((Thankyou, dear former players of mine, for alerting me to this thread. Sorry that I didn't have the energy to actually run our last thread the way I had wanted :( )) Maybe this time I'll actually get to play Mis? Good luck to you, GM! [hider=Illedrith Adrasia] [center][img]https://i.imgur.com/RYB0yoh.png[/img][/center] [center][u][h3]The Basics[/h3][/u] [b]Name::[/b] Illedrith Adrasia [b]Nickname/Alias::[/b] Knight of the Mirrors (or Mis for short) [b]Age, DOB::[/b] 23, September 25th [b]Gender::[/b] Female [b]Rank::[/b] A+ [b]Physique::[/b] 6'0" and extremely well toned from both fighting from a young age and also the constant exertions of fighting in heavy armor. Her guild symbol is on the inside of her left forearm. [u][h3]The Persona[/h3][/u] [b]Personality::[/b] Illedrith's personality is, in short, equal parts good natured over protectiveness and infectious enthusiasm, with a strong dash of vanity thrown into the mix. Due to the very nature of her magic, she's well used to being the focus of others' attention, and will certainly prance around in the spotlight whenever she gets it. However, underneath her loud and constantly energetic exterior lies a deep-seated love of her guild, and an unflinching drive to protect those who call it their home; woe betide anyone who would harm her allies or besmirch the name of her precious guild. [b]Likes::[/b] Positive attention, cute things, teaching and training (whether as the student or the teacher), her guild, strong-smelling flowers, milkshakes, and strawberries. [b]Dislikes::[/b] Negative attention, arrogant and aggressive people, chaos, asparagus, not looking her best, and the colour green. [b]Fears::[/b] Failure, particularly failing to meet others expectations. Troubled throughout her life by recurring dreams of the fire that took her parents' life, though this only manifests itself as a fear of totally consuming fire - something that most normal people are scared of to begin with... [b]Brief Bio::[/b] Born the only daughter of a perfectly normal family, Illedrith was orphaned early in her life when a tragic housefire took her parents' lives from them; only a small child at the time, Illedrith's life was saved by a member of Dragon Heart, who ran into the burning building to save who he could. Taken in and raised by the guild, Illedrith grew up quickly, and soon came to see the whole guild as her family. Quickly showing skill particularly with a blade, Illedrith worked tirelessly to be one worthy of being called the Protector of their guild, focusing on melding her excellent defensive magic with a physical combat style that would present a threat to anyone who underestimated her. Focused, forever, on protecting the innocent and the young within the guild, she soon became a well-known figure not only within the guild itself, but also in the commons of the town in which the guild made its home. [u][h3]The Mage[/h3][/u] [b]Magic::[/b] [url=http://fairytail.wikia.com/wiki/Mirror_Magic]Mirror Magic[/url] [b]Spells::[/b] [b][i]Standard Mirrors[/i][/b] - [b][url=http://fairytail.wikia.com/wiki/Form_Mirror]Form Mirror[/url][/b] - [b]Reflections of the Mirror:[/b] Mirrors that Illedrith controls can absorb and reflect suitable magical attacks back to their point of origin, or redirect them to a different angle (Note: Illedrith can use reflective surfaces for her magic in addition to her own created mirrors, ie. flat surfaces of water, glass windows, unpainted metals etc. However, attacks that are absorbed by these surfaces are never reflected, with their energy being immediately radiated as heat) [b][i]Mirror Abilities[/i][/b] - [b]Deception of the Mirror:[/b] Illedrith completely controls what people can see in her mirrors, able to show any scene she can imagine, all the way from adding shadows flitting at the edge of the viewers victim to adding or removing people or objects from view completely. - [b]Fury of the Mirror:[/b] If a mirror is shattered by someone other than Illedrith, all the energy stored in the mirror (including the magic power used to create the mirror in the first place and - if the correct sort of mirror - the force of the attack itself) fractures out in a wide cone toward the person who broke it in the form of a beam of multi-coloured light. It is possible for this to set off other mirrors as well if the are close enough and in the right direction, leading to a chain reaction of detonating mirrors. - [b]Purgation of the Mirror:[/b] After a short amount of time being under her control, Illedrith's controlled surfaces can be used to discharge a wide, searing beam of stored light from their face toward whatever Illedrith desires. The time taken to charge is dependent on the current light level and whether or not the mirror was created by Illedrith or not (created mirrors are more efficient at absorbing light). [b][i]Advanced Mirrors[/i][/b] - [b]Mirrors of the World:[/b] By linking two reflective surfaces together, Illedrith can use one surface to either look out through the other, or to create a two-way connection between the two. - [b]Mirrors of the Soul:[/b] Illedrith can form a mirror which will show a certain unique image depending on who is looking into it. The theme is the same no matter who looks, but the image changes to match for each person; this theme could be their lover, their favorite place, a childhood fear etc. [b][i]Advanced Abilities[/i][/b] - [b][url=http://fairytail.wikia.com/wiki/Kaleidoscope]Kaleidoscope[/url][/b] - [b]Mirror's Edge:[/b] Choosing to focus on offence rather than defence, Illedrith can choose to shatter all her her mirrors at once into a cloud of razor sharp shards, and fling them at her opponent/s at extreme speeds - [b]Mimic:[/b] With adequate preparation beforehand, Illedrith can perfectly mimic a magic attack that an ally is performing, emitting the attack from a specially created mirror. The magic used for this mimic attack is drawn from her though, not the original caster. - [b]The True Reflection:[/b] Used only in times of essential need due to the dangers, Illedrith can take hold of her reflection in one of her mirrors and drag it out. This creates a perfectly mirrored clone of her, which is fully autonomous and just as strong and durable as she is, while being unable to cast any magic other than Mimic. During the time that the reflection has left the mirror, Illedrith will not show up in any reflective surfaces, and will be unable to use Through the Looking Glass or any other spell which utilizes her reflection. If the reflection takes enough punishment to faint, or is killed in some way, the reflection will shatter into fragments of light and Illedrith will regain her reflection in mirrors. However, the resultant feedback loop of losing her reflection loosens her spirit's hold on the world, draining her of significant stamina and magical energy. If the reflection is placed back into a mirror without shattering however, Illedrith only feels a portion of the effects which is based off how long the reflection was active and what it was doing. [b]Items::[/b] Combat Attire:: A custom made set of plate armor is what Illedrith wears into battle; polished and buffed until it shines like the sun, and perfectly fitted to her body. When she is not likely to be facing immediate danger, the majority of the set is removed so that only a few convenient locations remain armored (usually the pauldrons and greaves are left on), but when facing a fight, Mis will usually be cased head to toe in the armor. Weighted Halberd:: A key thing that has made Illedrith such a memorable figure around the town is her signature weapon, a specially made halberd with an extremely large striking surface, almost like a two-headed axe. Despite its immense weight, Illedrith's intense training with the weapon means she uses it at a speed which thoroughly belies its great weight - more than one foolish troublemaker has tried to catch it and broken their hand for their trouble. At this point, troublemakers in town are really more inclined to just give up rather than suffer the consequences of having Mis actually need to use her halberd... [/center] [/hider]