[quote=@Crusader Lord] [@Wildman13] This took all afternoon and into the night, more than i had expected. But....i hope this idea does not clash with anyone else's maps. That....or is a crappy idea in the first place. Ugh. @_@ [hider=Fantasy Peeps - Kingdom of Yin'Fael] [center][img]https://i.imgur.com/vNfiqDc.jpg[/img] [i]Maker’s Side Note: For the map above, this was as far as I could get in editing it and making this before site I was doing it on stopped working.[/i][/center] [center][color=violet][h2]Yin’Fael[/h2][/color][/center] [u]Full Name[/u]: Kingdom of Yin’Fael (meaning “moonbeams” and “three” in their main language respectively, aka: “The Three Moonbeams”) [u]Flag/Symbol[/u]: [center][hider=Their Flag][img]https://i.imgur.com/s1rv5vF.jpg[/img][/hider][/center] [u]Wonder[/u]: (You all have one wonder or two if you are large empire, A wonder is basically a powerful relic or devise that can give a constant buff for your people or a superweapon that inspires your people or instills fear for your enemies. But, be careful, all relics are powerful but, can be stolen destroyed and etc.) [b]The Great Spire[/b]- A secret, massive tower built underneath the underground capital city, its walls are magically tempered and crafted with the finest materials one could hope to gather for making it. Their nation's "superweapon" for all intents and purposes, it is stronger than even their best buildings in make and could survive earthquakes without a scratch due to the centuries of work put into its making, maintenance, and improvement since. Further, the fact it is under a city, which is under/within a literal mountain, is a telltale sign of just how safe this thing is from attacks from above-ground normally. It is a great "magic boosting cannon", accelerating energy within the earth over and over within it, before the energy is fired as a beam through a portal. This portal was built on the bottom of the "lid" that covers the top of the spire. This portal, which has to be calibrated first with magic to designate and form an "exit" portal for the attack, takes time to "aim" in this regard. However, the portals only opens/is-opened just as the magical energy beam is being fired. This being said, the one time it was used the enemy tried to fire an attack back through the portal. This attack was vaporized by the concentrated energy. Similarly, trying to fire into the portal and into the spire itself would only vaporize potential intruders, magic, or physical objects. The end result is an explosively powerful attack capable of blasting cities into ash and producing a devastating shockwave that goes far beyond ground zero as well. However, the long charge time and notable aiming time make it only used when it needs to be. This being said, Yin’Fael has been working on a manner in which to "supercharge" it faster and speed up the magical formula and processes it utilizes, which is still in the process of being developed. However, despite its chamber being reinforced to survive an apocalypse with metal and magical wards, anti-teleporting/portal formulas written all over, and the best possible materials to keep it contained and safe all around, the spire is vulnerable from sabotage done on the outside of its firing chamber. Hence it has a dedicated guard granted to it for protection where it is located. It is what has kept this small nation safe from far larger threats, as the ability to annihilate enemy bases or cities by scrying the location and firing it remotely is absolutely terrifying. [u]Wonder Guard[/u]: A special 550-person elite guard called the “Ai-Dael” (meaning “beloved guardians”), they were each and every one of them. Chosen from among the best potential in military recruits possible in the nation of Yin’Fael, they are the guard for the wonder as well as the royal family. Their armor is layered with wards and healing spells and top-quality materials that they gained the moniker “The Immortals” in battle when enemies found it seemingly impossible to make them “stay dead”. In the case of protecting their nation’s wonder, the troops protecting the underground city above can also assist to add to the numbers and effectiveness of a defense. Likewise, these troops can protect the city above in order to protect the wonder. The last 50 members of this guard called the “Honor Guard” are specifically meant to be for the protection of the royal family and to escort them, but can come to the defense of this wonder as well as part of their job. However, they have a priority on the royal family by just a bit in their case. [u]Technology[/u]: Though technologically medieval-era like the rest of the nations of Titania, Yin’Fael represents in ways some of the best technology of old being refined until this point in time. Think of if the Roman could improve on what they had done rather than people falling into the Dark Ages in Earth’s past. Ducts to move water efficiently like advanced aqueducts, roads and water-filled channels for travel and moving people and things, and generally cleaner and well-built cities for a fantasy realm. Through magically-treating materials, they have developed buildings and fortresses and ships capable of withstanding high