I might dip into a Fairy Tail RP again. I have a lot of characters I can probably import in here... One of which can be proven to be extremely powerful here. But I can definitely add both an imported character add create a new one. Consider the following (perhaps even familiar to a few) concepts below as suggestions for my import character(s) (not final profile pics just ideas - if you like them I'll put them into this RP's format): [center][hider=Sayatachi Nijiko][center] [b][h2][color=ed1c24]S[/color][color=f7941d]a[/color][color=fff200]y[/color][color=39b54a]a[/color][color=0072bc]t[/color][color=662d91]a[/color][color=ed145b]c[/color][color=ed1c24]h[/color][color=f7941d]h[/color][color=fff200]i[/color] [color=ed1c24]N[/color][color=f7941d]i[/color][color=fff200]j[/color][color=39b54a]i[/color][color=0072bc]k[/color][color=662d91]o[/color][/h2][/b] [img]https://img00.deviantart.net/42a3/i/2014/290/4/e/ragyo_kiryuin_commission_by_wwhitewwand-d836ax3.png[/img] [i][b]"[color=ed1c24]I'm[/color] [color=f7941d]on[/color] [color=fff200]a[/color] [color=39b54a]tight[/color] [color=00a99d]schedule[/color] [color=00aeef]and[/color] [color=92278f]I'm[/color] [color=ec008c]running[/color] [color=f49ac2]late[/color] [color=ed1c24]for[/color] [color=f7941d]a[/color] [color=fff200]meeting[/color], [color=39b54a]address[/color] [color=00a99d]your[/color] [color=00aeef]concerns[/color] [color=92278f]to[/color] [color=ec008c]me[/color] [color=f49ac2]quickly[/color] [color=ed1c24]or[/color] [color=f7941d]be[/color] [color=fff200]ignored.[/color]"[/b][/i] [h3]Basic Info[/h3] [b]Name::[/b] Sayatachi Nijiko [b]Nickname/Alias::[/b] “Lady Nijiko”; “Saya” "Rainbow Majesty"; "Queen of Threads/Fashion" [b]Gender::[/b] Female [b]Age & DOB::[/b] 45 : April 17 [b]Guild::[/b] Regional Magical Council (Magic Management Council?) (TBD) [b]Rank::[/b] S-Rank [h3]Personal Information[/h3] [b]Personality::[/b] Sayatachi is a women born from nobility, in which her higher-class status clearly reflects her behavior. She is a women with immense power, both magically, economically, and even in physicality. This alongside her bold, flamboyant fashion sense and lavish beauty are qualities that she boasts on the regular, painting herself over the people of Fiore as someone with intense fame and importance, to the point where some claim her as a goddess of some sort. Her vain, no-nonsense and rather imperious nature can be quite tough to break as she usually sports a neutral expression, or a resting bitch face when in a bad mood. However, if you give her enough respect and present yourself as a unique person of interest, you may please the Rainbow Majesty and receive her good graces while keeping her on her good side. But once you get on her bad side, you’ll quickly see how brutal and nearly-sadistic she becomes… Sayatachi has a love for shopping and with her intense wealth backing her up, she can buy incredibly expensive stuff that many would only dream of getting. She buys the top meta fashion and beauty products of the day, and is very picky in what she buys, never settling for anything moderate or even “good”. She also has quite an exquisite taste in wines and fine food, yet isn’t the one to gorge on a meal. Yet even while in the bright spotlights of the paparazzi, there is always an aura of mystery following in her shadows… What forms these long shadows remains secluded for now. [b]History::[/b] Not much is actually known about Sayatachi’s early history. All that’s been revealed by her is the fact that she owns an international textile corporation known simply as “Nijiko Incorporated” and that she supposedly took command of the business shortly after her parents died when she was a teen, although the actual age has not been disclosed. That said, she was still skilled enough to grab the reigns of the mighty corporation and control it to her advantage, improving it immensely to become a major revolutionary powerhouse in the fashion industry. Other than saying that her clothing is made out of the finest fibers and materials around not only Fiore, but from the rest of Earthland as a whole, not much is actually known about the corporation’s beginnings at all. Lady Nijiko’s magic is also a closely guarded secret among her and her elite employees. Rumors circulate that she must’ve earned it from her mother and while it does add up to a significant degree, there’s no official confirmation coming from the Corporation either. [h3]Magic[/h3] [b]Magic