[b][u]Name[/u]:[/b] Kazamyr Silvestrov [b][u]Age[/u]:[/b] 36 [b][u]Gender[/u]:[/b] Male [b][u]Appearance[/u]:[/b] [url=https://i.imgur.com/AlkgCzW.jpg]There are no miracles in magic.[/url] [b][u]Personality[/u]:[/b] A trickster by nature, Kazamyr is notorious for being dangerous and untrustworthy, a man to be avoided at all costs. The problem is not that he is evil, for he is generally no crueler than most modern mages, but rather that he is unpredictable: Kazamyr is a man 'without pride' who is liable to throw away anything and everything on a whim. Some call him insane, others theorize that he simply does not care about small things like magic or wealth or honor, instead seeking something others cannot see. Whatever the reason, he's quick to antagonize, mocking his friends and enemies alike at every turn, which makes him difficult to get along with. However, he also has a strong sense of fun, being a person able to smile and laugh in even the most deadly of situations. It's impossible to make him get serious about anything, but at the same time he's at his most dangerous when he's not being serious at all. [b][u]Skills[/u]:[/b] Kazamyr is a skilled user of Systema, trained in hand-to-hand, grappling, knife fighting, and firearms. He's well traveled and knows several common languages at a conversational level (English, Spanish, Russian, Mandarin, Japanese), and has a talent for mimicking local dialects and accents. Unlike many mages, he's decently versed in modern technology and culture, and knows how to blend in among mundane humans to some degree. Very sneaky and agile, also a decently good pianist. [b][u]Abilities[/u]:[/b] Equipped with above-average magical circuits and an affinity for the element of fire, Kazamyr is a mage specialized in combat and reconnaissance. In addition to offensive and defensive heat and light-based magecraft, he's able to create small familiars from animal corpses, which he can temporarily infuse with his mana while close by. Most powerful of all, however, are his Mystic Eyes of Illusion. Each time he makes eye contact with a target Kazamyr can imprint an 'image,' an illusion that distorts their perceptions around a key falsehood. These images can deal no actual physical harm, and will fade after a few minutes of being imprinted, though repeated eye contact with Kazamyr will allow him to renew an illusion or replace it with something new. [b][u]Brief Backstory[/u]:[/b] Born into a noble magus family based in Russia, Kazamyr was raised to be a traditional mage from the very beginning. His education began early on, and though he was treated well, his parents held high expectations and pushed him hard to develop his talents. However, both he and his younger brother had been born with sub-par magical circuits, though Kazamyr's were slightly better, and though they sought to make up for their lack of natural ability through hard work and ingenuity, their efforts were not enough to satisfy their family. Eventually, the two brothers were forced into a ritual that aimed to essentially cannibalize the younger brother's circuits to improve Kazamyr's own, a process that succeeded but resulted in the death of the donor. Because of this, Kazamyr became extremely resentful towards his family and towards traditional mages in general, not to mention more than a little crazy. As he grew older Kazamyr was sent to study at the Mage's Association headquarters in the Clock Tower, where he performed well in his studies but was repeatedly chastised for violent confrontations with other students, theft of Association property, and distribution of forbidden substances. After one particular incident effectively triggered an inter-college war between several major faculties, he was expelled from the Clock Tower for good, and disbarred from the Association as a whole. Rather than returning to his home country, however, Kazamyr instead stuck out and became a freelancer, an occupation that suited him well and quickly led him to success. Though difficult to work with, his unpredictable methods and general lack of honor made him ideal for dirty or difficult jobs that more rigid methods would be less suited for. In the end, even the Mage's Association began recruiting him for certain operations, and over time he became known and hated as 'Kazamyr of the flickering flame.' A few weeks ago, however, the well-known freelancer simply disappeared off the face of the planet. All attempts to contact him since have failed, and the general consensus is that he's either retired or dead. Yet some in the Association wonder if there might not be connection between Kazamyr's vanishing and the recent recreation of a legendary wish-granting artifact. If he does become involved, it's sure to be bad news... [b][u]Assets[/u]:[/b] [i]Mystic Code - Line of Fire:[/i] An amplifier-type Mystic Code in the shape of a black cane. Increases the range, speed, and penetrating power of offensive fire-element spells. [i]SIG Sauer P226:[/i] A handgun designed for concealed carrying. [i]KM2000:[/i] A military combat knife.