firepower (within a certain extent), and advanced weapons or mechanisms of their own unique spin (musket, cannons, ye olde magical pumping mechanism, and even naval equipment) that have been refined or honed during foreign trade. Even clothes are made from a native variant of “silk” produced by worms that live on the islands, from which are made beautiful garments considered to be an exotic good. Navally they represent an advanced power, alongside artillery and infantry. However, due to limited trade and such that they do the nation has rumors and such about it that abound in especially far-flung areas about them being “barbarian” in technology. This in reality isn’t true at all, though, which is a point of amusement for the Yin’Fael. [u]Military Might[/u]: The Yin’Fael military is a highly-trained, professional military that is broken into several main wings, each with subsections of their own: Naval, Infantry, Artillery, and Espionage. [b]1 –[/b] Most notable is their Naval wing of the military, which takes the form of a great fleet known as the “Iron Fleet” for their size and being made of magically-altered metals for incredibly tough hulls but light enough designs to make them function properly. This originally arose from a lack of wood on their islands to use for building any ships. This could also be said to be a “cheat” that skipped the process Earth’s people had to undergo to make metal ships eventually. Using sails as their main movement, but possessing perfectly useable magically-powered movement if the need arises in situations, they are like the moving battle tanks of the ocean. Yet despite rumors of being a “slow moving target” as far away peoples and the nation’s opponents have painted them as to be derogatory to them, they do have smaller ships with higher speeds and larger ships of varying sizes they can employ for various naval situations. Further, the well-trained naga marines of the nation are underwater threats for any enemy at sea, with a conginent usually kept at the bottom of the ship to be “released” under the ship during battles to take on the enemy from underneath. [b]2 –[/b] The Infantry wing of the Yin’Fael military is known for both high discipline and professionally-trained troops, an oddity of sorts that has paid off in spades in combat. Trained to fight on sea and land, on smooth and rough terrains, at range and in melee, the process to train troops is high but the result speaks for itself. There are the: [i]Gunners[/i] (using the nation’s own brand of long, thin musket whose metal was magically treated to be stronger than it looks on paper) [i]Archers[/i] (utilizing special reinforced longbows to make them useful against firearms only in terms of range and not making sounds) [i]Melee Infantry[/i] (ranging from lightly armored, one-handed blade wielders with shields to things like heavily armored club and two-handed-sword wielders, to even spears for anti-cavalry tactics) [i]Kitai[/i] (warrior class of the military, raised in their families to be elite, versatile warriors who stand head and shoulders above the normal soldier....who are already very well off themselves on the average for Yin’Fael. Their families pass down ancestral land, and members of these families as they inherit and prepare to inherit it are expected to care for it and ensure it thrives, as well as adding something to it when they finally inherit it. They are useful for a variety of assignments.) [i]Other Information[/i]: Infantry are trained to work in direct battle, guerilla tactics, and even in flexible squads (akin to modern tactics) alongside other troop types in order to perform missions or invasions or battle or other tasks they are used for. However, the lack of cavalry does make them most vulnerable on flat plains, one reason that spear infantry exists among them and anti-cavalry training has become a thing among the nation’s military as well. [b]3 –[/b] Artillery is one of the newer areas of the Yin’Fael military, though through the employment of specialists teaching their own engineers the nation has managed to catch up frighteningly fast. Great Cannon/Bombards with magic-based aiming and targeting systems, circular, rotating cannon barrels spun with wind magic to fire off rapid shots at the enemy, sigils and formulas drawn on ammunition to provide varying effects when fired, and even mobile-artillery platforms in the form of constructs who joined the military and have had mechanisms and artillery built into them voluntarily. Artillery crews and serving constructs all have the same discipline as the regular infantry and even the naval marines of the nation are famous for, and are trained in sighting up shots and such beyond any magical assistants in order to “prove their worth” and keep them well-trained in case they are forced to use captured guns from enemies or have to resort to manually firing the more magically-assisted artillery pieces. This being said, not all the artillery of the nation is enchanted to magically aim, also in order to keep Artillery crews on their toes and make them experienced. [b]4 –[/b] The Espionage wing of the military is formed from groups of troops taken from other branches of the military, or who