Hey guys, so I had a discussion Org in regards to magic deterrents. She wanted to know the exact rules in regards to them. To be honest with you guys, I had fully thought it out, derp is me haha. Anyway we discussed it in our collab and Org threw me the idea that they way magic deterrents should work is by blocking/dulling/hindering the sense that the magic is reliant upon. This just made waaaay to much sense to pass on. So kudos to Org for the idea. I'm going to make the concept official now. That being said, I figured we should change up what a few of the magic deterrent are. We are going to keep skunk spray and numbing oil for now. Those work well enough. The idea with the skunk spray being that it is so intense that it blocks out all other smells. Hearing Magic deterrents will now be a malformed Tuning Fork which we will call an Untuning Fork for lack of a better name. Basically the concept behind the untuning fork is that is purposefully designed in a flawed manner with a special type of metal. It creates a combination of a high and low frequency pitches which mixes together to create a wavy soundings short of sound effect. The sound is irritating to one's ear and will create a ringing sound temporarily. Using the Untuning fork too often can cause hearing loss. So it's usually a good idea for a magic deterrent user to give the fork a down period before using it again. Sight magic deterrents will now have two different types. The main type will a dust like sand found deep within The Dead Sands. The sand is called Dust Sand due to how small and fine the individual particles are. It's tiny size makes it linger in the air when thrown. Contact with the eyes will cause the eyes to tear and one's eyesight will become blurry temporary. When breathed in, the sand has a faint odor of rot. Shadow metal will still be a thing and can be use to disrupt light based magic. Shadow Metal is the black sheep of magic deterrents as it doesn't work like the rest. There will be reasons for this that are related to the new 'weapon' that I plan to reveal at the end of this scene. Taste Magic can be deterred with Liquid Ageusia. A liquid found in the peaks of Sensory Range. On contact with the skin, the liquid will seep into the blood stream and cause a temporary dryness in one's mouth and a dulling one's sense of taste. When salt is added to the liquid, it turns into a gaseous vapor. It's not as effective in it's gas form and can only work if inhaled in such a state.