Rules. 1. Who goes first is determined by dice rolls. 2. The starting territory will be determined by dice. 3. Your starting resource points will be determined by rolling 3 d10s and choosing two of the highest options. If a players roll gets below the other by 6 points or more after three rolls you get one free roll to choose from, so four total rolls. 4. It costs resource points to summon a character. 5. It costs resources to equip items or use items on characters. 6. Characters must use their energy points to use abilities. 7. Casting spells uses the characters energy points. 8. Using items costs resource points. 9. Each character can attack at separate times. 10. Going into defensive stance makes a character unable to attack that turn and the character cannot attack on that turn. 11. Characters die when they run out of health points. Every used card is sent to a dead pile. 12. Characters can either attack, defend, or use a spell per turn. 14. You can only use the amount of items relative to the number of characters you have. 15. When a player has no characters a character can steal resources from them up to the number of attack points they have. Running out of resources while having no characters on field and being attacked is a game loss. 16. A player can choose to roll 3 d10s and choose two from the highest. But they cannot do anything else that turn. 17. Only ten cards per deck. 18. You can only use as many tactic cards as you have characters on the field. 19. All land cards played in the same territory as where the battle field currently is are half the resource points to play. 20. Defending attacks subtracts the attackers damage by the defenders defense points. 21. You cannot attack a player who has yet to have a turn. 22. For a character to cast a spell they must have that spells affinity. 23. Passive per turn abilities activate at the start of each turn. 24. You can only defend against spells with abilities. 25. Instead of going into the negatives everything stops at zero even if it goes over. [color=green]26. Immobilized means you can't attack, change position, defend someone, or activate physical abilities. Like 'Flight'.[/color] [color=blue]27. Frozen, as in being hit by Mirror, completely stops you from doing anything, can't defend can't ago can't cast spell or activate ability unless it's a passive activation.[/color] [color=yellow]28. Paralyze makes the character unable to attack, defend, activate abilities or cast spells.[/color] 29. A player loses when they are attacked while having no resources and no characters. 30. When three cards defend in a triple defense. 1 def 2 def 3 def 1. Then if 1 is targeted and 3 moves out from behind 2 to defend 1, then 2 drops back to the playing line and 3 is now on the defend line in front of 1 31. Hidden - When characters are hidden they immediately become revealed after they attack, cast a spell, and activate another ability. Characters cannot defend other characters from hidden character attacks or spells. [color=Brown]31. If a character attacks, defends (its possible to defend a fort with a character), or activates a spell or ability that affects enemy characters they are automatically placed outside of the fort for that turn. A character that is removed from a fort cannot reenter any fort until the next turn.[/color] 32. Characters can defend while using a spell. But cannot defend after attacking.