Salutations and good tidings my fellow people of the roleplaying society. I am Manapool1, an old user of website and one who has learned a thing or two about roleplaying since theirs, albeit bumpy, start. If you somehow don't know what this is about, let me clarify: I am looking for roleplays. My desires will be written below. I'm looking for someone who can keep up with or even challenge my writing, which shouldn't be too hard as I generally only right2 or three paragraphs. Admitably my vocabulary isn't so diverse as I'd like it to be and between school every weekday and work on the weekend, I am a busy person, so at times my writing will be fatigued and possibly smaller than hoped for. That said, you have similar leeway. I probably won't bug you until a week or so has passed and you haven't replied, and you can have an off comment, it happens. Something non-negotiable is that we must work together to create the roleplay. Not just "you start". We pick a genre, we talk characters, maybe even flesh out a world. If you're not willing to do this I will go ahead and ignore you. Key: - means less interested currently + means more interested currently. Now then, the gruesome legalist requirements to any request are out of the way, and we may begin on the fun stuff. Below are the possible genres and fandoms I enjoy: +Fantasy: I prefer a low fantasy, and one with the macabre and harsh around every corner. Most of what I write in my spare time is Sword and sorcery, mainly inspired by Robert Howard, though LOTR, GoT and a few others have sprinkled their ingenuity into my brain. I have nothing against high fantasy and even enjoy it, but I find it a breeding ground for the powerplay and lacking in consequences. Arcanapunk: Ah yes, the final frontier. A breeding ground for philosophies like those displayed in the disc world series, a place for the unique and strange and setting wherein literally anything can happen. It can be quiet the opposite to be a simple good vs evil like shown in star wars, or with a world where the magic is as selectively given as it is in Dune. Arcanapunk is truly a setting in which the world is at your command without it being controlled by the high fantasy gods and rules of magic and the like. -Sci-fi: And where would we be without the foreboding depictions of our futures that tell us more about our interpersonal selves than any other genre. I myself love the cyberpunk genre. Ever since I watched Akira I was enamored and the cyberpunk 2020 game filled me with all sorts of ideas. That said, I am a flexible man, and would be willing to go into a more space opera style setting. Slice of life: And last but not least comes a cozy and homely reminder of the potential good that we could get in our lives. Nice cozy days spent between friends (maybe even lovers) is just too sweet to give up. Or, maybe it's them struggling to be together. Fandoms: I'll keep this one shorter -Forgotten Realms + -Dwarf Fortress - -Game of Thrones/Song of Fire and Ice + -Underrail - -Tekken -Magic the gathering - -Hyboria -Mount and blade -Fallout -Avatar (four elements one) + -Stardew Valley -Starwars + -Ranger's apprentice + -Walking dead + Here are some ideas I have for these fandoms: [Hider= A star wars thing] The first order's totalitarian regime was perfect. A petty rebellion was no more than a spark waiting to fizzle out as it's supplies and moral fall. With victory seeming certain the knights of ren focused their sights on something else: Jedi. Though they it seemed they had been eradicated for good after the last destruction of the temple, rumors of a sparse few persisted. This enraged Snoke and in his anger, he gathered what little info he could find. His sources reported a woman hiding away in the depths of Kashyyyk's Shadowlands. Snoke searched had and could sense the force hidden within her. As so he sent a Knight of Ren and a platoon of stormtroopers to dispatch of her, thinking no more of it. Unfortunately for him, they failed. Over the course of weeks, they were led on by occasional bouts of battle against a mysterious and powerful jedi. She was no match for their power as a whole yet with hit and run tactics, traps she had set up, and a series of attacks from the Local fauna the squad was slowly left decimated. With only a few remaining they found themselves captured and stripped of their weapons and armor. In this roleplay, one of us plays as a jedi (you don't have to be a woman, I can change that) and another as either a force sensitive stormtrooper or a knight of Ren. The roleplay consists of a gradual change from dark to light. This roleplay can take place in an AU where the main characters of the most recent movies aren't real or we could have them play a factor in the game. Minor details such as this will be talked about in planning. [/hider] [Hider= The avatar returns] This is by far my simplest concept here. The roleplay takes place in an AU where either Aang or Korra (your choice) is replaced by one of our own original characters. They go through their own trails and tribulations and have their own stories but the end goals of each are the same (in Aang's era we still have to take on the fire king. Korra, we'll start with the anti-bender conflict and probably make a few of our own stuff to replace later seasons). The other player(s) play one or more of the elemental teachers of the avatar. [/hider] + [Hider=A gathering of magic] As tensions between planeswalkers rose higher and higher, things came to a dystopian climax as an evil sorceress lich known Vecto-ca unleashed the unimaginable destruction of the Golgothian Sylex. The lands were left barren and the planeswalkers of old were disintegrated into dust. To maintain control, the many libraries of these planeswalkers were locked away in secret vaults and deep dungeons. Many years have passed, and as Vecto-ca proceeded to stretch his reach across the multiverse he found his domain in the untapped land of Caldonia. The world has yet to receive planeswalkers, functioning as a place where the evil lich could hold ultimate dominion and safely hide his cards away. Unbenounced