are taken into this wing due to having certain talents or the potential for this kind of work, to become agents and/or become part of the many special, highly elite squads of troops used for covert missions. In this lattermost thing the Infantry and Espionage areas can overlap, though in this wing of the military’s case they are more concerned with covert matter such as: getting information, inserting moles into places, assassinations, sabotage, and other tasks that the regular military does not normally handle....all from within the shadows. [u]Government[/u]: -[b]The Queen[/b]: Yin’Fael is at the top ruled by the “Moon Queen”, always having been a female member of the Dark Elf race due to the matriarchal sentiments that have existed in the nation since its beginnings. She wields supreme power over the military, and is capable of vetoing laws passed by the “Great Council” beneath her. She also has the power to enforce laws. However, though she cannot come up with laws, but she and her family enjoy a life of great luxury, high status, and high education regardless. -[b]The Great Council[/b]: Underneath the Queen directly is the “Great Council”, also known as the “Council of the Twelve”. To become a member of the council, one must have pass an inspection and exam for council candidates. This is to ensure, as has been noted in the past the council itself: “an experienced, fair, and just council who have the varied and needed experience to serve the people well”. Representatives come from various parts of the nation, in order to ensure interests are fairly represented alongside the nation’s various peoples and such things. Along with this The Council (its nickname as it were) also is the one that fiddles with the laws and legislation on a normal basis, the matters of state that would be unwieldy if only left to one individual. The Star Queen attends these meetings, in order to remain in the loop, but she has limited power to merely veto new legislation...but does have the power to enforce the laws once they are passed. Despite not being able to craft the laws, the Star Queen can suggest them to the Council for discussion. The Great Council does have input on declaring war properly, however, and thus with the Star Queen they must come to a majority agreement to declare war properly. This being said, the Council does recognize the Star Queen’s authority to mobilize the military prior to such an event as is needed. After all, this is one reason for her very high education from a young age. -[b]Other Political Notes[/b]: Constructs with sentience are taken in as proper citizens, given rights and such to boot. However, the slaying of a construct maker to “free constructs” is considered a taboo and unethical, as within their nation a construct maker crafts their creations with a free will in mind according to their law. Illegal “non-free-willed constructs” are usually confiscated and treated until the user dies either from age or legal punishment or such. In fact, the punishment for “illegal non-free-willed-constructs” in Yin’Fael is death after a proper trial....unless it is an emergency situation. [u]History[/u]: [hider=Origins until Current Times] [center][b]-Origins-[/b][/center] A long time ago, a group of exiled elves was forced out of their home in the Highlands and out to the sea of the Central Isles. As the group made their way to try to find sanctuary on the desert coasts to the south, a storm blew their ships off course. For three days and three nights the exiles prayed to the gods for deliverance and sought to keep their people alive and their ships intact. Yet one deity seemed to answer above the others: the moon goddess named “Yin”. She sent softly glowing messengers of light to guide them, directed their path and give instructions, and led them to the islands that would become their home. Finally on land again, and with low supplies, the surviving elves gave great thanks and worship to the goddess for their survival. However, their surprises were met with more as they came across a small tribe of cat-like beastfolk. With ears and eyes and tails of beasts, but soft-skinned bodies like humans, this group had become a unique people. Approaching each other on peaceful terms, thankfully, the surviving elves were fed and given shelter before the locals began to share their story. Having been regular beastfolk in the past, they had moved to this island so long ago they could not remember anything before that but that they had fled to the islands to escape their enemies. However, not too long after arriving and setting up these beastfolk had encountered a great plague that had slain most of their people and their men especially, leaving the remaining few men infertile after they survived the ordeal by some miracle. Already having been worshipping the ancient god/goddess Meatha, a fertility deity of old, the deity had extended a hand to the people for their survival. Their bodies were changed to withstand the hotter temperatures (losing most of the fur and instead having human-like bodies/skin), their people were taught magic in the form of special symbols/sigils to help crops grow and cause materials like metal to become as light as wood