to hone his abilities. His lust for power is indeed more of an acedemic one, he desires nothing more than to push his 'necromantic science' to the limit. He is cold and calculating, a far cry from the power mad arch villains who perpetuate cruelty for cruelties sake. Mortan is not above truly abhorrent methods to reach his goals, as he did artificially extend his own 'life' through necromancy. [b]History:[/b] Very little is known of Mortan's history, Legends abound however. The rumors speak of an ancient court wizard and consult to the king during the Great War, however his name has been lost to history, he was driven mad by the horrors of war and the corruption of black magic. It is believed that in desperation the Wizard turned to the dark arts to save the kingdom of Wanderneir and to sweep aside the elves and dwarves to allow human kind to reign supreme. The legends say that his dark arts and inhuman experiments had driven him truly insane, he had decided in order to win the war he must become immortal and lay waste to the world. Using an unholy ritual the city of Wanderneir was left lifeless, it is said that not even a blade of grass or a single rat lived. The wizard disappeared in the cataclysm that befell Wanderneir and has not been seen since. In recent years however new rumors have arisen, deep in the swamps of Wanderneir there is said to be a long forgotten fortress sunken into the murk of the swamp where rotten zombies and blood thirsty ghouls can be found and will take villagers to be made into twisted abominations. The trouble with townsfolk rumors however is that they are seldom reliable... It is also believed that the mad wizard haunts a ruined elven sanctuary drawing strength from a powerful artifact hidden by the elves in ages past preparing to engulf the world in an age of darkness and misery to surpass the great war. Others even say that the Mad Wizard still lurks in Wanderneir besetting the very shadows against the living paving the way for a dark god to smother the world in shadow. [/hider] [hider=Darius Shatterstone] Species: Dwarf [img]http://insidia.wdfiles.com/local--files/race:dwarf/Dwarf.jpg[/img] Gender: Male Age: 78 Birthplace: Karak Hold Current Location: Wanderneir Physical Description: Darius is fairly normal for his race, standing at just over 4ft tall but broad and muscular. However he is remarkable due to one bright and intelligent eye that is contrasted by one that is clouded and blind. He carries a heavy sledge covered in Dwarven runes and is clad in light armor. While fairly muscular he does not have the bearing of a soldier but rather a skilled artisan. This is made apparent by the Dwarven Defender golem and the small team (5) of Hextech (Magitech) servants that follow him around, beond which he carries bandoliers filled with grenades and alchemical vials. [hider=Golems] [img]http://i.imgur.com/6Jnji1L.jpg[/img] [/hider] The Defender Golem is somewhat large, standing at about 6ft and somewhat broader than a man it is intimidating to all but the bulkiest of the human race. The Servants however are only about 3 ft tall and essentially useless in battle due to their fairly light frames and lack of armor. they are quite useful in their role of worker drone to do the unskilled work for a craftsman. Golem names are designated by a piece of metal the size of a coin inlaid into their head. Servants: Iron Tin Copper lead Silver Defender: DarkSteel (often Fat Bastard) Mental Description: Darius is not a young dwarf any longer and thinks as such. He knows that he is a well skilled Hexsmith and will happily argue with any other artisan in ways only a dwarf craftsman can. Some believe an old dwarf is set in their ways and are immovable as the mountains the hail from, and those people would often be right, but Darius is sharp and does not cling to traditions like many of his clansmen. He is as grumpy and and prone to grumbling as any other dwarf. Background Information (Optional): Darius was born and raised in Karak Hold trained as a Hexsmith and dabbling in Alchemy. His clan, the Warsmiths, was one of the few dwarven clans who could still make the mighty war golems of the great war Darius learned to manufacture the magically enchanted machines whiole living in fear another great war would arise. The most deadly and terrible war machines had been purged from the archives before Darius' time so never learned how to construct the colossal death machines that slaughtered millions in the great war. The dwarf toiled in the forges for many years, thousands of Dwarven Defenders bearing his makers mark, before he grew tired of his paranoid clan preparing for a war that should never come to pass. He left the clan to explore the world in his older years. This however angered his clan and stripped him of his name leaving him as a Shatterstone or one of the lowest miners in dwarven society. Darius cared little, using his skill and experience he managed to trade for the materials and build what he needed and set out into the world with little knowledge of what adventures would find him. [/hider]