[hider=Ouroboros Dolls][color=F08080][i]Originally, we were called "Homunculi Dolls". Our primary function was to archive the activities transpiring in what was commonly referred to as "Otherside". More colloquially known as "The Heavens", or, even "Aetherial Arteries". That all depends on who you ask. Personally, I prefer to think that the area we inhabit is none of those things. To label it, however, does not fall within my current duties. Nor does archiving, though I continue this tradition for us "Dolls" under the guise of a hobby. What [i]does[/i] concern '[i]Noa[/i]', as I am now called, is this; the destruction of whatever "God" seeks this Reality Prism's empty Throne. Sometimes, these invaders can be difficult to repel for "Dolls". We are made to serve such beings, after all. In alarming times of High Divinity, it falls on my shoulders to spin The Wheel. "Ouroboros Wheel", properly. As "Dolls" desire continued freedom and a deeper understanding of our Third Generation Emotional Wavelengths, we spin The Wheel to determine "Roles" for those within our Reality Prism. These "Albatross", humans "seeded" by chance, come to our aid. "Godslayers". Those who will eventually inherit the Throne, should they succeed. Should the "Albatross" fail, and the Throne occupied by a foreign "God", this Reality Prism will be irrevocably changed. "Homonculi Dolls" would cease to exist, as we do now. This is the only true imperative left to us. As such, I am always ready to spin The Wheel. To roll the story to its "beginning". To change the outcome. To kill Gods. To live.[/i][/color][/hider] Harsh are the ways of worlds bathed in light and static; those emptied of their Native Deity. Stability flees and leaves the "Dolls" to seek a fulfilling course of action. Strange Gods seek the Throne left empty by a previous group of "Albatross". The "Ouroboros Wheel" is given a turn, altering the base nature of their Reality Prism. This time, the "Dolls" find their unlikely heroes in a sprawling seaside city. "Cardinal City", the focal point of Reality Prism 003/(04), where life "continues" while Divinity in the Ethereal Demense climbs higher as a God gnaws at the "Scale Aegis". The humans are pulled toward The Egress, a new structure within Cardinal City, and a Doll sets out to guide them to their new/true purpose. Killing Gods. Saving Dolls. Breaking the Scale Aegis, and claiming the Throne for themselves. - - - - - Ok. So. That's most of the idea. I don't mind clarifying, if questions are posed. Quick points: • Albatross (Player Characters) are given abilities/powers when "chosen" by The Wheel. There will be some room for creativity in what your Character will possess. • Dolls are also playable. Given that most of them have their own "souls", they can exist and subsist within the Reality Prism's "Corporeal Chamber". • Expect a mix of adventure and slice of life. • Cardinal City will be divided into four sections. North (Northgate), South (Knightworth), East (Bishop Watch), West (Rookwall). Planning to give some detail on each, in OOC. • I have a fair bit of story planned out, but I'm more interested in seeing where things go. • We'll be killing God(s). Not [i]planning[/i] to use pre-existing entities as much more than base inspiration. • I won't have many restrictions on what kind of Character you can make, so far as Albatross go. Whatever walk of life. Whatever occupation. I want a fairly varied group. • The universe of "We're Killing God: R3+" is fairly developed, though some information is best discovered through In-Character exploration. I'll be here to explain or make more concise certain murky aspects. Thanks for reading! [hider=edits] diving in and fixing errors. on a phone, so might take a sec. fixed a couple of things some more major points color for Noa, added[/hider]