[hider=Rider Hannibal Barca] [u][b]Name[/b][/u]: Hannibal Barca [u][b]Class[/b][/u]: Rider [u][b]Appearance[/b][/u]: [hider=Hannibal] [img]https://steemitimages.com/0x0/https://gateway.ipfs.io/ipfs/QmbgRUcmf7YqMMeoyxgM4bGgwZ8ZtUW49fxhTMDkxgP9GR[/img] [/hider] [u][b]Personality[/b][/u]: Considered to be one of the greatest military minds in history, Hannibal is a man who inspired loyalty among his troops and fear within his enemies in equal measure. A fair and honourable man who never asked his soldiers to do anything he would not himself do; the fact he managed to survive 17 years in enemy territory with no desertions or conspiracies against him is a testament to his leadership and charisma than even his hated enemy of Rome acknowledged. He is not cruel, despite accusations of such from the Romans. There are no stories of brutality which mar his legacy like some other great generals and his animosity towards Rome seems to only include the city itself and not its citizens. “I have come not to make war on the Italians, but to aid the Italians against Rome.” His is prideful and holds his own abilities in high regard; when asked by Scipio who he thought the greatest general Hannibal answered “Alexander the Great, Pyrrhus of Epirus and myself” and when further asked where he would place himself were he not defeated he answered "in that case I should have put myself before Alexander". This confidence makes him fearless, constantly able to challenge enemies larger and more powerful than himself. [u][b]Stats[/b][/u]: [list][*][u]Strength[/u]: C++ [*][u]Endurance[/u]: C++ [*][u]Agility[/u]: B++ [*][u]Mana[/u]: C [*][u]Luck[/u]: D [*][u]Noble Phantasm[/u]: A [/list] [u][b]Class Skills[/b][/u]: [u]Magic Resistance[/u]: B [u]Riding[/u]: B [u][b]Personal Skills[/b][/u]: [u]Enemy of Rome[/u] EX – As a young boy Hannibal was made by his father to swear an oath to never be a friend to Rome and in his adult he waged war with Rome, crossing the Alps and plaguing the empire for decades with his armies. He is considered to be Rome’s greatest enemy; so much so that “Hannibal is at the gates” became an expression of fear and anxiety even after he was defeated. Under this skill Hannibal becomes more power when fighting against any opponent associated with the city of Rome or the Roman Empire, increasing his strength, constitution and agility greatly (this accounts for the ++ added to those parameters). [u]Military Tactics[/u] A+ – Known as the “Father of strategy” for the manner in which his enemies adopted the strategies he used. Hannibal’s victories in Hispania and during the Second Punic War are legendary and he is regarded as one of the greatest military leaders of all time alongside such names as Alexander the Great and is lauded by future military leaders such as Bismark and Napoleon. Increases the power his Anti-Army Noble Phantasms by one level normally and by an additional level when “Father of Strategy” is active. [u]Charisma[/u] B – Hannibal was a notable military leader in part due to the sheer loyalty he inspired amongst his troops, in spite of the fact that they came from very diverse backgrounds. He would lead by example when in the field, taking no more food than his troops and going hungry when they did, sleeping in the open air beside them and personally leading troops into the fiercest part of the battle. When his army reached the Alps, many of his troops stated a reluctance to cross, being loyal to Carthage but not wanting to leave their homeland behind; Hannibal allowed them to leave unopposed rather than force them onwards. [u][b]Noble Phantasm(s)[/b][/u]: [list][*][u]Name[/u]: War Elephant March [*][u]Title [/u]: The Wrath of Carthage Marching to War [*][u]Rank[/u]: B++ [*][u]Type[/u]: Anti-Army [*][u]Appearance[/u]: A single large, one tusked war elephant with a large and decorative howdah on its back leading a herd of 37 other war elephants. [*][u]Effects[/u]: Summons a herd of 38 massive war elephants, the number of elephants that were reported to be in Hannibal’s army prior to crossing the Alps. Despite most of them not surviving the crossing of the Alps the war-elephant corps are easily the most famous and most fearsome units in the army Hannibal led into Italy. As a Noble Phantasm the strength of these beasts is greatly exaggerated compared to when they were alive, practically being on the level of Servant’s themselves, with B rank strength, A rank constitution and C rank agility. Upon summoning this Noble Phantasm Hannibal will usually mount the lead elephant and begin a charge; this lead elephant is named Surus, the last surviving elephant during Hannibal’s Roman campaign which has only one tusk and carries a howdah for Hannibal to ride in. Surus can also be summoned alone if the entire herd is not needed.