[center] ----------------------------------------------------------------------------------------------- [img]https://www.eng.ed.ac.uk/sites/eng.ed.ac.uk/files/images/news/carboncapture.jpg[/img] ------------------------------------------------------------------------------------------------ [color=gray] [i] "Ain't world out there for you no more. This is your world, this enclosed space, this moment of punishment. You savor the pain eventualy, become twisted, wishing for the next lash. Not out of some deviant desire for punishment, but for fear that if the routine changes whatever comes next will be worse. You think...you want to believe...it can't get worse...well...it always gets worse. Down here....in" [h1]THE FACTORY[/h1][/i] [/color] [hider=Before] [img]https://lh3.googleusercontent.com/ju4JCNXxSCDbjZx_Loiv-7fEyZVccpw1RKeu0i-HrHKOJSeth0b6et84Yq5KdrWBRcoY62eEWN7j8jGpdgNNs-Q=s750[/img] [u][b]Kidnapped[/b][/u] You were taken from a previous life to the factory. Good life, bad life, elite or poor man. The factory dosen't descriminate nor does it care about your past. Maybe you want to go back to the world you had, most do. It's a long dream and no one escaped yet though. Even if you did could society even welcome you back as you are now? Career: You gain a career of your choosing, giving you mundane knowledge in that feild to a competent degree. Past: Because you had a past others may know you. In some cases other abominations or waste will return stories for reliable stories of the outside. Silver Spoon: Whatever life you had, you know what comfort is. Compared to the factory, it was heaven. You gain double stress and psychich damage. [img]https://i.dailymail.co.uk/i/pix/2015/12/01/15/2EF6741E00000578-3341271-image-a-18_1448983601217.jpg[/img] [u][b]Clone[/b][/u] You were born, fully grown in a tube. You may of lucked out and been one of the few to have something of a teenagehood. Coming out a bit underdone but either way...this is all you know. Most are simply processed, friends you had a month ago disappear into winding rooms and machinery. Some don't even get used...staying in cages seemingly indefinitely...others...become them. You may lack the human experience, you may even be tainted, but does some fabric of your humanity exist despite this bleakness? Additional Testing: Most Clones undergo testing while in the tube. Giving you 1 more point in BODY. Denizen: This place is your home. You survive here, flourish here. Sometimes you even manage to be happy...briefly. You start off with a MAP of your area and one type of chosen threat information revealed to you. Newborn: Without the proper human experience yet still retaining some vague notion of what humans are, you are terrible at social interactions. You have negative -4 to detecting lies, lying yourself, or reading people/sentient folks. [img]https://media.istockphoto.com/photos/syringe-with-vial-picture-id483968360?k=6&m=483968360&s=612x612&w=0&h=bAkTlf7MhDJ5TgxXDOIxvYPKNStV5tGwY1p9xashFC0=[/img] [u][b]Expirement[/b][/u] You were created or abducted for one specific purpose. Ruthless, extensive expirementation. Your humanity in every sense have been stricken from you, what tiny strand you have left beneath the horrorshow purely exists out of sheer will power. You were abandoned, thrown away, a failure? maybe. A form of torture? possible. Who knows the mind of the factory. Maybe a simple flook, but it's mistake is your power. It made you regret life, perhaps you'll look to do the same? Extensive Maltreatment: You get given one RANDOM BODY MUTATION freely. This may not be as useful as you hope. Expirementation: Every time you have a LONG REST you have a 1/100 chance of regrowing any lost flesh/limbs. The more virtal, big, or complex the lost. The more higher your rolls have to be. Monster: Your visage is disgusting, even by the standards of the horrors within the factory. There is no way you can pass as human or even tolerable to gaze at. Your physical form will be malformed in many, many ways. Maybe you have putsals of blood that appear all over like tumors that grow back instantly after forming. Maybe you have a long intestinal tube out of a hole that leads to your stomach than a mouth. None the less, most will consider you scary, even your own comrades. [img]https://i0.wp.com/strangematterspodcast.com/wp-content/uploads/2015/12/Bionic.jpg[/img] [u][b]Processed[/b][/u] You've seen them, walking about, the man-machines. If you could consider them either. Some are unlucky enough to be selected to become them, bad for you. Some, however, don't make it through the whole process of losing mind and body. Thrown into chutes and trash cans, bloody and broken but free. Good for you. The factory has no understanding of pain nor any care for it. Straps are easier to make than pain killers. The experience scarred you but did they remove ONLY your flesh in that operating room? Augmented: You start the game with a RANDOM device of random quality and usefulness. Imprint: You will register as a machine by others of your kind. Allowing you to dodge fights or interactions if your free will isn't too obvious. Pawn: Poking around in your brain like that, can't describe it. Sometimes you still feel it. They put something in you, now when the speakers churn up or the authorities say something you can't help but to obey: you have to roll 1 - 100 when given a command by a factory employed enemy. Failure leads to stress or being mind