Welcome one and all to what I will be calling Search for Glory an officer NRP. The settings, of the game take place around the late 1700s. So most people use muskets of sort but swords and such are still very much an option. You the player will be a conquistador of sorts, taking orders from the Viceroy of a newly established colony. Some objectives will be personalized in DM others will be given to everyone with first come first serve. Obviously the rules will be pretty self-explanatory but still have to do them to be cool like everyone else. #1.Be respectful, to both me and each other. #2. Pretty obvious one, no Godmodding all over the place. #3. This is a casual RP but please attempt to be civil and nice, I’m not the best writer but do the best I can. #4.Magic is apart of this world, but it’s limited by myself so speak to me about any magic abilities. #5. Finally, real-life comes first if you have to drop out please let me know. [hider= Character Sheets] Name: Rank: (Everyone will start as a lieutenant.) Money: (Everyone starts off with 200 Gold Pieces) Title: (if any) Looks: Description or picture up to you. Race: Traits:(2 Free points) Flaws: (Can have no more than 3 flaws) (You have you have 10 points to spread between the 3 following skills) Strength: How strong your individual character is, Intelligence: How smart the character is, will be used for required skill checks. Charisma: How much people trust and admire him. History: (For a brief description of your character and why they are here) [/hider] [hider=Races] Human:Basic, has the possibility to be a noble. Dwarf:An extra 2 strength but minus 1 intelligence. Elf: An extra intelligence and charisma. But negative impact with soldiers, but liked by nobility. Orc: Extra 4 strength but negative 2 intelligence and 1 charisma and disliked by everyone. Half-elf: Choose plus 1 intelligence or charisma. And depending on looks may have a negative impact with soldiers, but may be liked by nobility. Halfling: Minus 3 strength plus 2 charisma. Other: If you wish to suggest another race please speak to me about it and I’ll see how it works. [/hider] [hider= Traits] Magic user: 5 points (Allows the use of limited magic Speak to me about what you’d like before choosing) Former Rank and File: 2 Points (Earn more respect with the soldiers who follow you but the officers from noble backgrounds may look poorly on you. Plus 2 Strength) can’t be Nobility. Nobility: 2 Points (Earn more respect with noble officers or from the royal court, but soldiers are skeptical. Plus 2 Charisma.) can’t be Former Rank and File. Educated: 1 Point (Plus 1 intelligence) Big: 1 Point (Plus 1 Strength) Rich: 2 points Add an extra 150 GP Handsome: 1 point (Add one Charisma) Inspirational Commander: 5 Points ( Increase morale of soldiers that follow your men.) Close Combat Expert: 2 points increases close combat tactics. Ranged Expert: 2 points increases ranged combat tactics Artillery Expert: 2 points increase artillery combat tactics. Charming: Plus one charisma, when attempting to smooze people More to be added [/hider] [hider=Flaws] Vanguard General:Gain 2 Points (You must always lead your troops into battle) can’t take Armchair General. Armchair General: Gain 2 Points (You can never lead your troops into battle) can’t take Vanguard General Uneducated: Gain 1 Point (lose 1 intelligence) Small: Gain 1 Point (lose 1 strength. Automatically taken by halfling) Drunkard: Gain 1 Point (lose 1 intelligence) Poor: Gain 2 points Lose 100 GP Magic Hater: Gain 3 Points: Can’t use any magic soldiers and distrustful of magic. Gunpowder Skeptic: Gain 2 points, can use gunpowder unit but they aren’t as effective as you simply don’t trust them. Loner: Gain 1: Don’t like leading a group of people as you don’t trust them. Old World Disaster: Gain 4: Used to be great in the old world until something happened now people have lost faith in you and you fled to the new world. More to be added [/hider] [hider=Mechanics] Alright obviously there is a lot going on in the character sheet let me just help to explain it so it doesn’t seem as daunting. So first things first, let’s discuss the 3 attributes. Strength, Intelligence and Charisma. These attributes are more or less modifiers and will on occasion be needed to pass certain requirements. Strength is pretty self explanatory it’s how strong your character is, this is useful for combat and provide modifiers in battle. Intelligence is used for outside combat as well as planning. This is used more for non-combat issues. Finally charisma, this modifier is used for communication as well as inspiration for combat and leading soldiers. Each turn will be about a month. You the player can do several things. They are Smooze, Explore, Recruit, Attain mission, attempt mission. When you attain a mission they may have additional orders you can do. Orders could be as simple as explore a bit of territory or attack bandits to large overarching quests of revolution. Smooze: When you smooze someone you’ll be attempting to gain favor for either promotion, gold or secrets. All of it is randomized unless you specify you want something in return. Explore: When near the edge of territories you can explore and learn more about the new world which will increase the renown and glory you have. Recruit: You can call for a recruitment drive anywhere but it’ll work better in towns and cities. The recruits could be adventures to groups of mercenaries to professional soldiers granted by the crown. Attain Mission: No one starts with a quest and may wish to attempt several at once you can have no more than 3 quests at a time. Attaining a mission means your asking someone for a job. Attempt Mission: Some mission require you to be at a certain location to stop a thief or something and when you attempt the mission a role is decided to determine how it goes. [/hider] [hider= Map/Lore] [img]https://i.imgur.com/o2QkY9x.png[/img] Intre and Triv: Both are elvan nations that allow little to none outsiders on. For they like to keep to themselves attempting to bring back magic into the world believing only they are wise enough and pure enough to control it. Redcliff Empire: The largest and most powerful realm on the continent. It’s dominated mostly by humans with some elves and dwarfs. Ruled by Emperor Tristifor von Speknar. Republic of Tribiv: Home to the halflings, they are the only democratic nation on the continent. Very innocent and weak often picked on the neighbors. They currently are subjects of the Redcliff Empire with some of their own authority. Imperial States of Yulsiv: 6 nations that are all joined together by cultural and religious bonds. They are predominantly human and have a strong hatred of their northern halfling neighbors.They are the Redcliff empire’s biggest rival but it’s currently decentralized and has to deal with the orc to the north east. Uzghan:meaning Moonland in orc. Is the only orc “nation” if one can even call it that. It’s inhabited by multiple clans each vying for dominance though none have achieved it, if one clan does unite the orcs they are a mighty force to reckon with. Dominion of Dorigo: A trading state that lives off external and internal trade. They are the only nation that openly welcomes orcs as well as they are great combat mercenaries and provide a unique insight in the way things are. All races can be found here. Restov: An old pure human kingdom, that is hostile with all its neighbors but too poor and weak to do anything. They are united purely because of defense and hatred of their neighbors. Wurftin: A dwarven kingdom ruled by Rustin Wurftins, it’s a trading empire and has good relations with the Redcliff empire, even though the dwarves don’t particularly like humans. Republic of Verdego: Ruled by the Half-Elf Eldrich Revtin, the republic is more of an oligarchy ruled by a small group of merchant [/hider] Discord Link: https://discord.gg/ESfX4Sr