[/list] [list][*][u]Name[/u]: Father of Strategy [*][u]Title [/u]: Legacy of the Ancient World’s Greatest General [*][u]Rank[/u]: A [*][u]Type[/u]: Anti-Unit (Self) [*][u]Appearance[/u]: N/A [*][u]Effects[/u]: Hannibal is known at the “Father of Strategy” due to the way in which his enemy Rome adopted some of his military tactics themselves and added them to their strategic arsenal. A revolutionary military mind whose influence was felt for centuries to come, this Noble Phantasm is the embodiment of that legacy. This Noble Phantasm allows Hannibal to instinctively deduce the strategy or tactics of any military minded Servant younger than himself, as all strategies developed after his were derived from his own as the “Father of Strategy”. As well as granting him knowledge this Noble Phantasm also increases the effectiveness of his Military Tactics by one level against opponents he has deduced the strategy of and also reduces the rank of their own Military Tactics or similar skills by one parameter.[/list] [b][u]Alignment[/u][/b]: Lawful Neutral [b][u]Changes[/u][/b]: N/A [/hider] [hider=Master Thomas Gardner] [u][b]Name[/b][/u]: Thomas Gardner [u][b]Age[/b][/u]: 63 [u][b]Gender[/b][/u]: Male [u][b]Appearance[/b][/u]: [img]https://vignette.wikia.nocookie.net/overlordmaruyama/images/0/0f/Sebas.png/revision/latest/scale-to-width-down/174?cb=20170519052524[/img] [u][b]Personality[/b][/u]: On the surface Thomas is a polite and charming individual, the very picture of an English gentleman. Having spent the better part of his life as part of what is essentially a secret society Thomas has developed a way of dealing with people that can best be described as diplomatic and restrained; he is friendly, approachable, and amiable and yet rarely if ever gives any sort of hint towards his true feelings or motivations. A determined individual who is not easily swayed by others and someone with the fortitude to forge his own path and follow his own goals even if others seek to place obstacles in his path, yet savvy enough to toe the line and not make enemies unnecessarily. Just social acumen was needed to survive in the Golden Dawn, especially when he is seen as such a… controversial figure by many. [u][b]Skills[/b][/u]: [u]Wood Carving[/u]: As part of his magecraft it was incredibly beneficial for Thomas to learn how to shape accurate facsimiles of people out of wood or some other suitable material such as wax using a knife or other tool. After years of practise he has developed quite the artistic ability. [u]Sewing[/u]: While no seamstress, Thomas can deftly handle a needle and thread if need be to repair clothing, crafting some small item or even stitching a wound if need be. [u]First Aid[/u]: While having some small ability when it comes to healing with magecraft, there is a limit to what he is capable of and sometime more mundane methods are needed. Thomas is a certified first aider and is knowledgeable in a number of emergency measures. [u][b]Abilities[/b][/u]: [u]General Magecraft[/u] – The Hermetic Order of the Golden Dawn is more than capable of teaching novices the basic magecrafts to the same level of competency as the Clocktower. [u]Elementalism[/u] – Those in the First Order of the Golden Dawn must study the concepts of elementalism and prove their understanding before moving on to the next level. Every member of the Golden Dawn who has advanced past this stage not only knows how to use magecraft that matches their affinity, they also have knowledge of all the other affinities they cannot use. [u]Bounded Fields[/u] – While knowledge of and even proficiency in the use of bounded fields is expected in the higher members of the Golden Dawn, Thomas has taken this understanding even further. He is capable of casting Advance Bounded Fields and Bounded Fields that are supremely hard to detect; over the course of many years he has honed his ability to combine Bounded Fields with his other specialties, particularly Sympathetic Magic, to create some interesting effects. [u]European Witchcraft[/u] – An old form of magecraft not much favoured within the Clocktower due to its close association with curses, European Witchcraft is as much to do with the protection and prevention of curses and afflictions as it is with creating them. Thomas is well versed in the common practices of European Witchcraft including scrying, divination (particularly that will allows for objects/people to be found), healing and protection from harmful magecraft. His particular focus in this area is in the creation and use of Poppets and other items. [u]Sympathetic Magecraft[/u] – A style of magecraft dictated by the laws of Sympathy and Contagion based on the idea that one can influence something, even people, based on its relationship or resemblance to another object. Thomas gained a basic understanding of this craft through his studies of European Witchcraft which makes use of Sympathetic Magecraft in places, particularly in the creation and use of Poppets. Finding himself particularly interested in the subject Thomas continued his studies in this area over the course of decades in order to become a true master of the art, even beyond what is often associated with European Witchcraft. [u][b]Mystic Codes[/b][/u]: [u]Grand Poppet[/u] – The ultimate expression of Thomas’ art, the Grand Poppet is an item created by Thomas over the course of decades using the principles of European Witchcraft and Sympathetic Magecraft. It is a humanoid figure; a doll woven out of Thomas’ own hair and stained with his blood, creating a Poppet