Name::[/b] Fiber Make Magic Needle Magic [b]Description::[/b] [b]Fiber Manipulation Magic:[/b] A “Make” Magic that’s considered to be a subgenre of puppet and doll magics, Fiber Make Magic is the power to wield and create various objects and weapons using special rainbow-colored fibers that can be launched from one's hands. The fibers, while extremely thin and often rainbow-colored, are extremely durable, and can be formed into powerful weapons, barriers, and the like. Spells include: [list] [*] [b]Needle Blades:[/b] The user can create a twin pair of needle swords to wield in battle. [*] [b]Spears:[/b] The user can create a significant amount of spears to levitate off the ground or to suddenly appear from the ground. [*] [b]Slash[/b] The user can send plasma-thread alongside the needle towards the player in a slashing maneuver. [*] [b]Barriers:[/b] The user can create barriers that stop most attacks depending on the kind of thread it uses. [*] [b]Armor:[/b] The user can create a thin-armored suit that can act as protection and even as a boost alongside a color power effect. [*] [b]Pistols:[/b] The user can create a pistol of fibers that fires concentrated plasma thread-bolts at the opponent. [*] [b]Net:[/b] The user can create a net capable of ensnaring the poor opponent and it’s quite difficult to break free from, especially when it’s coated with a color power. [*] [b]Clone:[/b] The user can create a near-perfect copy of her physical self and be able to see from it if necessary. [/list] [b]Needle Magic:[/b] A Magic that allows the user to create various types of needles that can be tipped and filled with various magical potents, using the help of Fiber Manipulation Magic. These needles are connected to the almost invisible threads that connect to the user’s hands and can inject anything from neurotoxins/tranquilizers/steroids/medicine and other magical capabilities whether to boost herself or to incapacitate an opponent. They are also color coded based on the magical or artificial properties. If launched at the right angle, they can pierce the opponent’s skin where it can become extremely hard to grab it out, making the most maximum usage out of the needle’s potency. One particular needle can even steal and absorb the opponent's magic powers, completely if left inside for awhile. [b]List of Color Powers:[/b] [list] [*] [color=ed1c24][b]Red:[/b][/color] A steroid or rage-inducing agent is coated within. Often used to increase physical power and speed on the wielder for a short period of time or to manipulate other mages by making them go berserk on opponents. Magically it usually wields a fire-type or blood magic. [*] [color=f7941d][b]Orange:[/b][/color] A neurotoxin is coated within. Often used to paralyze the opponent in place and to keep it from running away. Magically it usually wields a heat-based magic. [*] [color=fff200][b]Yellow:[/b][/color] A healing medicine or painkiller is coated within. It can be used to heal wounds and cure one from diseases. Magically it usually wields an electric-type or sun-based magic. [*] [color=39b54a][b]Green:[/b][/color] A deadly poison or disease is coated within. While rarely used in combat, it can infect the individual with a deadly disease, good in forcing the person into a position where they must confess or they won’t be cured. Magically is usually wields an earth-type or plant-based magic. [*] [color=0072bc][b]Blue:[/b][/color] A tranquilizer agent is coated within. Often to make individuals unconscious within a few seconds to almost instantaneously, great for surprise ambushes and to calm raged individuals. Magically it usually wields a water-type or ice-type magic. [*] [color=662d91][b]Purple:[/b][/color] A hallucinogen is coated within. It hypnotizes the victim, often creating unwanted memories and/or nightmares when injected for long enough, as well as for seducing people. If it takes over the mind of a person completely, it can allow the user complete control over that person and make it fight against its own allies. It can literally break the person’s mind and leave them traumatized if left for too long. Magically it usually wields a toxic poison-based magic. [*] [b]White:[/b] An unknown purifying agent filled with holy light is coated within. This can be used to purify a body completely out of a state of evil and to literally fry opponents from the inside out. Magically it holds purifying light magic as well as an added kick of air-type