Name: Ruby Age: 2 Appearance: Among ruby's, there don't seem to be many inconsistencies, it's a basic design designed to come back quick. Like the others, her body remains the simple stocky body, though her body seems a small bit more streamlined, and her hands are slightly larger. Her hair remains oddly square and form-fitting. Her nose does s a small bit more pointed, and thinner, and her teeth have come out sharp, like that of a carnivorous beast. Her gem is planted firmly on the nook between her back and neck, the side coming like more than it seems like it should, as if a clear red obelisk on her back. Backstory: Born only recently, Ruby was an error in the beurocracy: an unintentionally created ruby in a quartz kindergarten. Here, she found herself coming out of the Beta Kindergarten on earth a tad bit overcooked and a tiny bit unsure where she is. Since then, a vague drive to find pink things, but never feeling fully content. Level: 1 Footsoldier EXP: 0 Strength:15 +1 Dexterity: 13 +1 Constitution: 16 +1 Intelligence:9 +0 Wisdom: 8 -0 Charisma:12 +0 Health: 11 Gem Weapon: Tonfa Inventory: Mission gear (5 uses, 1 weight] uniform armor (2 armor, worn, clumsy, 3 weight) Mark of the Diamond (1 weight) 2 vials of fire salts Abilities: [hider=Diamond Direct Order] You are the might of the Diamonds, and act under their orders. When you encounter gems not under their supreme leadership, roll+CHA. On a 7+, they choose one: Do what you say. Back away cautiously, then flee. Attack you. On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them. [/hider] [hider=Mission] Was sent to Locate and report back on Pink diamond. Boons: Invulnerability to edged weapons and invulnerability to fire. You are required to obey your Diamond's orders above all else, including your other superiors [/hider] [hider=small and nimble] You ignore the clumsy tag on armor you wear. [/hider] [hider=Solidarity Rally] When in a group that isn't fairing well, gather them and shout a rallying cry. Roll+CHA. On a 10+ you add +1 CON or remove one disease. On a 7–9, they gain +1 CON, but you take -1 DEX. [/hider] [hider=gem shield ] When you take damage you can grit your teeth and accept the blow. If you do you take no damage but instead suffer a debility of your choice. If you already have all six debilities you can’t use this move. [/hider]