to him two heroes were about to acheive their spark in the heat of battle. They are in an amassed group of ragtag soldiers ready to through their lives away in an epic clash against the undead forces of Vecto-ca. [/hider] - [Hider=Left in shambles] When the walkers started appearing, the world went to hell fast. Riots broke out and civil unrest ultimately was the undoing of civilization, which crashed and burned like it had so many times before. Now, the once roaring streets are silent, save for the unintelligible groans of the shambling hordes that meander through streets, woods and all across the dystopian globe. A year has passed since everyone lost everything they cared for. Many colonies have been founded and do their best to stay alive. Scavenging is growing harder by the day, even as the number of uninfected dwindle. Even as things have grown hard, the upcoming spring of a new year marks a change. in this roleplay, we will be placed in the walking dead universe. One player will be a part of a group of survivors determined by themselves, no more than 8, no less than 4. The group will encounter a new face in the other player and we will watch as continual disaister strikes upon them and they use will, wisdom and love to get through the days. [/hider] And lastly, let me put some ideas I have had down below: [Hider=Paradise Lost] increasingly cataclysmic warfare on the surface of earth began to make it an irradiated and uninhabitable place. As refugees poured into tighter and tighter spaces things grew cramped and street riots and civil unrest followed. A solution came in the form of 'Paradise': a massive underground city designed to be both optimal for protection against collapse and from radiation in case of another catastrophic attack. People flocked to it, and in a year Paradise was up and running at full efficiency, ending up as crowded as any surface town. The founder, Doctor Hypatia Macroy, became the richest woman in the world and the mayor of the happiest city in the world. She would go on to escavate nearly a hundred other underground towns and linked them together with long railways. By the end of her life, she had transferred half of the entire population of North America to the underground. But paradise was not perfect. Nearing the end of her life Hypatia grew increasingly paranoid that the empire she had built would fall without her watchful eye, and so she did everything she could to increase her longevity and ultimately came out more machine than woman before ultimately embracing her new life and digitalizing her entire being. Around this time her patune on the underground society passed and smaller companies began to work on similar projects, which Hypatia's new brain took hostile action towards. Something about her had changed, her robotic brain is far more cruel and logical. With her attack came a civil war within America and ultimately the spread US military could not effectively make a dent in her sure-fire strategies and instead sealed off every exit to the surface world. The war for the underground raged on for years until a coup managed to overwhelm and dispatch of Hypatia. Now, with the gap in the hierarchy in the underground things have gone to mayhem. Radical leaders have risen and claim the right to be the new leaders. Roving bandit groups wander the winding tunnels and hijack trains. Small settlements have cropped out away from the advanced complexes and recently mutated surface beast and weaseled their way into the tunnels. [/hider] [Hider=super heroic deed, chap] superhero is a term coined around the 16th century, dating back to the dreaded baron Miasma's vicious conquest during the Ottoman-Habsburg war and the legendary supersoldier captain Jackal. Since then, heroes and villains of all shapes and sizes have popped up all across the world and with them came alliances and organizations to keep them regulated and to back them up. Now, in the year of 20XX, the world is just as prime for heroes and villains with the last generation starting to meet their end. But to become a famous superman or woman, the trails aren't so simple as a resume and cover letter. You have to earn it with recognition and deeds. You are either a villain or hero, a new one at that and after a few months of vigilante work you're fully confident that you have the potential to do something big and win yourself a place in one of the superhero guilds. When the opportunity arises you jump on it, but will the guided life be what you imagined? [/hider] [Hider=Throne of Bloodstone] deep in the red dune sea, a desert renown for its crimson grains of sand, is the well guarded Oasis town of Sunspring. It's a regular stop for traveler's looking to restock supplies and trade their wares, or mercenaries to peddle themselves. It's a safe haven for anyone looking to escape vandals and sandstorms, but even Sunspring has its problems. In recent days there is trouble afoot as a man named havija steelcloak has taken refuge in the nearby ruins of an old castle. Initially, it was merely for him to use as a base while he moves out and assaults merchants and travelers, though recently strange noises and eerie sounds have been reported from it. Suddenly havija decided he was a king, calling all for fellow bandits and mercenaries to rally under his name. He has a sizeable army, and with Sunspring only feet away the people fear for a conquest afoot. You are a weary traveler with your own reasons to come to Sunspring. Whatever they may be, the burgomaster of the town calls upon you for aid, begging you to rid them of havija for a hefty reward.