dominated for a few turns. [/hider] [hider= Now] BODY MIND SOUL You get 4 points in each to do as you please. Add any background given points from [before] section as needed. [color=crimson] BODY: [u][b]Claws[/b][/u] A standard mutation in here They do little to automotons or man-machines without a lucky strike or beastly strength but are dangerous to anything soft somewhere. With claws you get 1d4 damage per strike. Your strikes also inflict bleed if they crit. Claws, however, give you a -2 penalty to handling controls, generally messing up fine manipulation(throwing knives or fixing something) +2 against unarmored targets. halved against armor and machines. note: claws very rarely, if ever, come out perfectly. They are normally mishaped, jutted out, odd in size from one another and simply have grown out a chunk of the hand rather being fine nimble, finger like constructs. Your claws could of even be jutting out of your forearm or wrist. None the less, they still cripple your fingers fine motor skills. [u][b]Mace (need claws)[/b][/u] A progressive mutation of claws. Your entire hand, if you even hand one, has turned into a malshaped ball of slush with loads of oddly shaped spikes sprouting out of it. Only affects one hand, can be bought twice. Each strike deals 1d6 bashing/peircing damage, and has a chance to bleed targets on crits. The mace renders you unable to do anything like fix machinery, sabotage, pick stuff up ectr if you have two. If you have one mace you have a -4 to all dexterity or hand based tasks. [u][b]Jutting Protusion[/b][/u] A large, single spike erupts from your body some place. It may be your arm, hand, shoulder, or even your chest. This thing forcefully sprouted from you like a cancerous spear, how it didn't kille you, you have no idea. It's at least 4 feet long and can't be retracted in anyway, while it dosen't hurt it make you supremely uncomfortable but acts as a powerful weapon when charging. Attempts to cut down the spear only results in whatever left of it bleeding profusely for hours as it grows back. 1d4 swung about or hit against an enemy without charging. When charging at a target with at least 20 feet to begin a spring the spear does a 1d8 peircing damage on hit. The charging spear on confirmed hit gets a reroll chance to crit. The spear is a massive vantage point for enemies to grab you, giving them +4 to grapple against you. The spear sheer size is cubersome and can make it hard to sneak. [u][b]Progressive Mutation[/b][/u] This perk uses up all your BODY POINTS. What they did to you was strange, even you don't understand it, at first you were human. Relatively normal but as the months passed you changed more and more. Flesh overlaps, eyes sprout out, boils brew up, extra teeth, extra noises. So far they've all been useless but as you fight, as you adapt, as you excercise aggression you notice that your body follows suit. The body is willing, waiting, for you to reach out and strike your tormentors down. All you have to do is lead the charge. Every 2 levels you get to pick a body mutations that is equal or under the cost of your LEVEL in BODY POINTS. This cannot be purchased with any other body mutations. You cannot tranfers body points over to mind or soul. [u][b]Glutonious Flesh[/b][/u] Your flesh quivers with anxiety at the next moment of punishment. Forever prepared for the next horror the factory will inflict upon it, if you didn't mind a nervous wreck then your skin did. It seems to always wobble like a thick overlay of jelly than skin. Sometimes even small things like bugs sink inside. Ugly...yes...useful...definitely. Knifes can get stuck and your skin quickly sticks back together. +1 AC Small Blades are HALVED against you. You are now vulnerable to toxic attacks. Making you take half more in damage from them. You can't remove these threats from your skin without a bath or shower of some sort. [u][b]Rough Flesh[/b][/u] Your skin has turned to a leather like substance, hardening over itself into it almost cracks at the seams. What was once soft and smooth has numerous bobbles, rashes and gone sore from a constant irritating redness that spreads vicously from your elbows, knees and forehead. Some parts of your skin are dead black at the ridge, while painful to touch, they are nearly rock hard. can't be bought with Glutoninous Flesh. Gain 1 AC [u][b]Wart Wrappings[/b][/u] You're entire body is hidden by an overlay of pulsating, rubber like and bloated bubbles filled with an almost greenish, thick liquid. Sometimes when you move you can hear the waters inside swishing, despite how sensitve they may appear you feel very little if they are touched and it takes consistent force to break them. Your palms and feet are spared this fate, your face, sadly can't say the same. You have to pop the large, swelling ones around your eyes sometimes to stop from going blind. This hurts. +1 AC Bashing damage against you is HALVED When moving about your warts make an audible sound of swishing and wobbling, making it easier for threats to detect you. Your baubles give enemies a +2 for them to grapple you. can't be bought with other skin choices [/color] [color=teal]MIND [u][b]Growth[/b][/u] A large, abnormal lump of cracked flesh has started to sprout from your head. It seems pretty stable, sorrounded by some rubbery and tough, still substance although it sometimes it throbs against your skull with the force of a beating drum to a microphone. When