magic. [*] [color=000000][b]Black:[/b][/color] Contains a forbidden magic that is based around death. If a needle remains inside a person for a good long while, his/her magic powers will begin to seep away from his/her body until they are completely drained of magic energy. This magic can be stolen into the user and in fact copy their magic abilities completely, yet higher intensities would ultimately kill them. It can even heal the user as well, although there’s a heavy risk of corruption involved in it. Magically is holds corrupting dark magic. [*] [b][color=ed1c24]R[/color][color=f7941d]a[/color][color=fff200]i[/color][color=39b54a]n[/color][color=0072bc]b[/color][color=662d91]o[/color][color=ed145b]w[/color]:[/b] An unstable magical power lies within the very tip of the needle. It’s combined with all the magical elements of her arsenal and can be used for a devastating effect against her opponents, in which massive explosions are unleashed upon impact and can form near-unbreakable weapons, shields and barriers for extended periods at a time. Even her hair is capable of issuing a powerful repulse that can be sent for miles at a time, throwing off an entire army of pesky opponents surrounding her. It can also be injected as the “Mother Of All Hallucinogenics,” causing an incredible high that can literally make the user explode if the opponent doesn’t flush it out of its system, although it’ll be quite hard to accomplish. This magic can severely drain the user quickly, so it’s often used either as a last resort or if in contact with a heavy power source. [/list] [hr] [center][h2][b]Black Needles:[/b][/h2][/center] [hr] If Sayatachi’s lethal Black Needles successfully lodge themselves into the opponent’s flesh, Sayatachi is not only able to absorb the opponent's magic powers, but also utilize it as her own. This however, depends for how long the needle is inside the body's blood stream. Below is a ranking of magical energy that can be sucked from a certain time, with each passing second earning the mage more of the victim’s powers: : [list] [*] [b](D)[/b] From 1 - 3 seconds, the user is able to grow a resistance to the magic. For Ex: She absorbs lightning, she is now more resistant to it or at the very best, near-invulnerable. However, she has only faint traces of the opposing magic, not enough to use it effectively against the opponent. [*] [b](C)[/b] From 4 - 7 seconds, the user is now able to conjure up between 25 - 50% of the magic and use it against the opponent via contact with the needles. For Ex: She can conjure up lightning and combine it with her yellow needles, allowing her to spray a volley of electricity upon the opponent. While it can be used effectively however, the user does not yet have complete control over all the powers in the mage's armament. [*] [b](B)[/b] From 8 - 30 seconds, the magic will be prominent enough for her to make a separate needle for the power, using up over 50 - 75% of the opponent's power. For Ex: She can make a spare needle, to conjure up lightning, inject it into her system, and issue basic and intermediate spells. [*] [b](A)[/b] Over 30 seconds, the user will absorb 90 - 100% of the user's magic, making an almost direct copy for one to use and expand upon. As a result, the needle absorbs all the magic power from the opponent, and if left long enough, would slowly kill it as it grows frail and weak, turning it literally into bones and dust. This is what makes the black needle known as the "Forbidden" needle, often used to counter strong mages. The "kill" switch is often used to restrain rampaging divine mages or those too dangerous to be kept alive. [/list] (She can also inject the black needle again into the opponent if she didn’t complete the full process, and it will continue to absorb the magic from where it last left off. If it's injected into a different opponent but with the same/similar magic as the previous, it can suck out any new spells within its disposal and eventually make the user completely invulnerable to said magic). Below is a list of some confirmed magics she has absorbed over the course of her career thus far: [list] [*] [b][color=ed1c24]Fire[/color] (B)[/b]: As evident with her red needle, Saya has inherited fire magic from an unknown fire mage. She is noticeably resistant to high temperatures [*] [b][color=39b54a]Plant[/color] (A)[/b]: As evident with her green needle, she is able to control plant life that is around her. It was taken from a