and such things as magic can do, and their females were changed to “possess the nature of both man and woman” to supplant the loss of the males of the people. [center][b]-Unity, Cohesion, and the Birth of a Nation-[/b][/center] The elves too relayed their story of survival to these people, who called themselves the Torren-Ai (the first meaning “deity-blessed” neutrally, and the latter meaning “beloved” respectively, with the suffix “-ren” on Torren meaning “heavens”, which combined with “tor” meaning “touched”, combines into their words for “deity” which means “one who is touching heaven”). The end result was both parties rejoicing, calling their meeting “a merciful act of fate” their deities had created to bring these outcasts together. Thus began the event known as the “Great Uniting”, as these elves and the Torren-Ai moved in together, sharing cultures and magical knowledge and such things among them. Old and new came together, and even the elves eventually hewed a new city into the rock of the mountain on their island home. As this occurred, even they became changed by the two deities they now worshipped. Yin marked them with icy-pale skin to reflect the love the moon had shown them, and she granted some Torren-Ai and elves silver eyes that could see into the distance farther than normal and see well in the dark at that as a sign of her favor upon them. Meatha granted a boon to the elves of denser muscles and slender bodies like the Torren-Air had been granted, and made some members of their females the same as the Torren-Ai in being of “both of man and woman” as a sign of having taken them in as Yin had taken in the Torren-Air as well. From here the races grew, with this new race of what was labeled “Dark Elves” booming in population over the next centuries and millennia. This combination of races, that called themselves the “Ai-Torrai-Yin” (with the suffix “-rai” meaning “of”, aka resulting in this name being: “beloved and people of the moonbeams”), aka the “Aitorraiyin” as it would eventually be shortened by other races outside of their islands. However, this boom in population between them over time expanding to populate other main island and remaining small islands in the area. These are the island that would form the main part of their nation, though as they got toward this point the Aitorraiyin ran into one big problem. The Naga, who could be an issue on the beaches and were the source of some minor conflicts in the earliest parts of the nation’s existence. Seeking to provide a long-term solution, eventually negotiations were made between the local naga and Aitorraiyin over time, assimilating the local naga and their underwater cities near the islands into the nation itself. It was after this the “first golden era” of the people began, resulting in channels, tunnels, and such things being dug, as well as other structures meant to unite the three species together more deeply with each other. This golden era occurred under the first several queens of the nation who sought to create unity to avoid creating internal issues, the first queen having been put in place by the consensus of the three peoples after much searing and debate. [center][b]-Isolation and Development-[/b][/center] The islands and their peoples remained rather isolated, however, for a very long time, developing into a unique culture and society that to the modern eye would seem similar to the former Earth nation of Japan. Respect, honed combat skills, a warrior-class called the Kitai (meaning “revered”) that have existed for a long time, but at the same time they had their own unique spins such as a notable level of industry developed carefully over time to avoid tarnishing the little landmass they had. This being said, their population density is great, not to be underestimated in terms of people, troops, and even naval power able to be fielded at a time. They came to their own separate discovery of what would become the “Islander Musket”, a thinner, magically-reinforced version of the musket known for its notably higher accuracy and precision in use than the muskets anywhere on the continent (due to the length of the barrel primarily). Does not having rifling though. This fed into the “Second Great Boom” among the nation, in the form of great infrastructure boom beginning to be built as metals and other resources were discovered underground on the islands and under the ocean floor, as underwater naga cities and land/coastal cities of the elves/beastkin merged more and more in some cases over time whilst most became more and more connected between ancient dug paths and more advanced magical systems set up for these things. Temples to the various gods the peoples worship have become blended into various communities as well. Further, the merging of elven arcane arts/formulas, Torren-Ai sigils, and naga magical abilities merged it transformed the landscape of the nation’s magic practices. While areas of distinct magical practice for each of these three things exist among the races, recent development has resulted in the creation of what is known as the unique “Aitorraiyin Composite” system of magic. Amidst all of this the nation finally emerged from isolation as