you get upset you can feel a league of over sized veins bulge out from it to your forehead, allowing you to back others down with your abusive barking. Sometimes you even swear you can hear your own thoughts echo into the empty halls. Your abusive screaming or angry shouts deal 1d4 psychich damage with a small chance to give your target mental maladies. Psychic damage cannot be healed by most means, making it a safe way to assure punishment despite support. It's extremely loud method of attack and will easily attract other nearby threats if you're not careful. [u][b]Eye Absorption[/b][/u] Your left or right eye has had a strange, squishy organ flood over it and slowly crush it into jelly. In reflections you can still see the remains of it squished between the mass of this organic sideshow that spewed out of your socket. Despite the loss of your eye you can still see. Sometimes the organs start pumping and you see weird echoes outlines of people in the distance with strange colors assigned to them. You Gain Meat Sight You must activate Meat Sight in order to use it, when doing so your organ will pump with a low audible beat to it. This hard to hear but can cause you great stress and has a chance to give you head aches if you use it too long or repeatedly. When using Meat Sight you can see anything with an organic part to it, however, you can only percieve it's organic parts. A man-machine with a just brain it will appear like a floating brain. You use this to see past walls, doors and most forms of invisiblity. -2 to hit with range due to loss of your eye. [u][b]Unzipped[/b][/u] A large chunk of your brain, or whateve consitute the mutated mess of your brain as crawled out of a large, gorey split in your forehead, exposing it to the air. Whatever discomfort you feel at having your brains feels the musky air is compensated for the shuddering jolts of electricity they produce when you concentrate. You produce a RANGED 1d6 electrical attack at any target within 30 feet. You must take a turn to charge up your attack, when hit you have a chance to have your concetration broken and have to charge up again. You always de-charge automatically if you don't attack every 3 turns. [u][b]Skull Casing[/b][/u] A large shell as overgrown your head and started to consume your face from up above. This shell could be a ripple of unctrolled, growing flesh, it could be dead, hardened chunk of brain gone grey to protect whats living within. It could be calcium. It barely avoids blinding you as it seeps around and slightly over your eyes. Since this growth you swear it vibrates when the factory speakers talk. +2 to defend against stress based attacks and mental domination. Dosen't apply to PROCESSED characters. When you are MIND DOMINATED you have a chance to reroll to break it with a -2 penalty. Your head gets a +1 ac specifically when hit by anything. [/color] [/hider] [color=gray] This world is almost exactly like ours. Got the same issues, the same internet, same memes, same junk food and the same maps. Except there is one difference: The Factory. No one knows how it came to be, in the beginning it was just big industerial park in the middle of some worthless sack of land. But one day the local workers started acting strange and reclusive, then hostile and paranoid, then isolationist to the point they even rejected the internet. Then they simply...went inside...never came out. Since then loads of attempts by military has tried to infiltrate the place. Each attempt has failed, urban explorers who enter might be lucky enough to upload a few videos of the outside location and then some gruesome screams before their stream is cut. No swat, cop, solder nor specialized unit has returned and all considered are KIA. On 2015, a year into its strange happenings it was agreed by the american authority that the place would be thoroughly bomb to rubble after several people have been kidnapped and their remains found in the trash cans at the entrance. The bombs were launched....but they never hit the factory. Where they went is anybodys guess. What is this place is a mystery and the area was closed off by military forces for observation. Yet people still disappear from streets like magic into its halls. And the number of victims had grown into the double digits nearing on three this year. [/color] [h3][u][b]TL DR[/b][/u][/h3] [i][b]it's like a dungeon crawl, but instead of a dungeon, it's a shithole[/b][/i] OOC: This is going to be based on DnD. I don't really have a lot of experience in DnD, honestly. I've practiced one game, once, as dm. I figured might as well use a system some people know for this rather than a new one. For the most part I'll be translating anything from 5E to this game. I haven't included soul, nor all the mind/mutation choices since this is just a taster. I don't have a good track record with keeping to stuff, honestly. But I really want to break my inability to finish shit. Just a heads up to anyone that joins of my past record. It's late and haven't slept in a while. Might be some blatant mistakes. This will be a party of 4/possibly 6 players depending on things when it's up. This is pretty much a dungeon crawler with blatantly self indulgent edgy and horror themes. So be ready for torture/gore fest themes in it. I expect 2 paragraphs standard. You don't have to overproduce, although you won't lose any points for going above. Consistently posting below that will though. [/center]