defeated plant mage. She can grow massive vines, beanstocks, fire sharp grass needles, and various other abilities. [*] [b][color=00aeef]Water[/color] (D)[/b]: Despite her blue needle, it does not fire any sort of water ability. While it is unknown from what water mage she pricked with her needle, she is only fairly resistant to water magic and can hold her breath underwater triple the amount compared to a regular human/mage. [*] [b] [/b]: [/list] [h3]Other[/h3] [b]Relatives::[/b] [b]Mr. & Ms. Nijiko:[/b] Deceased [b]Possessions::[/b] [list] [*][b]Purse:[/b] Saya carries a purse around her made of her fine threads and houses her money and other essentials like lipsticks, a mirror, several “debit-cards”, a portable lacrima, and others. [*][b]White Wide Brim Hat:[/b] Saya can often be seen wearing a [url=https://i.pinimg.com/originals/83/80/5a/83805a19b1ce54d53f78940d670644cc.jpg]fancy wide brim hat[/url] when strolling out on the streets of Fiore. [/list] [b]Theme Song::[/b] [youtube]https://www.youtube.com/watch?v=UklYVHHQ4Bk[/youtube] [/center][/hider][/center] [hider=Dreadlin Nauss][center] [img]https://orig00.deviantart.net/fc67/f/2011/333/2/1/lizard_man_by_inubiko-d4hpq2t.jpg[/img] [i][color=00a651]"Trus' me mate. Ya don wanna meet meh big scaly friends! Yer daffy ta think ya can handle it with yer wee lil' cobblers!"[/color][/i] [hider=Translation] [i][color=00a651]"Trust me friend. You don't want to meet my big scaly friends! You're silly to think you can handle it with those tiny little bollocks of yours!"[/color][/i] [/hider] [color=00a651][h3]Basic Info[/h3][/color] [color=00a651][b]Name::[/b][/color] Dreadlin Nauss [color=00a651][b]Nickname/Alias::[/b][/color] "Lizardman"; "Beastman"; "Kibo's Guardian"; "Dreadie/Naussie"; "Scales'" [color=00a651][b]Gender::[/b][/color] Male [color=00a651][b]Age & DOB::[/b][/color] 64 : March 26th [color=00a651][b]Guild::[/b][/color] Harpy Wing; Located on Left Shoulder. [color=00a651][b]Rank::[/b][/color] A-Class [color=00a651][h3]Personal Information[/h3][/color] [color=00a651][b]Personality::[/b][/color] Most lizardmen are often antisocial and into themselves, as they often live a solitary life-style away from mankind. However, for Dreadlin Nauss, he's rather the complete opposite. He's an open and cheerful lad who while has pride regarding his kind, he also has an interest for humans. Having been mostly raised and confined within the home village, he has always been curious about the outside world and what lies beyond the dense jungles. Always seeking for adventure, Dreadlin loves to go on a glorious expedition or mission just to see what the world will present him on that day. He's also very sociable and loves to chat up a storm with other listening guild mates, whether it be about adventure or even regarding his own kind, while also perfectly fine just sunbathing by a lake or doing other activities by himself. Yet at the same time, Dreadlin knows quite well that he is indeed an outcast in a rather alien world. Even when looking dead in the face regarding racism towards him or his kind, instead of fighting the aggressors, he simply ignores them or calmly attempts to make them understand his culture and race. However, he still keeps his head up and is hopeful that one day the two can live side-by-side in peaceful harmony, instead of living apart from one another. In battle, Dreadlin is headstrong and uses every bit of primal strength and courage he can muster to defeat the enemy at hand. He is loyal to the guild and will protect her members till the very end of his days. This also is true regarding his home village, as he often visits it at least once every year to check how everyone's doing. [color=00a651][b]History::[/b][/color] Before the wretched Daphne would create her own artificial lizardmen minions to fight for her, there was another species of more natural beings that have existed in Fiore. Long before humans became the dominant power of Fiore, these lizardmen ruled over the land as they spread out and created large tribal communities. There was a unique culture that developed within each tribe and in some locations did the lizardpeople evolve to brave the harsh conditions of their environment. From the traditional jungle variety, to the harsh desert species, alongside mountainous and swamp types, no doubt were there tens of thousands of lizard folk that ruled the land at their peak alongside the majestic dragons of old. But all rulings must come