they were discovered by an elven ship. Eventual negations created some trade with the regular elves, and then as the Aitorraiyin settled a city or two on the coast of the eastern peninsula they came into contact with some Independent Dwarven Kingdoms. This resulting in a process of careful but profitable trade that has been a boon to both sides since then. [center][b]-To Current Times-[/b][/center] From the dwarves was gained technology that would allow the nation to produce its own artillery, which only improved their navy simultaneously as that technology expanded. Rumors about them by those not actively interacting with them (or are getting secondhand Aitorraiyin goods from other sources) tend to think them a set of careful isolationists or stubborn backwards people. This is because they have only been selective in getting involved in conflicts with other nations and peoples, which some have labeled them as “picky” for amidst the politics in Titania. This is actually not true, as they are an industrious, respectful, but resourceful people who shouldn’t be underestimated in any given situation. They feel to choose their battles carefully, yes, but when they do commit they do so with a zeal and intelligence that makes them far more dangerous than they initially seem. [/hider] [u]Race(s) within Nation[/u]: [center] [hider=Dark Elves] Originating from the stock what are considered “normal” elves by this time, the Dark Elves differ notably from their counterparts. Dark Elves were shaped by the blessing of the deity Meatha in terms of their physiology, and then this alongside the side effects of the magic contained under the mountain they dug a city underneath on one of their islands. Though still amazing at magic, their muscles and bones are notably denser despite their graceful, elegant, and slender appearances. Granting them more notable physical strength than the standard type of elf, they are capable of holding their own better in a melee than others might think upon looking at them. Further, the race genetically possesses a limited selection of dark hair colors, ranging from a soft brown to black, though rarely a child will be born with white hair (a special and celebrated thing). Eye colors range within the following: golden hazel, bluish-silver, fiery-gold, and red on very rare occasions. By this point in time the Dark Elves, just like their unique Beastfolk allies, have also become entirely a race of what was described by the first visitors to the island as “possessing parts both male and female” within an overall “female” physical shell to assist in the need of rearing and caring for children. This, as it did with the Beastfolk of their island, occurred because couples of these sorts over time simply had more children and a pre-disposition to bear children “like them” if they are involved in producing a child. Being able to have more children than traditional male-female couples, which was a side effect of the Beastfolk deity’s blessing on both these races, eventually things shifted the sex ratio to these who are called “Faelen” (meaning “moonbeam people”) as a proper and widely accepted term. Due to blessings from Yin bestowed on them and their Beastfolk fellows, those born with silver eyes possess the ability to see at far distances, making them valuable as scouts as well as in and out of battles. [/hider] [hider=Beastfolk] ***(Adapted from the History section with added details and such)*** Having been regular beastfolk in the past, they had moved to this islands so long ago they could not remember anything before that but that they had fled to the islands to escape their enemies. Since time immemorial they had lived there, isolated from the world for a long time. However, not too long after arriving and setting up these beastfolk had encountered a great plague that had slain most of their people and their men especially, leaving the remaining few men infertile after they survived the ordeal by some miracle. Only females seemed to retain some fertility through this infection, if they even survived it, and the unaffected children were fine as well (due to their lack of sexual maturity). Already having been worshipping the ancient god/goddess Meatha, a fertility deity of old, the deity had extended a hand to the people for their survival. Their bodies were changed to better survive the tropical hotter temperatures (losing most of the fur and instead having human-like bodies/skin), their people were also by their deity taught magic in the form of special symbols/sigils to help crops grow and cause materials like metal to become as light as wood and such things as magic can do, and their females were changed to “possess the nature of both man and woman” to supplant the loss of the males of the people. However, as noted with the Dark Elves, this blessing formed the “Faelen” sex, and both Faelen tendencies to birth more Faelen as well as Faelen couples naturally having more children between them (and ability to biologically support them) this resulted in the Faelen being the only sex among this unique variant of beastfolk. Further, due to blessing from the elven goddess Yin, some members of this race too can be born with silver eyes that allow “far reaching sight” as it has been called with the same value. These unique beastfolks’ hair/ear/tail color is always the same for each individual, save with the use of temporary hair dyes. This being said, dying all of one’s hair is seen as a complicated task. This being said, hair colors for them naturally range from fiery red, to black, to chocolate brown, to even blonde. Eye colors range from a soft emerald green to red to chocolate brown and then silver of course. The most simple way to describe this beastfolk variant to Earth Humans would be....