Frankly drama makes nearly all genres in roleplaying far more interesting. I'd much rather have a little angst than something bland and flavorless. The worst thing I often see is character's not matching their history and descriptions well enough. A tragic backstory is one thing, honestly, no truly interesting character hasn't faced their fair share of problems. But if your character acts like they have absolutely no mental hang-ups and never changes in mood appropriate to the situation? I'm calling bullshit on the believability of the character. The biggest problem is seeing half-assed in-character roleplaying, it often shocks me how much I see the few who even remember their CS's well enough to follow them. Let alone making their mental state and actions clear. But this is about cliches and particular things popular in roleplaying that I'm tired of? Well it's no genre, no trope, no particular habit in general. My opinion on that is that anything can be made good or bad depending on the effort and interest put forward. It's the ever-growing toothless nature of roleplaying. When did it become so sterile and afraid of risk and self-destruction? Nobody has roleplays where people die willingly to enhance the plot of the story. You can't let yourself get hurt or injured to any real degree, even mental scarred characters often just act like grumpy teenagers most times, instead of crossing lines of morality and sanity. You can't be spontaneous in fight scenes. You can't fail. You can never "god-mod", which often just turns into, I did not think of a way to challenge that creature/person. Overpowered characters when written appropriately, can be incredibly enjoyable and interesting ones. In what realistic world has power and wealth differences that aren't often vast? People just seem afraid to push any boundaries. Just roleplaying freely and assuming everyone is there to have fun and create/interact in a world is so rarely done anymore. Just create your worlds and let people create a story together through creative freedom. Why is this so hard?