[h2]Entrance Exam[/h2] [hider=Details] [center][h2]Entrance Exam Details[/h2] [img]https://i.imgur.com/eALyYjA.png[/img][/center] The area in the exam will be split into nine different Zones, each with their own environmental quirks and difficulties. Consider each Zone a separate area, meaning that generally you will be unable to see what's happening in neighboring Zones. Each post round will consist of 10 minutes in the IC. The current length of the exam will be kept secret for now, but there IS a time limit, so you're all aware. In each post round, you will generally be able to move 1-2 Zones over in any direction, depending on the terrain. Further movement can be gained by either having a quirk that aids in movement, or by consuming five minutes worth of 'action' to move one extra space. When entering a new Zone, I will do a quick update to bring you up to date with the conditions of the Zone. Large scale attacks will alter said Zone. Posts involving civilian rescue will receive short updates from me in the IC. Note that there will be NO dummies that are simply lying around. No freebie points boiiiii. When a villain is encountered, the fights will be collabed. Keep your additions to collabed fights short and, for the love of God, don't try to weedle your way out of bad situations by complaining OOCly about unfairness. As an added detail, attack posts from students will be assumed to be happening sequentially, meaning a separate villain response to each student attack, unless you specify that they are happening simultaneously, thus increasing chances of friendly fire. Talking is NOT a free action, especially if your character has superhuman stats. Keep it to one or two lines of dialogue. Everyone will be starting in Zone 2, where the bus is currently parked. [/hider] [hider=Civilians Rescued] [list] [*]Inyouji Hikari - 2 [*]Orimura Houki - 2 [*]Haruto Kaito - 1 [*]Tetsumi Shiki - 1 [*]Nekoyama Minami - 1 [*]Dogurasu Goro - 1 [*]Inoue Taro - 1 [*]Suguro Umi - 1 [*]Datari Shun - 1 [*]Haruishi Mari - 0 [*]Mitsurashi Natsuki - 0 [*]Sakimoto Hiroki - 0 [*]Umeru Kuuki - 0 [*]Yomodachi Azukina - 0 [/list] [/hider] [hider=Villains Vanquished] [u][b][s]The Beast[/s][/b][/u] - Incapacitated by the combined efforts of Umeru Kuuki, Yomodachi Azukina, and Sakimoto Hiroki. [u][b]The Mastermind[/b][/u] [u][b]The Ruler[/b][/u] [u][b]The Shadow[/b][/u] [u][b]The Dragon[/b][/u] [/hider] [hider=Zones and Positioning] [b]Zone 1[/b] Umeru Kuuki, Yomodachi Azukina, Sakimoto Hiroki, THE BEAST (KO'd), Haruishi Mari, Datari Shun, THE MASTERMIND [i]Low density of rubble and dummies. The few that are present are entrenched deep in the rubble, but there are otherwise little to nothing that stands out. A bus with a busted engine lies there.[/i] [b]Zone 2[/b] [i]The starting zone. Bereft of dummies.[/i] [b]Zone 3[/b] Dogorasu Goro, Suguro Umi, THE COCKROACH [i]Residential area with many alleyways and sidestreets. Many busted walls and fallen street lamps alongside two-story single family houses.[/i] [b]Zone 4[/b] [i]Overgrown park. Many trees with thick leaves, as well as rusted junk appliances strewn on the grass. Has a stream flowing in it somewhere.[/i] [b]Zone 5[/b] Nekoyama Minami, Orimura Houki, Inyouji Hikari, Haruto Kaito, THE RULER, Tetsumi Shiki, THE DRAGON [i]Particularly rough terrain with many dummies under rubble. Power lines interlace the space. Broken water pipe leaks water sluggishly underneath the rubble. A collapsed portion of the road leads to the sewers. [/i] [b]Zone 6[/b] [i]A labyrinth of side streets and buildings that eventually opens up to a commercial area that has medium inconveniences stemming from prolonged destruction. Most of the storefronts are defaced, any easily snatchable goods taken.[/i] [b]Zone 7[/b] [i]???[/i] [b]Zone 8[/b] Mitsurashi Natsuki [i]A desolate space filled with tall buildings that seem fairly intact. Features an imposing radio tower and stairs leading to the underground subway.[/i] [b]Zone 9[/b] [i]???[/i] [/hider]