[quote=@Lucius Cypher] [@Tangletail] Yeah they stripped a lot out of the characters in 5e, though they added stuff too. I was certainly surprised when the bardic inspiration because limited dice bonus instead of aoe small buffs, but I suppose that's because 5e wants to reduce the amount of number crunch. In any case I do agree, the countercharm as an action thing can feel pretty lack luster unless your big hitter is scared/charmed, or most of your party is. Fear effects are actually rather common but the charm not so much. As for the saving throw question, it really depends on what saving throw your targeting and what monster your fighting. Generally speaking if it's not something legendary like a adult dragon or a mindflayer, they're guarantee to have one great save, one good save, and the rest are shit. As in, all they get is their stat bonus or penalty. The idea of a general save DC is also to allow low level spells to still have some use in higher level games, so something like charm person or burning hands will always be useful from level 1 to level 15. Plus since 5e does away with static bonus/debuffs, more likely than not your enemy may have disadvantage and be forced to roll the lower of 2 d20's for saves. That makes it much easier for them to fail saves even if they have a decent bonus. In any case don't forget to add a +1 to your int save. Also your HP is way higher than it should be for a bard. It's always max die at first level, but only the average every level after. So 8+5+5=18. You'd had your con bonus for each level too if you had a bonus. Also just a formatting thing, but you can mark a skill as Expertise by selecting the circle next to it and typing "e". This will automatically double the proficiency for it as well as mark the skill as expertised. [/quote] WHy do I add a +1 to intelligence save when the stat is 11 +0 Oh, and the macro for the skills was removed so I can include the jack of all trades bonus