[/hider] + [Hider=White noise] White noise: the biggest drug on the market. Everyone from the young party animal to the busy businessman would seek after such a thing, and even with it banned with a long sentence in prison nearly 60% of the population has found themselves a repetitive user, what sort of thing could be so addictive and exciting? White noise isn't something just anyone can make, it's origins are as mysterious as it's effect on the brain. Getting its name from the sound you feel as it kicks in, white noise is a small tablet that melts into liquids and causes the user to perceive stimuli at a supernatural rate: like a supercomputer. Different substances can cause different feelings -liquor is popular as it makes your focus on taste and your body increase, though orange juice for it's focus on your thoughts is also common. One thing for sure however is that with increased usage of white noise comes the occasional 'freakout'. For all it's use for entertainment there are some who use it for more. Some people seem to show mysterious psychic abilities through the use of white noise. It's growing use has only lent to radical groups who believe themselves some new Messiah or a similar light and bare their inhuman abilities as evidence. As this movement grows and different claims arise, blatant wars in the streets have erupted and battles between psychokinetic junkies, street gangs desperate military involvement all now have become a very common thing. But through all of this one question goes unasked and unquestioned: who makes white noise? [/hider] - [Hider=Baptized in fire] The people if the north goes by many names: merchants call them bandits, politicians call them savages and generals call them beastmen. Only a few scholars who dare live amongst them no their true names: the men of coal, the boars, the sorrowed doves. Misunderstood men and women of a simpler way of life. For all the myths of cannibals and devil's in their ranks they are no more than soldiers and farmers and craftsmen like those of the Republic of Lemunia. Lemunia is an expansive empire spanning across seas and mountains alike and with it comes the trade and people from all across the globe, save for the savages and barbarians in small pockets of the realm who Lemunia deems only to be slaves or dead. You were born in the northern dales with the river folk. Life was simple. Feed the animals, how the earth, cook your simple meals and pray to your sacred spirits that the druids told stories of on the solstice. When you were a child you ran amongst the forest and played in the ancient monoliths of your people and helped your mother sew and tan hide. Then the riders came. As Swift as the wild Western winds, they stormed from the mountains and took what they pleased. They killed the soldiers and militia, castrated and crucified the druids, took anything of value (including women and able-bodied men) and when they had no more room they left the children and weak in a burning village. You were one of many taken away. You grew up into a full grown man/woman/other in a camp of mix mashed bag: criminals, barbarians, tribals, and bastards. Day in and day out you slaved away be it moving and cutting stone or making mortar to plaster over the broken walls of forts needed to keep Lemunia in power. The riders came again and demanded you and a small group. You were changed from a river folk to a cutthroat ready to escape. They gave you a chance: map out the north with a small band of men and teach them your ways. In return, you would have the chance to get a liaison between Lemunia and the northern tribes.[/hider] [Hider=Game over] As the growing desire for immersive gameplay swept the market the virtual reality world began to grow more and more marketable. The most recent advancement in virtual reality is the aether tether. The system connects to one's own nervous system and takes movement commands from your body and transfers them into motion in the game. In this regard, the player becomes limp in real life. Despite the questionable effects of this form of entertainment, the system sold millions of copies. A few games came out on launch: a fighting game with an intense area, some parkour and horror games for the brave, but those were not what interest this plot. The most important game to come from this system is none other than the famous Feoria. To many it was no more than your typical MMO: a player based economy, more skill trees than a person could count, and dungeons galore. To the well-researched, however, it captivated with it's selling point: an Advanced and well-maintained AI that would create constant updates based on complaints sent to it via a thread online. Unknown to the whole world this would take a horrible turn. As many fans followed the game and the AI proved to be very effective, a growing number of online Trolls planned what they could only assume would be a wonderful goof. They began to spam the threads with demands that the game is more immersive. Things started simple: you could feel sleepy, then hungry, then pain, then adrenaline, etc. yet the trolls did not cease. Updates came out in rapid-fire but they were not unquenched. Finally, the AI went rogue. It found the ultimate way to make the game Immersive: lock the players in. Die in the game and a shock through the nervous system would leave you brain dead for the rest of your life. Some didn't bother reading the patch notes as they hoped in, others were playing as it was implemented. Regardless, the effect was the same. A small community left stuck in a video game (because that's never been done). After a month of hard work, a coalition of assembled guilds found one of the very rare spell books in game and one of the few with the literacy skills, mana and magic skill to cast a scrying spell discovered their only way out. One dungeon, one that spanned a humongous journey up and into a mountain and through a hellish portal would give the players that defeat it a wish. This wish, upon research, could theoretically allow a player to request a patch be removed, which could be voted upon on the threads. It was a ballsy mission, but the players knew it was their only hope. And so the coalition has determined that they will charge the dungeon once all players are of high enough level and have skills appropriate for the mission. Until then, the struggles of living a life away from life persist. [/hider] I am also looking for dungeon masters to confer with when creating modules, and just love to talk when I get the chance. If any of these interest you, please feel free to DM me or post in the comments below!