“catgirls”. [/hider] [hider=Nagas] Insert whatever the GM has for canon naga info and magic here, just in this case incorporated into the nation eventually in its history and adapted to the culture as marines, workers at sea, and held equal to the land races within Yin’Fael. [/hider] [hider=Freed Constructs] Free constructs are welcome in Yin’Fael, which has taken in a number of those who fled from their creators and such. Despite being able to make constructs and employ them as other elves can, the law spells out that any constructs made must be allowed free will and freedom as full citizens. Illegal “enslaved constructs” are prohibited, a thing punishable with death to the creator outright. Freed constructs have found places in Yin’Fael society, as servers or dock workers or such things like others have. A number volunteered to serve in the military, some even voluntarily seeking to have mechanisms and artillery added to them as troops in order to stand out and best support their peers in the military. [/hider] [/center] [u]Religion[/u]: To put it simply, the worship of the Beastfolk deity Meatha, the worship of the elven goddess Yin, and any such other gods/goddesses brought in by the naga upon being assimilated into Yin’Fael over generations are worshipped. [u]Culture[/u]: To give a general idea, though the Kitai and individuals like the royal family are held as a higher class and a certain social order remains in place, the people seem to be content with it. They can get good jobs, earn ways into many high-ranking positions with real effort, and both the Council and Queen tend to keep each other in check overall. The normal attitude of the people of Yin’Fael are generally laid-back, relaxed, and content. This being said, festivals, parties, and the like they enjoy quite a lot, and romance is a celebrated thing much like the birth of a first child (due to the odd composition of the vast majority all being Faelen in their society). Elders are respected generally for wisdom, and live at home with family to assist them and be assisted. Family compounds are common places for people to live, though with dense cities rising these compounds have begun to take on multiple floors. Albeit, there is nothing like a skyscraper in Yin’Fael due to a lack of enough construction knowledge for this. However, underground floors of compounds are also things sometimes made to extend the family’s living spaces properly. Deaths are mourned, yes, but instead of a somber occasion the dead are celebrated with a party, all to think of the happy times and good parts of the person’s life and bring hope to those close to the deceased. Education is a thing that is being pushed in recent years, to spread knowledge about the people. Many in trying to get into high positions can get an education in preparation for that to help them. However, it has a long way to go to develop any proper education infrastructure on the ground level despite having both Council and Royal Family support. This being said, the nation has several notable colleges for magic, development, and training military personnel among such things. Fishing and farming are valuable assets for the people of Yin’Fael, with the nation focusing in recent centuries on being self-sustaining with food to avoid that being using against them in trade. However, they do still import foods and such from other places. [/hider] [/quote] hahahahha don't worry it makes for an fine addition to the roleplay so don't worry and don't judge you on the cat girls because I like me some neko in the worlds herm or otherwise. XD Though in order for you to input sometime in the naga section I'll give you a general insight for them. The naga hold bodies of snake or fish filled with scales. They vary in size and attitude as the more serpentine looking of the creature act as the warriors of the creature while the ones that has the characteristic of humanoid serves as the primary workers of their society. Their cities are made of stone, sand, and anything that they can get their hands on but, instead of nails and clay their cities are held by the corrals of the sea giving their cities an organic look as many of the inhabitants of the sea call these settlements as their home. The naga while self sufficient by their own seldom interact with man but, some which thrive further inland and far from the embrace of the sea submit and offer their services to many of the kingdoms within their domain. The warriors of the race are big and formidable able to spew toxic fumes from their mouths. This is a brief look for the naga and I hope this gives you enough to go with your own naga.