[list][*][u][b]Name[/b][/u]: Doctor Myrielle Sable (Former Professor of Necromancy) [*][u][b]Age[/b][/u]: 51 [*][u][b]Gender[/b][/u]: Female [*][u][b]Race[/b][/u]: Drider (Wolf Spider) [*][u][b]Rank[/b][/u]: The Fool (6 of Wands) [*][u][b]Appearance[/b][/u]: [url=https://i.imgur.com/sCL0Ebo.png]"You need a book from up here?"[/url] Still youthful enough she regularly got mistaken for a student. [*][u][b]Personality[/b][/u]: It's safe to say that Myrielle is a bit hard to get along with, possessing a confidence in her abilities that borders on arrogance, and a certain lack of regard for the skills of fighters--mainly from the viewpoint of assuming that it's something that could be artificially reproduced. She [i]acts[/i] like a properly-brought up scholar and tries to be polite... but spend too much time with her and she'll invariably end up being quite short with you, especially if you do something she would regard as stupid. Oh, and she gets [i]extremely[/i] annoyed with anyone that brings up why she's not continuing to be a professor even though she likes the position so much. The best outcome to expect is being firmly told that all the rumours are a lie, she wasn't doing anything improper, and she's never done anything like that in her life. [*][u][b]Brief Backstory[/b][/u]: Myrielle's main claim to fame as an [i]adventurer[/i] is that her grandmother was one of the guild's founding members--and is still hanging around in an administrative role, though even old mages need to stop rushing into dungeons at one time or another. Her mother, too, was an adventurer, if not as successful a one--and settled down in Ithillin after never really living up to her expected rank. Myrielle therefore grew up in that country, learning, and proving to be more talented than her mother was, going beyond simply learning the basics of magic into a wide study at the Mage Academy, and eventually gaining a teaching and research post. Of course when a drider in a high position regarding [i]necromancy[/i] gets into a scandal involving students--one that high society finds quite interesting--then, regardless of whether the accusations are right or wrong, it becomes extremely awkward to hang around. Now, being a highly gifted magic user, the scandal will inevitably be forgotten about before she begins to show much sign of ageing... but Myrielle decided that maybe now was the time to go take up her grandmother's old, old offer to join the Guild. Seeing as she's closely related to the founders, Myrielle was granted the otherwise-unused title amongst the Arcana as a sign of prestige and as a warning to [i]not[/i] be a disappointment. She doesn't mind [i]too[/i] much, as using her [i]effective[/i] rank for even a week got quite... annoying due to people dismissing her knowledge or abilities. [*][u][b]Equipment[/b][/u]: Well, she has her clothes, and a wide supply of "light reading", but in terms of adventure-worthy equipment... technically she could bring along surgical tools, but who needs that when you have a proper healer to hand? Plus a lot of normal adventurer equipment Myrielle views as plain unnecessary. Climbing equipment? She's a drider. Labour tools? Just use magic. A weapon? Her upper body strength is nothing important... [*][u][b]Skills[/b][/u]: In one regard, it would be fair to call Myrielle the most advanced magic user currently working with the Guild--her breadth of magical knowledge is astonishingly vast, partly as a prerequisite of making sure that new learners are up to spec and partly because she just finds it interesting. If you need some sort of powerful spell, she'll be able to cover you: [i]eventually[/i]. And there's her biggest flaw as an adventurer: Myrielle has primarily spent her life as an academic, where the need for quickly casting spells has often been limited and it's been better to go with something highly specific but doing exactly what you want than adapting something more general but less efficient on the fly. That doesn't mean that she can't do spells quickly--they just rarely give a full accounting of her abilities. The disciplines where she [i]could[/i] pull out appropriate magical feats really don't help. Most of her specialised knowledge is either blatantly illegal to [i]use[/i] or just hilariously useless in an adventuring context. So, raising an army of undead labourers? Not acceptable. Advanced magic to investigate magical flows and the soul to try and work out what makes a sentient undead [i]sentient[/i] and try to understand and recreate that to endow magical constructs with true life and intelligence? Also hopeless. The ability to make effective constructs would actually be useful for adventuring, but she doesn't have the resources or materials to actually put it into practise--nor the best idea of how to make one for combat rather than social or labour purposes.[/list]