to an end. A deadly virus caused a widespread pandemic that infected every lizardperson throughout the land. Casualities stacked up by the hundreds each day and as hard as the shamans tried, they couldn't conjure up a cure. In fact, they had no idea how to combat this disease in the first place. They would've gone extinct if it weren't for the help of a new species of intelligent beings that were slowly getting themselves off the ground. A human shaman from a far a way tribe eventually showed up while exploring Fiore alongside an escort convoy. They found the lizardmen in their troubled state and the inhabitants begged for him to help them. Long story short, he did and recognizing what this disease was, he whipped up a medicinal patch that was eventually used to stop the virus from spreading. The lizardfolk thanked the humans indefinitely and swore to become their allies as well as letting future humans come into their village. But by the time they did stop the virus, their numbers had dropped to an unspeakable level. 65% of the lizardfolk population had perished and resulted in the extinction of various tribes located throughout Fiore. It didn't help as humans eventually settled into Fiore and while their relationship with one another were either supportive or mutual, they would take more land from the natives and push them slowly out of various major village locations. In short, the humans eventually backstabbed the natives and corrupt officials claimed them as mere vermin instead of people. By X400, the lizardmen population was down by 90% of their original size and they were forced to hide away in the deepest and most uncharted lands of Fiore. The lizardfolk also gained a deep hatred for the humans taking over their land and despised their ancestors who let them walk into their land in the first place. Fast forward to today and Dreadlin Nauss was born in a remote jungle settlement known as Tiko Village. At that time it had only existed for a mere five years and while it was consistent with its progress, it was still a very quiet and reserved village. His parents were both farmers, while his is older brother Mylriak worked as the village smith, creating weapons and tools for the local people. Dreadlin also heard many stories about the scourge of man and how brutal they are towards them, but instead of being angry and vengeful, he was curious. Were the rumors true? And if so, does it still apply to today? Are there even other intelligent species outside the jungle too? Those were just some of the questions the young Dreadlin Nauss asked and indeed after becoming of age, he set out on a quest to encounter humanity. The first town he came across (which he doesn't reveal) wasn't quite hospitable to his presence. Many of the people the lizardman encountered were scared of him and either ran away or called guards to take him away. For a time Dreadlin avoided this and was able to get out unscathed. He often recollects on the reality that maybe humans weren't as good as he thought. Yet before he could be back on his way home, two mages were sent out to retrieve him and they arrested the poor lizardman, locking him up in jail. It almost seemed like he'd never get back home... But as he sat sulking in his cell, a robed figure came up to meet him. He admits to the lizardman that he had followed him for quite some time, yet doesn't wish to harm him. His name was Falon Grane, another lizardman who was enrolled as part of the Mage Council, and understands his pain. He only risen to the top because he acted to help the city rid from its own evil threat and with that he opened his mind to most of the core cities (Magnolia and Crocus) and they mostly respect the lizardfolk. To get Dreadlin out, Grane gave him a magical spell that bounded to him perfectly and pitched a plan to help him escape. Little did Dreadlin know at that time, the magical power given to him would be a powerful "Beast Soul" and when escorted out to the prison courtyard, Grane distracted the men while Dreadlin transformed into an agile lizard creature and sneakily escaped the prison. Once he was freed, Grane heavily advised the younger lizardman to come with him in order to improve the magic he gave him. For his newfound power can save a lot of lives rather than to raise terror or for misusage. Dreadlin was hesitant at first, but eventually he accepted. So before he head off with Grane, he went back to his village and told the villagers what