[center][h2][b]Augs[/b][/h2][/center] [hr][hr] [hider=Ease of Browsing 4: Only Hurts a bit] [center][img]https://i.pinimg.com/564x/6a/d0/f3/6ad0f355fe780f48ff97af051d9cc42b.jpg[/img][/center] [hr] Augs are no creation of Magic-Tech, no gift from the Sundering. No, Augs are made purely by man and enhanced by that which the Sundering has provided Delta Engineering. Through research and testing they developed the Augs we know today, enhancing them with nano-filaments discovered after the Sundering and implementing them into society. At first Augs were nothing more than replacements for limbs or organs but eventually they grew to be something much more. Eventually augs were able to enhance one’s physical abilities, make a man faster and strong, allow them to breathe better and their heart no longer fail. Soon came its military applications which brought about a new era of war for the governments and Corp Sec. Military Augs made is possible for the average man to fight for longer at the cost of a higher chance to reject his augs. At first many suffered from rejection and many would feel the searing pain with no help. Lupus was developed to help suppress the rejection and soon the downsides of augs were close to being forgotten. However some grew addicted to augmenting themselves, never being satisfied with their body and seeking to become perfect. The cost of the augs would lead them to crime or back alley docs. The average person, on the other hand, was entirely content with just one or two augs at most. Most people, in fact, had a Brainstem-Neural implant not too unlike a Deck however its primary function was to allow the user to input chips to enhance their pleasures and other sensations. Most couldn’t afford the high quality augs, no desire ever driving them to further heights. Those who could afford high quality augs often served as military at some point or were mercs who ordered off the Black Market. However, good Docs are rare for putting on the augs and some have to settle for a doc without anesthetic. Or a license for that matter. [/hider] [center][h2][b]Decking[/b][/h2][/center] [hr][hr] [hider=Ease of Access 5: Will Hurt A lot] [center][img]https://i.imgur.com/i9jBnoP.gif[/img][/center] [hr] Decking is, by far, the most dangerous work one could seek outside of violent crime and is, in of itself, one of the most lucrative for those with the right connections. In previous decades Deckers would’ve simply been normal hackers with a laptop however they have come far over the Chrome Age and are more mainstream than previously thought. About one out of a hundred citizens have the Brainstem-Neural Implant commonly referred to as a Deck, though only one in fifty have systems which support Decking due to the sheer cost of such systems. Many Corps hire Deckers as as freelance workers, either to test the security of their systems, protect it, or even go so far as to perform espionage on rival. It should be no surprise that Corp Sec are the largest danger to any Decker, making some disappear for months at a time if an attempt at a security breach is made. As such, most Deckers do not operate alone and tend to do contract run with mercs or protection from whatever gang hired them in the first place. It is uncommon, however, to ever meet a Decker face-to-face when being hired for contract work as many prefer to anonymously converse over the DarkNet. Decks are the biggest burden for Deckers due to the sheer cost of better models and the attention it would draw them to order such equipment, even anonymously. As such, most Deckers who are not affiliated with a Corp or major gang tend to buy spare parts and create their own modded decks. The effectiveness of such decks tend to vary from barely functioning to surprisingly efficient however this often comes at a cost to the Decker. Updating systems on Decks tends to be difficult if one has created the deck and the decks often lack the safety regulations that market products have. As such, personalized decks tend to cause more bodily damage to the Decker if a security system attacks their neural connection. Some cases of such attacks have resulted in comas and even death. [/hider] [center][b][h2]Magic[/h2][/b][/center] [hr][hr] [hider=Ease of Access 6: Tastes Like Magic] [center][img]https://i.pinimg.com/564x/40/e8/d7/40e8d7c3878f258dd9eb74bd318bbc3b.jpg[/img][/center] [hr] Magic, a blessing upon Earth following the Sundering and, perhaps, one of the greatest influences on the Chrome Age and the development of new tech. It is through Magic and all that is related to it that the Lotus managed to grow so quickly, through Magic that Delta Engineering discovered lightweight filaments for augs. However, many overlook the application of magic in its natural forms. Magic is often divided among three types with a caster rarely knowing more than one of the types let alone being skilled in both. In Creation a caster can make walls or weapons, summon creatures to fight with them, and even create bolts of pure magic to tear through their opponent. Creation magic is, by far, one of the most draining forms of Magic and tends to lack true offensive power if one is not skilled enough to summon a creature. Those who use Creation magic are relatively rare, at least compared to those who use Destruction magic, and tend to require many years of training to master their art. On the other hand, Destruction magic is the most common form of magic and the most offensively power forms of it. Destruction magic turns raw magic into a weapon and can even go so far as to infuse an allie’s weapon with magical energy. Some Destruction casters only specialize in Arcane which means they are unable to create elemental attacks however they can create massive amounts of magical bullets. Those who specialize in elemental magics tend to be skilled in one or two of them, rarely ever spreading out of their specialization due to the strain it puts on their body. They are, however, some of the practical casters out there and tend to be great help for Corp Sec to deal with merc casters. While many are born with the ability to cast Destruction magic, few are born or will ever meet a person skilled in Illusion magic. Illusion magic is, in of itself, the most difficult and rarest form of magic with some Elves even stating that such magic was more a myth on their home world than a reality. However such magic surely exists and is documented. Illusion magic allows the caster to trick targets with relative ease, even going so far as to disappear in thin air to those that see them. The truth of Illusion magic, however, is that it is entirely reliant on tricking the brain into believing the magic is real and, as such, has the lowest amount of offensive capability of any of the Magics. Despite this, some skilled casters can manage to find ways to blind their foes in the midst of battle or confuse them with shades. [/hider]