[hider=Hull] [center][color=Red][h1]Hull[/h1][/color] [img]https://i-h2.pinimg.com/564x/04/ec/b0/04ecb0d7d67486c4f0757f4aba42f8dd.jpg[/img] [i][color=Red]”Do you remember me?"[/color][/i][/center] [center][b]Personal Information[/b][/center] [b]Character Name/Alias:[/b] Hull [b]Age:[/b] ?? [b]Sex:[/b] ?? [b]Race:Cyborg[/b] [b]Profession:[/b] Freelance Operator [center][b]Background Information[/b][/center] [b]History:[/b] Hull's first memory was light and confusion, then bullets. They later discovered that it was some sort of cyberlab. It was almost dreamlike, when they recalled it. As they would describe it, 'it was an atavistic stress reaction. I made several mistakes.' They remembered tearing through corpsec guards (later, 'why were they there, anyway?) with integrated razor arm-blades and the ting-ting-ting of small arms off of armored skin. They escaped into the criminal underworld. There were nowhere else to go. There, they made their niche in accepting high risk operations, of which their chassis and high quality aftermarket mods allowed them to survive and make many, many dollars. Of course, as they socialized, they quickly discovered many, many things wrong with their condition. A backalley doc did a scan and discovered that they were mostly mechanical, with only a brain in an armored case remaining. This was by the standards of cybernetic technology, flatly impossible without a near constant stream of Lupus. Oh, and there was the fact of whole amnesia thing. After all, they couldn't have been made out of scrap, right? Right? [b]Country of Origin:Kazakhstan??[/b] [b]Personality:[/b] [i]"Oh God, they're like a baby with a gun.[/i] Hull has only been active/alive for five years. While the Net has allowed them to establish a level of knowledge that lets them function in regular conversation, they are still intimately rooted in the criminal underworld. They don't see anything wrong, per se, with several activities that would have people puking their guts elicting a mere shrug from Hull. After all, there were no morals.exe installed in their drivers. Indeed, Hull comes off as robotic, which to many, seems only natural. Those who just think Hull's a crazy cyborg goes 'oh, okay. He's probably short circuited his mind.' Most times, Hull is passive. The chassis and neural programming they use is such that they have no problems with boredom. They spend this time tinkering with their gear. However, they can feel emotion, they prefer to be reserved about it. [b]Relationships:[/b] - Abdullah Aronov: Rents Hull a room, kept their existence on the down low from authorities. - Electric Snake: Some random edge lord. Somehow a competent operator. Formed a team before leaving for Lotus City. Wears a trenchcoat and sunglasses no matter what time of the year/day it is. [center][b]Equipment Roster[/b][/center] [b]Possessions:[/b] -Smartphone with e-book reader [b]Weapons:[/b] - 10mm HV Penetrator: A fully automatic electromagnetic coilgun that fires tungsten stakes. Able to puncture through thin concrete walls and armor. - Fists [b]Augs:[/b] - Fullbody Heavy Chassis- Origin: Unknown: A heavy civilian chassis. It seems to be built for cargo loading. It is heavy enough that Hull has to pay attention to what floor they are, weighing as much as a light car. It is very fast, but does not do very well on the fine turning part. It is also very tough, but can still break given enough damage, from, say a lot of bullets. - 360 Full Spectrum Vision: A sensor suite that replaces eyes. It takes in UV, Infared, Sonar, short range radar, a chemical analyzer that detects molecules and chemicals in the air, and LIDAR. Or, in essence, anything but sound. This is far more precise then mere eyesight - Optical Sensors: Two cameras mounted on the front of Hull's 'face.' Takes in visual data. Can zoom in to 2x. - Airgapping: Deckers can't hack you denied a connection. Until they do. Still, it's good to take precautions and not upload precious data to an interconnected network. All of Hull's system is purely over wire, never over a connection. [b]Armor:[/b] - Caestus CQC Reactive Armor [b]Skills/Magic:[/b] Decking, Casting, Fighting etc. [b]Other:[/b] [/hider]