happened. Most of the lizardmen were hesitant about him going, with a few claiming him as a traitor. Dreadlin's brother was very disappointed that his younger brother was leaving the village and feared that he would one day come back brainwashed by the humans to eradicate them, which almost lead into a violent fist fight between the two. But after a much needed explanation by Dreadlin and the village elder having intervened, the elder respected his decision and gave him an amulet as both a guardian and representative of Tiko Village. Dreadlin vowed to come back at least once a year and visit his friends and family. After completing some basic training with Grane, Dreadlin was declared as approved to be within a magic guild. The lizardman eventually settled in Luna Crescente, in which he chose to become a member of Harpy's Wing under Arianna Carolina's care, who took him in with open arms. Of course, he wouldn't be quite respected by the people of Fiore until after the Dark Guild attack in which his impressive strength, determination, and courage lead him and the guilds to total victory. In return, he was proclaimed by many as a hero and became an official citizen of the city. He even has that badge of citizenship to prove this. Since then, Dreadlin continues to protect his guild and the city from further threats, while also promoting equality for all lizardmen and humans alike. [color=00a651][h3]Magic[/h3][/color] [color=00a651][b]Magic Name::[/b][/color] [url=http://fairytail.wikia.com/wiki/Beast_Soul]"Beast Soul"[/url] [color=00a651][b]Additional Information::[/b][/color] While Dreadlin's Beast Soul allows for him to transform into any monster he happens to defeat in battle, he also gains their elemental powers and abilities (as well as their weaknesses). He is also capable of mimicking their move sets with near perfect accuracy. Like Elfman's beast soul, he can also transform his limbs into various parts of the respected monster. However, unlike the older variants of lizardmen, Dreadlin cannot intimidate other human or humanoid beings (primates included). He looses his advantages and disadvantages as a lizardman for the exchange of the monster's for several minutes at a time. [color=00a651][b]Known Spells::[/b][/color] [list] [*] [url=https://78.media.tumblr.com/ebc11ab68da05768dd50fb19bfdc13e2/tumblr_inline_oz20mfK1f51vqtjoc_1280.png]Lizard Monster:[/url] Dreadlin's default Beast Soul is a giant lizard monster. Standing at 9 feet tall, it's rather small and fairly weak compared to some of his other forms, not even having a base element. However, this monster is fast and surprisingly agile, being able to climb up flat walls and even run on water. It's gut is enormous, allowing it to swallow creatures up to the size of a cow in one gulp. [*] [url=https://img00.deviantart.net/ce2e/i/2016/075/b/a/mhx__generation____dinovaldo__glavenus__wtf_____by_dragokaiju2000-d90yzsh.png]Fire Monster:[/url] Dreadlin's Fire Monster form allows him to wield the fire element, using his mouth to fire balls and beams of fire at his opponent, causing an explosion upon impact. His tail is as sharp as a blade and it can be sharpened not just to produce a cleaner cut, but it can also heat up to the point where it can cut straight through metal (although it takes roughly six scrapes on a rock to accomplish this). It is weak to water-based attacks. [*] [url=http://vignette1.wikia.nocookie.net/monsterhunterespanol/images/d/df/MHX-Render_Lagiacrus.png/revision/latest?cb=20150903114815&path-prefix=es]Water Monster:[/url] Dreadlin's Water Monster form allows him to wield the water element, using his mouth to fire high-pressured water beams at his opponent. While it's decently agile on land, the monster truly shines when underwater as it can swim through the water with relative ease. It is weak to ice-based attacks. [*] [url=https://pbs.twimg.com/media/DL9OB41X0AE8S26.png:large]Earth Monster:[/url] Dreadlin's Earth Monster form allows him to wield the earth element, using brute strength of his armored head to lift huge chunks of rock into the air or cause earthquakes. While it's a smaller monster compared to most of the others, he is decently mobile creature and also very sturdy, being able to take much punishment and burrow quickly into the ground below him. He can also bathe in mud to release mud balls at his opponents, which can harden quickly to slowly lock them in place. It's weak to water-based