[hider=Master- Not Human] [center][img]https://i.imgur.com/AV3Al4s.jpg[/img][/center] [h2][center][color=dbd8ff]Decival Court Tetraleonid[/color][/center][/h2] Age: 31 Gender: Male Master of: Lancer Command Seal Location: [url=https://pre00.deviantart.net/d6a4/th/pre/i/2011/174/6/e/virgo_v2_by_kuroakai-d3jsb3f.jpg]Back of his right hand.[/url] Origin: Accumulate [hr] Personality: Idiosyncratic and full of curiosity. Decival's manner could be referred to as "inhuman," but this is not so shocking among magi. He could be called cold or aloof, but this would be inaccurate. He cares too much for everything he sets eyes on to express it. His own magecraft cannot elicit a reaction from him, but he seems to be amazed with the feats of others. Once again, it is simply because his self-respect is high. Since the art of curses is highly neglected in Western Europe, he finds a Grail War to be a fine opportunity to prove its usefulness. He is unable to look down on anyone, and his extensive time in the bunker means he is excited to meet the people of the world, mages or otherwise. In regards to the Grail, he sees it as something which should be desired by anyone, whether they have a wish or not, purely for utility. Biography: Multiple families of magi find that their recorded history contains an ancestor creating an artificial life form that could have gone on to be the first Tetraleonid. In any case, Decival and his predecessors have are distinctly unnatural, not entirely unlike alchemical homunculi. While generally known to be pseudo-nomads in and around Finland, the Tetraleonids created a sealed underground complex in Iceland three generations ago and are rarely seen outside of it. In fact, it is believed that Decival's mother has never left the complex, and his father, an unwanted second child from a smalltime lineage, has not left it since marrying her. Decival's training in magecraft was fairly light at first, with his mother being almost completely focused on "raising him right" and exposing him to art and mental challenges. With his father's assistance, he was able to keep up an effective understanding of magecraft until age 8 when his mother completely switched gears. He proved to have quite a knack for alchemy, and brought the minor curse-based elements of the Tetraleonid arts to a much more prominent level. He showed a high interest in the outside world and made several forays out for the sake of obtaining materials. Decival began making advances on the Clock Tower at age twenty, boasting a comprehensive knowledge of his craft and offering various things from teaching services to item crafting. Although he had some odd practices and was never [i]ever[/i] allowed to teach, he managed to build up a sufficient relationship that he was called upon for the sake of supporting Association magi in the Holy Grail War. [hr] School of Magecraft: The Tetraleonid style of alchemy is greatly lacking in regards to the transmutation of materials, particularly in an "active" sense that could be used in combat. Rather, Decival uses alchemy largely in a slow and preparatory manner, focusing on gathering, storing, and manipulating various energies and forces. His secondary art, brought into focus largely by him and used in conjunction with alchemy, is curses. While he has some proficiency in fast-activation offensive curses, his expertise is in using his two crafts together, gathering grudges and storing them or giving them form. Amount of Magecraft Mana: A- [hider=Spells] [color=white] Gandr Shot[/color] (13/day): A simple and quick to use curse that functions as a projectile, reducing a struck target's physical health. Rather that following the path of raising a Gandr to dealing real direct damage, Decival instead boosts it to inflict nausea, pain, and sickness. Disperse (7/day): With hasty useage of Tetraleonid alchemy, "energy" attacks like fire, lightning, and pure mana can be countered and negated. Coercion (4/day): A curse that can be washed away with magical energy during casting. In other words, something only useful on normal humans or weak/subdued magi. Once in place, it is much harder to shake off, and allows for control of a target's body and even magic circuits. Rather than mind control, it is physical in nature. High Disperse (2/day): Similar to Disperse, but on a larger scale. A barrage of "energy" magecraft or a single massive spell could be defended against. With a dash of curse, it can be used to meddle with the power inside a foe's body, momentarily preventing their use of magecraft as well as causing a severe chill and general loss of energy. Decival's alchemy is applied with prep time using special materials and mana from the environment, and as such cannot be properly defined by instant activation and daily uses. He can hastily put together various kinds of items depending on how long he has. Most notable are curses given form as "imaginary demons." A demon's capabilities vary wildly based on the effort of its construction and additional things infused into it. However, the grandiose name should not mislead one into thinking these are anything more than high-end familiars along the lines of golems. [/hider] Other: Decival has a knack for painting. While not at all a fighter, he is somewhat durable and resistant to physical trauma and conditions. Also, he has brought along