so steeped in Contagion as to be considered unwise or even obscene by other practitioners of his craft, were they to learn of it. The aim of Sympathetic Magecraft if often to create an object that in some way resembles the object or person that the Magus is attempting to manipulate, but in many ways the Grand Poppet is more real than Thomas is and as such it attracts much of the harm that is intended for him whether that be magical in nature or physical. [u]Ring of Vampirism[/u] – A Mystic Code in the form of a ring which allows for the extraction of blood from a person over short distances, which is then stored inside a small internal reservoir. This object has an extremely short range, between five and ten feet at the most, and works best when in direct contact with the target with greater distances slowing the process of extraction. The target feels no pain and the quantities of blood being extracted are so small as to cause no negative effects to the target. [u]Image Capturing Glasses[/u] – A simple pair of glasses capable of capturing and storing an image of whatever the wearer is observing at any given time and recalling that image when requested. [u]Amplifier Staff[/u] – A simple amplification style Mystic Code resembling an ornate cane or walking stick. Intended to be used to strengthen Thomas’ elemental magecraft in particular should he ever need to get his hands dirty. [u][b]Brief Backstory[/b][/u]: Thomas comes from a long line of Magus; not the most impressive line, not the oldest and their name hasn’t always been Gardner, but Thomas’ family have been practitioners of Witchcraft in Europe and Britain since the middle ages, engaging in both sides of the art as both black witches focused on curses and hexes and white witches focused on protection from the former. Even with this age the Gardner Magic Crest is not as well developed as it could be. Being a witch in Britain has always been a hazardous occupation and the family has been forced into hiding a number of times over the years as the craze of witch-hunting rose and fell in popularity. In particular the writing of the Witchcraft Act of 1604 was nearly the death of the Gardner line and their Magic Crest was nearly lost during this period. Thankfully they managed to outlast the witch hunters and the family survived, although diminished. Over time they began to recover and the complexity of their crest grew in leaps and bounds although it wasn’t until Thomas’s grandfather and great grandfather that the family truly began to flourish. They are the ones mostly responsible for making the family what it is, at least in terms of wealth and influence. Though it was also his grandfather than nearly ruined them. Thomas’ grandfather joined the Hermetic Order of the Golden Dawn after being invited to be a member by another magus via their joint association with the Clocktower. Being a talented Magus in his own right his grandfather quickly rose through the ranks but was at the same time a controversial figure who upset a lot of people by publishing books on occultism. The books were complete nonsense which he saw as both a way to make money while also having some fun but others in both the Golden Dawn and the Clocktower saw it as potentially threatening to reduce the amount of mystery in the world by revealing secrets about Magecraft. In the end he was acquitted and no punishment was given, but the Gardner name was forever tarnished by the accusations. This controversy has directly affected Thomas as well and means that a number of people within the order have taken a disliking to him on principle. It doesn’t help that his style of Magecraft is seen by some as out-dated, archaic or even barbaric in nature; it seems even Magi are not immune to developing certain stigmas around witchcraft. There have been numerous occasions where people have tried to question whether or not his family should even be allowed to keep their association with the order, citing his grandfather’s past discretions as reasons, and whether or not Thomas and his obsolete style of magecraft can possibly contribute anything of worth to the order. This did not prevent him from climbing the ranks to become a member of the highest order of the Golden Dawn, as progress through the ranks is determined by skill and learning rather than politics, but he had to fight his way through opposition most of the way. When Thomas first received his Command Seals he tried to keep it a secret, but it was not long before others found out and the expected arguing began. There were many who sought to argue against his participation in the Holy Grail war, that he should not be allowed to represent their order, even going so far as to suggest that the seals should be removed and given to someone else. Rather than argue in his own defence or try to convince the order to sanction his participation in the Holy Grail war Thomas opted to simply leave; he acquired a suitable catalyst from the Golden Dawn by what some would consider theft and headed for America, lacking the resources of the order to which he may or may not still be a member but backed by the considerable wealth of his family. [/hider]