attacks. [*] [url=https://vignette1.wikia.nocookie.net/monsterhunter/images/c/c4/2ndGen-Ukanlos_Render_001.png/revision/latest/scale-to-width-down/2000?cb=20150304000610]Ice Monster:[/url] Dreadlin's Ice Monster form allows him to wield the ice element, allowing him to use his mouth to fire a freezing beam or to chomp up hard rocks and ice flow. Alongside his Fire Monster form, it's the largest creature currently in Deadlin's possession. It's large spines on the top of his back allow it to break through ice flows while underground and while mostly on the slow and sluggish side, it can go for sudden bursts of agility if needed. It's also known to jump for great distances. It's weak to fire-based attacks. [*] [url=https://78.media.tumblr.com/55b37fbbf37832a85dfe3eddd093424b/tumblr_inline_oyrlicYNfz1s0lhzc_1280.png]Lightning Monster:[/url] Dreadlin's Lightning Monster form allows him to wield the lightning element, allowing it to charge up static-electricity in its fur and unleash it alongside multiple melee attacks. This creature is extremely fast and agile, infamous for it's acrobatic skill by issuing tail flips and is even known to glide using membranes attached to its limbs like a flying squirrel. If it charges enough electricity, whether naturally through its body or by someone charging him up with the lightning element, it can go into an enraged form where it's much faster and the attacks are more powerful thanks to said element. It's weak to earth-based attacks. [/list] [color=00a651][h3]Other[/h3][/color] [list] [*] [b]Feats:[/b] Even when not in his monster forms, Dreadlin is still pretty strong thanks to his heritage as a lizardman. He's known to lift up heavy boulders and tree trunks, while also being a very good climber. He's also a good swimmer, using his tail to propel him through the water like a crocodile and has some knowledge in metallurgy. [*] [b]Pastimes:[/b] When Dreadlin isn't going on quests, he often likes to spend his time sunbathing on a warm day or diving into a local pond or lake to cool off. He occasionally reads books produced by human authors to enhance his knowledge on them. Sometimes he even goes boating down a river to sightsee or fight monsters to increase his Soul Collection and bring back trophies. Dreadlin is also a heavy eater, capable of eating three full pigs in a single meal if hungry enough. Not to mention he's also a bit of a drinker and loves to test himself against other candidates. While he doesn't mind company and loves to chat with friendly fellows, but also is perfectly fine in being alone. [*] [b]Accent:[/b] Dreadlin happens to have a heavy accent, which happens to be very similar to a cockney accent. You can hear how he sounds like [url=https://www.youtube.com/watch?v=NSD4IDnmB0E]here[/url]. [*] [b]Favorite Drink:[/b] Bosco Whisky On The Rocks (sometimes he adds it with a hint of Guva-Guva Berry if he happens to have any on him). [/list] [hider=Brief Lizardman Biology Facts:] [b]1).[/b] This species of lizardmen are theorized to live up between 100 - 150 years based on the oldest documented "lizardking" (Village Elder), who said to have lived for 148 long years. [b]2).[/b] Lizardmen's scales are actually heat-resistant and lock moisture in the skin to keep them hydrated as they don't have sweat glands to produce sweat. When they conserve water, they also excrete excess salt from the blood stream through a nasal “salt gland”, which produces a crusty white substance that is ejected when they sneeze. They can also open their mouthes like crocodiles to release excess heat when sunbathing. In fact, their scales are tough enough to prevent regular bullets or spears from penetrating their back, which is made of hard osteoderms, or bony skin. [b]3).[/b] Lizardmen are known to flick their tongues out randomly, in which they provide additional fine information about smell, although they usually rely on their nostrils for smell (they smell just as good as a human does). This is thanks to a special organ known as the "Jacobsen’s Organ" and when they flutter the underside of their throats they are moving air past said organ. [b]4).[/b] Female lizardmen (Lizardwomen) lay between one to three eggs just like regular reptiles and take between 5 - 8 weeks to hatch, in which prior they must be kept warm with leaves and placed in direct sunlight. Unlike, say crocodiles, sex cannot be determined by how hot or cold the eggs are, so it's a complete mystery as to what gender they are prior to hatching. [b]5).