[center][i]The pages of war, something to learn from indeed. After all, what's the point of history if you do not learn from it? History has many wars - wars on land, wars in the sky, and most importantly... ... wars at sea.[/i] [hr]Welcome aboard, girls. Perhaps your last memory is being sunk, being scrapped, either way, you have returned as S.E.N.C.O. - Sentient Engaging Naval Combat Organisms. To simply put it... well... look in the mirror. See, physically, you all look like humans. You have their eyes to see, ears to listen and mouth to speak, and you're of a more compact size than you were in your past life, makes it a bit easier to move around, doesn't it? And I guess I should mention your newfound legs, that can move on land, and on water, well, I'll go through that later. Ah, I forgot to introduce myself, I'm your Commander. And I guess I should introduce you to the rest of the main crew, as well as the reason why you're here. It's going to be a bit hard to absorb after a whole century or so of being out-of-loop with time, so...[hr] Alright, time to get out of character. Basically, in this Roleplay, your character is a female anthrpomorphic ship. This Roleplay is based on Kantai Collection, Azur Lane, and the gorillion shipgirl games lying around in the mobile gaming market [i]inspired[/i] by KanColle. That latter part is what lead me to go 'Hey, what if I made my own?'. And here we are. There's also the part where I had to make my own due to how if we used original characters based on ships not yet introduced in the above games but then during the RP's run the game introduces them - you get my point. Things get very confusing when you use the canon of a constantly-updating game. If you came from the Interest Check, you'd know what I mean. When I say anthropomorphic, I don't mean [url=https://pbs.twimg.com/media/C5VtS7cUMAAwx1v.jpg]this[/url], I mean [url=https://vignette.wikia.nocookie.net/kancolle/images/5/5f/Taihou_Kai_Full.png/revision/latest?cb=20180817194058]this[/url]. Human in appearance with a few traits in their apparel and armaments that attribute to warships, maybe a few subtle physical traits such as their ears being modified. The shipgirls in this little RP are known as Senko/Senco/SENCO/S.E.N.C.O.. I totally did not pull this out of my ass in 10 seconds. SENCO carry the memories and the soul of their past lives, their very last memory being their deaths, be it their sinking or scrapping, or their permanent hibernation in or as a museum. What is the goal of this Roleplay? What is the plot? There are warships, what are they fighting, if they're not fighting each other? All will be revealed within the Roleplay itself. Note: If you are participating in this Roleplay, I will assume you are either into the games mentioned, into World of Warships or are a ship enthusiast. If you are not, do tell.[hr] There are as many SENCO types as there are ship types. These are the playable ones. There [i]are[/i] non-playable types in existence, such as Repair Ships, but we'll get to that in time to come. If you have a warship type you believe needs to be included, do tell, but only if it's intended for a player character. [b]Destroyer (DD)[/b], [b]Light Cruiser (CL)[/b] & [b]Heavy Cruiser (CA)[/b] The three Escort types. Destroyers prioritize speed and are highly maneuverable. They are faster than both Light Cruisers and Heavy Cruisers, but are more fragile than both, and thus rely on their speeds for evasion. Heavy Cruisers tend to rely on defenses rather than speed, but are still fast enough to move and turn. Light Cruisers are the perfect balance between the two. These three main Escort Classes are generally able to equip [b]Torpedo Mounts[/b] & [b]Anti-Air Guns[/b], as well as DD Guns, CL Guns & CA Guns respectively. With their quickfire offenses, speed maneuverability, they take the frontal stage in battles. [b]Battleship (BB)[/b] A Capital Ship type. Heavily-armoured and heavily-armed, these SENCO, while slow compared to the Escort Classes, hold great firepower and defenses. Battleships can equip [b]BB Guns[/b], [b]Anti-Air Guns[/b] as well [b]DD or CL Guns[/b]. [b]Battlecruisers (BC)[/b] A Capital Ship type. A type of Battleship prioritized for speed and, while possessing less defenses than their more armoured counterparts, are made to run faster and are just as offensive. Their speed in between those of Battleships and Heavy Cruisers. Their equipment lineup is identical to those of Battleships. [b]Aircraft Carriers (CV)[/b] & [b]Light Aircraft Carriers (CVL)[/b] A Capital Ship type. SENCO that carry aircraft and can unleash them upon opponents. These aircraft mainly consists of [b]Bomber Planes[/b], [b]Fighter Jets[/b] & [b]Helicopters[/b]. They carry [b]Aircraft Deployers[/b], a type of weapon that can boost the speed of an aircraft in its initial phases of launch, taking the form of projectile weapons such as warbows and Special Aircraft magazine guns. Their [b]Aircraft Harmonicas[/b] that allow them to command their aircraft do not count towards the weapon limit. [b]Submarines (SS)[/b] While normal SENCO cannot breathe underwater and can only operate above it, Submarines are able to stay down and breathe for as long as they desire. Submarines are stealthy buggers that hide underwater, ready to strike from beneath. It would take a bit to be detected. Submarines can equip multiple [b]Torpedo Mounts[/b], as well as a single set of [b]DD Guns[/b].[hr] Before the Roleplay can officially begin, I would prefer if it there were at least two Escort types and two Capital types within our cast. Submarines are optional for beginning the RP. For the time being, I would prefer it if one Roleplayer played one SENCO, but that may change in future. Also, I would prefer if we had at least four different nations of origins within our cast, three if that's too much. I don't want 6 IJNs or 5 USSs. [/center]