[@CaptainSully] Most gear is just either minimal benefit like the frost resistance or no stat benefit, but they do play a part when playing out combat and will affect some things, otherwise there's no major benefit to regular gear. In your case, heavy armor will mean you'll be better at staying standing when sustaining heavy blows. As a result your second class skill should be more like, zero penalty plus 10% added defense whenever using heavy armor. Up to you. In regards to your Wyvern, it's skills will simply be as-is, as in it will not scale off of your stats. They'll be regular attacks your dragon can do, so you can assign it a number, but not a stat. I would maybe suggest making them Limit skills instead. Next is your Restoring Light skill, that's pretty strong for a skill with value of 4, even if at the start you'll debilitate yourself using it (as per the system), because later on you'll basically be able to spam it. I suggest simply turning it into a healing skill. Revives are not common in this RP and usually reserved for the healers and high casters. [@Todd Howard] I am assuming Flash deals no damage, so that does pass in that state. Hoop is a movement impairment like Heavy right? If so then the same rules of Poison/Seizure/Bleed apply to it, just not for damage, but movement impairment. Party Panic will require 5 Limit Points for instant Seizure infliction, but otherwise it will mainly be damage that scales when you use it. I am assuming while singing and dancing, your ability to evade is worsened, but you are instead buffing your team mates. That is acceptable, but it means during this, your Quirky Movement will only benefit you by +2 instead. Otherwise your character doesn't seem to have any other problems.