[/b] A Lizardman's tail can be detached from it's body, although the osteoderms make it rather hard for someone to do so normally. When chopped off, the blood vessels attached to the tail clot almost instantly, preventing heavy blood loss. Thankfully the tail can be regrown over time, usually within a few years. [b]6).[/b] Lizardmen have between 70 - 80 teeth in their mouthes. If a tooth happens to fall off, a new one will always take it's place within a few days, unless the area is infected. [b]7).[/b] Lizardmen are known shed their old skin between five to six years as an adult (or within every year or two when they are growing youngsters). When shedding, their skin becomes dull and rather itchy, slowly becoming scabs on the body. When ready, the lizardman carefully removes the old skin patches on his body or scratches against a hard rough surface. They can even eat their own shedded skin to absorb calcium and other healthy and natural nutrients. [b]8).[/b] These Lizardmen are the only individuals that can eat the elusive "Guva-Guva" Berry, which is a decently-sized circular purple berry that usually poison humans when consumed. Symptoms of "Guva Poisoning" include nausea, vomiting, headaches, stomach-aches, and if eaten in large amounts, it can cause hallucinations and even death. Lizardmen experience the symptom of getting high, but not the other harmful effects, basically rendering the fruit as a natural psychoactive drug. [b]9).[/b] Unlike humans, lizardmen do not have cheeks, and thus they cannot chew properly. That means they actually swallow chunks of food whole without chewing. And like crocodiles, lizardmen are also known to eat stones to grind the food inside their stomach and even act as ballistas when underwater. The stones eventually get dissolved by the hydrochloric acid released in their stomach within 6 - 24 hours, depending on the size of the stone. In order to protect their own stomachs from being digested, they also produce an alkaline solution to neutralize the acid. [b]10).[/b] Lizardmen can remain underwater for up to five - six minutes before they need to go up for air, despite being mostly terrestrial creatures. That's nearly three times as long compared to a regular human. [b]11).[/b] While it has only been scientifically documented once in an inscription, a lizardman has a small chance to be born as an albino, meaning that its entire skin is white and it's eyes bright red. It's said that these lizardfolk were cursed long ago by an ancient god and are extremely ravenous and seclusive in nature. While no hard physical evidence has been presented of their existence as of yet, some natives claimed to have seen an albino lizardman within the deepest depths of the jungles. Only legends have been told by the Tiko Lizardclan and the surrounding human native villages. [b]12).[/b] Lizardmen NEVER stop growing. They will keep on growing until they eventually die. Yet the reason why one doesn't see many "dragon-sized" lizardmen is the fact that once they reach sexual maturity (between 21 - 28 years), they grow very slowly, about 1 - 2 centimeters (or less) every year. Often their heights very between 5 - 8 feet tall (1.78 m - 2.4 m). It's often unnoticeable. [/hider] [color=00a651][b]Relatives::[/b][/color] [url=https://orig00.deviantart.net/9b50/f/2012/098/4/9/lizard_man_by_inubiko-d4s1z5d.jpg]Mylriak Nauss:[/url] Older brother (85) who works as Tiko Village's smithy. Has a rather harsh outlook on life and does not trust humans, yet is undyingly loyal to his village and its culture. [color=00a651][b]Possessions::[/b][/color] [list] [*] [b]Village Amulet:[/b] Given to him personally by the lizard elder, in which he's granted as an eternal guardian and representative of Kibo Village. [*] [b]Badge Of Citizenship:[/b] A badge given by Luna Crescente after the dark guild battle, proclaiming him as a special member to the town and Fiore as a whole. [*] [b]Monster Trophies:[/b] In his hut, Dreadlin has a collection of parts he's collected from the monsters he's defeated. [*] [b]Snacks:[/b] On missions, Dreadlin often brings a pack of berries and jerky meat with him as a light snack on the go. [*] [b]Toothy Necklace:[/b] Dreadlin often wears a necklace of his own teeth that he had lost within the span of twenty years. He believes it brings him good luck. [/list] [color=00a651][b]Battle Theme Song::[/b][/color] [youtube]https://www.youtube.com/watch?v=CBgmwMqm3ac[/youtube] [/center][/hider]