a number of minor things from the family complex. [hider=Equipment] [color=white] Raw[/color] Metals: Decival's skill with material alchemy is still enough that he can transmute these metals into components for the physical portion of a mystic item he crafts. Enough for about five handheld constructs, or something bigger. Curse Grenades: The most basic combination of curses and alchemy, medium-power thrown explosives that scatter a damaging curse over the area. They are useful as a method of repeatable attack that do not rely on daily castings, but Decival only has fifteen of them unless he actively takes the time and energy to craft more. Specialized Canister: A handheld tool for more easily containing things for later use in alchemy. A versatile tube that can hold objects or energy in a safe and stable way. [/hider] [/hider] [hider=Lancer- Guy Who Points With His Middle Finger] [center][img]https://i.imgur.com/ysrc5CB.jpg?1[/img][/center] Class Name: Lancer Nicknames: [i]Matematico Primario[/i] Alignment: Neutral Good Servant of: Weapons: His Noble Phantasms. His thoughts. Wish: For mankind to open their minds to new information..? As he learns more, his desire changes. [hider=Skills] [b] Magic Resistance D (EX):[/b] The ability of the three knight classes to cancel unfriendly magecraft targeting Lancer. Normally, he can only negate single-action spells, but as he gains a better and better understanding of a school of magecraft, he slowly moves towards the level of being able to ignore it entirely. [b]Natural Born Genius A++:[/b] A Skill stemming from one's unparalleled natural knowledge. Allows the use of most Skills, excluding those inherent to the body (such as Divinity) or ones unique to particular heroes, at proficiency of C~B Rank. Since Lancer made advancements in so many different fields, he has access to a wide range of abilities, but those related to the supernatural may not be accessed. [hider=Skill List] Item Construction (mundane but advanced Inventions) Disengage Human Anatomy Understanding Incitement Knight Tactics Marksmanship Martial Arts (Pankration, Chinese, Swordsmanship, etc.) Military Tactics Modern Sciences (a wide variety of things unlikely to be useful in a Grail War) Riding Self-Suggestion Single-Mindedness Torture Techniques [/hider] [b]Innovation of Understanding A:[/b] A ability granted from a strong association with the dispelling of myths and the expansion of knowledge to the heavens, even if it is not wholly deserved. All sorts of things can be analyzed. An understanding of the mystical can be used to give good advice to the users of abilities regarding their technical elements. Against opponents of high mystery or divinity, combat power is increased. [b]Pioneer of the Stars EX:[/b] A very literally deserved skill based on his reputation in the eyes of humanity, which stretches beyond his actual achievements. All difficult voyages and challenges are made achievable, even if it is only a transition from a 0% chance to a 1% chance. [b]Orbit B:[/b] An unusual ability. Lancer can quickly revolve his position around a targeted solid object or person at extreme speeds far surpassing his natural movement. [/hider] Base Parameters Strength: D Endurance: D Agility: C Magical Power: C Good luck: A Noble Phantasm: A+ [hider=Noble Phantasms] Name: Antico Cannocchiale Rank: C Type: Anti-Unit Range: 1~3/infinite Description: Lancer's very own telescope. It is a tool meant for observation, with its length and significance only barely qualifying him as a Lancer. At the same time, his class in turn makes it into a viable melee weapon, with its "magnification" ability acting as a plus modifier to Lancer's strength in regards to attacks made with it and allowing it to clash with heroes' blades without even degrading in viewing ability. Of course, it is also top-notch as a telescope that can be used to see clearly in any conditions and reveal all sorts of secrets. An important tool for Lancer's observation of battles and abilities that brings out the best of his analysis, and counters attempts to hide from his sight from sources C rank or lower. Name: Profondo Spazio Re Rank: A+ Type: Varies Range: 0~100 Description: The absolute culmination of Lancer's status in the eyes of humanity, going far beyond what he achieved in life. Wisdom regarding the location and positioning of celestial objects taken to its extreme. Miniature existences of such objects as perceived by mankind can be temporarily conjured for battle. Things like "shooting stars," "moons," and "planets" may appear and be launched on the battlefield, obviously being extreme miniatures of the real things due to ancient humanity's lack of a sense of scale when looking skyward, so stars are just motes of light while a planet would be the size of a large building. In other words, these are the variations appearing in myth and folklore rather than the genuine article, something that annoys Lancer to no end. With a true name release, Lancer's ultimate anti-fortress attack in the form of a "sun" can be materialized. [/hider] [hider=True Name] [url=https://en.wikipedia.org/wiki/Galileo_Galilei]Galileo Galilei.[/url] Although he is somewhat young, his legend is strengthened thanks to associations with the mysteries of the heavens that have caught humanity's wonder for all of its existence. [/hider] [/hider]