So I've updated the magic deterrent portion on the OOC original post. It has some additional information about the modified deterrents that I didn't mention in the previous post. You can review the changes below. [color=00a99d]The changes are highlighted in this color.[/color] [hider=Magic Deterrents] Have you ever come across a magic system where you were like, "You know it would be great if I had a way to nullify this ability". Well good news! Saencila has just the thing for you. Introducing Magic Deterrents. All magic systems in Saencila is related in some shape or form to one of the senses. A character's magic system should be clearly identified by what sense it is based around. [color=00a99d]There is one deterrent for each form of magic system with an exception for some sight based magics.[/color] There will be other unknown deterrents as well, but those are unimportant right now. [color=00a99d]Most magic deterrents work by blocking/dulling/hindering the sense that the magic is reliant upon. By loosing access to X sense, a magic user can be effectively cut off from using their magic system. [/color] [color=6ecff6][b][u]Hearing magic deterrent[/u][/b][/color] [color=00a99d]Untuning Forks - Made out of a special metal found in The Wailing Peaks, the wailing sound this tuning fork makes is completely useless for tuning instruments, giving it the name of an Untuning Fork. The Fork makes two different wailing sounds when rung. One high pitched the other low pitched. Both pitches tend to dip up and down creating and irritating wavy sound effect that can disrupt the listener's ability to hear other things. The sound will linger in the air and create a ringing in one's ear temporarily. Prolonged use can cause the ears to bleed as well as permanent hearing loss. The user of this deterrent is not immune to the sound's effect. For this reason, people using this deterrent have to use it sparingly least they suffer from hearing loss due to over use.[/color] [color=6ecff6][b][u]Taste Magic deterrent[/u][/b][/color] [color=00a99d]Liquid Ageusia - A liquid found in the peaks of Sensory Range. On contact with the skin, the liquid will seep into the blood stream and cause a temporary dryness in one's mouth and dull that person's sense of taste. When salt is added to the liquid, it turns into a gaseous vapor. It's not as effective in it's gas form and can only work if inhaled in such a state.[/color] [color=6ecff6][b][u]Touch Magic deterrent[/u][/b][/color] Numbing Ivy - A common vine in Saencila that causes numbness. People extract it's oils to use to numb painful wounds or to use as painkillers. Also apparently it's useful for blocking a certain kind of magic. Now how about that? [color=6ecff6][b][u]Smell Magic deterrent[/u][/b][/color] Skunk spray - Skunks have been domesticated in Saencila due to their spray counteracting Smell based magics. [color=6ecff6][b][u]Sight magic deterrent[/u][/b][/color] [color=00a99d]Of all the magic deterrents Sight magic appears to be the odd ball of the group. The main deterrent is Dust Sand. It works just like any other magic deterrent by dulling the senses to stop a magic user from using magic. However, there appears to be another material that disrupts light based sight magic. This material is known as Shadow Metal. [u]Main Deterrent:[/u] Dust Sand - A dust like sand found deep within The Dead Sands. It's individual sand particles are small and light enough to linger in the air, much in the same way that dust would linger in the air after being disturbed. Contact with the eyes will cause the eyes to tear up and one's vision will become dulled and blurry temporary. When breathed in, the sand has a faint odor of rot. [u]Secondary Deterrent:[/u] Shadow Metal - A jet black metal that appears to suck in the light that touches it. It's soft as gold but far lighter. Not useful for making armor out of. Shadow Metal is the black sheep of magic deterrents. It doesn't function in the same way as other deterrents by hindering one's ability to see. Sure if you have enough of it in a room, then it will suck in all the light thus making it impossible to make sight based magic. However using shadow metal in such a way is very situational. Instead, Shadow Metal's properties makes it an excellent material to disturb light based magics. Any magic that is made of light can be disrupted by Shadow Metal. Shadow Metal's origins is a mystery. The surviving few ancient of texts, held in the libraries of Melidare, state that for each type of magic, there was only one substance which could effectively disrupt magic users' abilities, and never in these texts is there any mention of Shadow Metal. Only in more recent texts can one find mention of the material. The common consensus between scholars is that the material was only discovered within the last three thousand years or so. Others criticize this theory since the metal is found abundantly around many major cities in both the Nation of Touch and Sight. The critics argue that there was no way people couldn't have known about the metal because of this.[/color] [/hider]